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Kinkkujuustovoileipä

3rd Party Developers
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Everything posted by Kinkkujuustovoileipä

  1. Because it's a bug. They happen. There was a lot of testing done on the Gazelle before it released, and yet still, bugs happen. That doesn't entitle you to act like an arsehole. If you don't like it, don't fly it and wait for the fixes to come out.
  2. Sounds like you are either in some really hot and high altitude, or you have a problem with your inputs.
  3. I have said multiple times that we are working on this.
  4. There is no autopilot, only autohover and heading-hold/slave to sight modes. Both of which are buggy and being fixed. Further autopilot modes may come later. The fighting behaviour is likely the SAS, which may be detuned in future update. The pedal issue is likely due to the amount of power you are putting in - more collective power means you need more pedal to fight the torque. In an OGE hover with HOT3s loaded, you are very heavy, thus lots of power, thus lots of torque. This is partly accurate, but the power issue is increased due to a bug that will be fixed in the next update. So, these issues should become somewhat easier soon, but it won't hold your hand
  5. Hi all, unfortunately a bug was introduced in the last update that broke the Mistral. This has been resolved internally and will be pushed in the next OB update. I am sorry this happened, unfortunately the nature of the last patch release meant we were not able to test our pushed changes effectively. We are changing our internal process to be more thorough and hopefully prevent issues like this happening again.
  6. You can just click on the area where the base of the sight is to make it reappear.
  7. Resolved, was a separate issue regarding fuel mass. Thanks for the help, it will fix some other issues too.
  8. Not something we have any control over.
  9. Engine/governor needs some tuning, I suspect NG is too low when power requirement is low.
  10. There is an issue when firing both; the overlapping sounds cause a slightly strange effect. Otherwise they are accurate.
  11. Do not use the autohover functions, they are buggy and are in process of being redone. Autopilot lights will be yellow (top) when out of conditions, green (bottom) when in condition and active. Jerky torque effect is caused by you moving the collective too rapidly and surging the engine. Maintain smooth collective movements. Remember that pedal input also affects torque, and collective input affects yaw.
  12. Try wiping your lenses. No really, I'm not sure what you're experiencing. There is no visual degradation in the periscope.
  13. Autohover is known to have issues, as was mentioned in the changelog. It will be fixed as soon as possible.
  14. Fixed, will be pushed in next Gazelle update.
  15. I hate to say it, because I'm not a huge fan of it either, but it is realistic. Spoke to several pilots who use these types of pads and they all confirmed the glare can be atrocious.
  16. This will be fixed in the next Gazelle update. My apologies for messing this up in the first place.
  17. Did you read the OB patch notes?
  18. ED haven't shared their rotor blur technology yet (for helicopters, fixed wing is different matter). Until they do, there is nothing we can do about it. We are aware of this and it is on the long-term backlog for all our modules if/when the situation changes.
  19. You don't need to move, it'll be right in front of you. You can bind a key to stow/deploy the periscope, that's all you'll need to shift view.
  20. The Viviane camera behaviour has been rewritten, the sync logic was updated to account for this. Multicrew was mostly fixed last year in any case. Yes, of course it was tested in VR. Stop worrying, you'll like it, it becomes very natural to use.
  21. The tablet can be disabled in the mission editor. We're well aware of users wanting older variants
  22. It's not broken rendering, it's deliberate. It wasn't designed for you to peek that far out. DCS uses two separate models - internal and external. For reasons of performance, the internal model sacrifices elements of the outside which you wouldn't normally see, in order to allow more detail on the internal geometry, e.g. switches and gauges. While we could invest some time into adding more geometry to the internal model, it's very low on the list of things we have time to do.
  23. Will come with next update. Added option to decouple view, and there are bindings for control either by joystick/keyboard or mouse. And some other goodies I think you will like with your home system
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