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Everything posted by gonano4
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At the moment I am unable to work on the mod, once I get some free time I’ll fix it along with the brakes bindings and other stuff ;)
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Aircraft mods with EFM or better
gonano4 replied to VR Flight Guy in PJ Pants's topic in Utility/Program Mods for DCS World
So the CORRECT way of looking for efms is 1. bin folder + dlls and 2. Open the entry.lua and search for the make_flyable(...) line. If the third parameter contais old=xx or nil it is not efm. (Old =xx being for f3c and nil for not using any f3c or efm) -
you can see the changelog in the post
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Weapon Release is for jettison the weapons and tanks. Just use the shoot weapon by default Spave key. The cannon is customand is set to the real round per minute 1.000-1.700. The RWR is in WIP and soon will be completed. We just need time. The "over G" is something that is really difficult to avid but we are working in news FM that can reduce this "maybe". About the HUD actually there is no way to creat in a custom HUD the LOCK and weapons information so for NAV there is no problem but in AA and AG we can "share infotmation with the radar and the HUD" if that meakes sens to you. Also a new version is available. THX for your feedback.
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There is but I want to find a better 3d model for the lights
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Not really since nvg only works in f3c without hmd. We do have a nvg system but is currently non functional. We’ll further investigate to find another solution. Indeed. The only thing to touch texturewise are the ecm pylons.
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Many thanks. It is not easy to create liveries without the texture template so great job. Will try them out.
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Yet to be implemented. Unfortunately, we can not have both HMD and NVG at the same time. We are on it. More research to be done. It is not easy to build custom sensors. It must have not been included. I’ll add the line as soon as I get to my pc. The RWR is not detecting sams currently. We need more time to implement that.
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The ones son the gripen are accurate I beliv.
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It kinda is, canards are there to correct for the momentum of the flaperons, thus they don’t act like normal elevators. When there is a very high positive pitching moment, the canard should make the aircraft pitch down. It is basically making the longitudinal unstable eurofighter be artificially neutral stable.
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You must remove the parking brake, it is at the left panel. Where your elbow should be, near Rias. If you don't find it I'll post a screenshot
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Looks superb! You can grab the lighter podtexture from the italian skins.
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We will put it in v1.0.3 they are working. press launch authorization and they will be guided to the nearest SAM
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this, many of the elements here are being worked on. MFD buttons are not yet clickable.
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The radio menu does work. In my case it is on the ç bind. I don’t remember the name of the comand but it is the same for every aircraft.
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At the front in the ufc you can see the two deposits and the total amount of fuel in Kg also there are voice warnings about the fuel state. And without the pylons it reach mach 1.4 eaily as well
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The Eurofighter mod team is recruiting! Positions not payed with money but with our gratitude and a personalised thank you message. We need: -3d artists: either autodesk 3ds max(improvements to the exterior model) or blender(new interior cockpit!) -2d artist: More typhoon liveries! And also someone that wants to learn substance painter. No experience needed. We work with photoshop, paint dot net and gimp. -Someone who wants to help doing a livery template. -Coders: No experience needed. Language: Lua. -Coders: Want to help us do an EFM? Language is C and C++. Any knowledge is welcome. -Someone who can make the airbus typhoon font based on references -Testers! -Anyone willing to help Please feel free to dm me. -Gonzalo
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Hi, thanks for your feedback! The first failure I do not think is a matter of the EF since it never happens to us and it is the first time that I hear it, it seems something graphic, possibly VR or some shader? Some of the buttons that are in work in progress are the RADAR FLIR and the W / S HTR as we are working on their functions. On the glass, we have even heard the opposite that it seems transparent XD. Maybe you have a VR shader that gives the first and 3 problems? Witch version of the JAS39 do you have? About the VSN skin yes you can but you will need to change the names maybe and add the pods textures.
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The desappearing vehicles cause of an incompatibility with the gripen
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New Update v1.0.2. Changelog v1.0.1 [Add] New instant action missions. v1.0.2 [Removed] Mach cone for better fps performance. [Fix] Gear animation Now it pass IC
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