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Everything posted by gonano4
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All the sound alarms are working and in the screen only the AA target will apear. (WIP) We are working to fix this issue
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Is because we currently have an incompatibility with the gripen (WIP to solve the problem) in order to spawn the gnd units you will ned to remove EF or the gripen. Amazing Union Jack texture! Are those textures yours? If thats the case, if you allow us we can update it to the mod with your credit.
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- 327 replies
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That is not the correct rute. The correct one should be "C:/Users/ (your user)/Saved Games/DCS/Mods/aircraft"
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Do you mean in th emission editor? No clue. We work in the Open Beta and as you can see it works for everyone. Do you have more mods installed?
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Unfortunately we so not have any template. The model was lend by vsn and they did not provide any template.
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The eurofighter doesn’t use flaps, like the mirage2000. This is due to the negative pitching moment they produce. Instead, the aircraft generates lift with the slats and by Angle of Attack. Press alt + c and try then. This is due to a bad installation. You have installed the mod in the main dcs folder whereas the mod should be installed in C:/Users/ your user/Saved Games/DCS/Mods/aircraft for DCS Standard version or C:/Users/ your user/Saved Games/DCS.openbeta/Mods/aircraft for DCS open beta version.
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We know the issue Thx. will be fixed
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Just for news the Youtube cahnnel and the discord contact of EvilASV: https://www.youtube.com/channel/UCx25DuIACpPCxe4xfCLgaBg EvilASV#8641
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Eurofighter Typhoon by Lechuzas Negras Dowload: Option 1 Manual: Document Oficial Livery Template: Option 1 YouTube Channel : Discord EvilASV # 8641 Start-up TUTORIAL: VIDEO This mod started development over two years ago as a personal project to join the DCS modding community. Its developers, as the name suggests, belong to the virtual squad Lechuzas Negras. We started with the VSN model and then added and improved it. We are currently working with Qbit Simulations on a spectacular new cockpit even more amazing than the current one, 100% true to the real one. And we'll keep working on the mod to fix bugs and add new content. Happy New Year 2022! Developers: Gonzalodesanta EvilASV Qbit Badger for internal textures in the cockpit. Vader for the texture template linked above. Contributing Developers: We want to thank our mentor Hawkeye60, the entire Gripen Team for their immense help. Vinedog for all the support. Grinnelli for inspiration. Badger for his cockpit textures mod wich we have implemented with his permission. Freebird on the coding information and Neoshot for help regarding textures. Vader for texture template work. Testers: The entire squadron Lechuzas Negras (Chirri, Martin, Pablo, 2DKUN, Darcos_06 ...) Emiliano Growling Siderwinder LongShot Special thanks: We would like to thank D3W, especially Deliverator for supporting our project through the Airshow Mineralnye Vody 2021. Growling Siderwinder for being interested in our mod and supporting us by testing the plane and making videos of the mod. C.A.L.L. Campamento Aeronautico La Loma (Alberto, El Comandante) for so many years of passion for the air, to be the base of this and give us access to the air base of Albacete Los Llanos. Jaume and Alex, formal mechanic and pilot of the Spanish air force. LucasGitanoFamily for the main menu music. Ildsjel07 For the instant action missions. Features: Clickable cockpit Custom NAV HUD Startup procedure Shutdown procedure Custom external lights (different modes) Damage model Liveries for each nation that operates the aircraft Custom DASS (RWR) Custom HMD Custom Radar (not working yet) Rias Animations: Canards Flaperons Leading edges Air intake Canpy EJ-200 Wingflex Wing vapors Updated exterior model (currently using the VSN model as a base, we added more details) AAR refueling Real weapons loadout: A-A Weapons: Meteor Iris-T Aim-132 Aim-120 C-5 Aim-9M A-G Weapons: Bombs just CCIP and CCRP MODE: Mk-82 Snakeye Mk-82 Mk-82Y Mk-83 GBU-10 GBU-16 GBU-24 Paveway III GBU-31 GBU-38 Antiradiation missiles: AGM-88C ALARM Gun: BK-27 150 rds 27mm ammo PELE/PELE-T LITENING Smokewinder (all colors) Installation: Download the latest release at "link" Unzip the zip in C:\ Users \ username \ Saved Games \ DCS (el nombre de usuario variará en su máquina y DCS podría ser DCS beta) \ Mods \ Aircraft FAQ Preguntas frecuentes: Do I need FC3 to use the module? Yes we use SU33 avionics so only SU33 works. Is there any plan to make it independent? Yes, but without promise as we are still exploring the limits of development without the SDK.. Is there any plan for a two-seaters version? Surprise. Pass the IC? Yes. Known issues: [Incompatibility with the JAS39 MOD] Terrain units and ships will disappear. AI doesn't shoot our custom missiles. Changelog: v1.0.1 [Add] New instant action missions. v1.0.2 [Removed] Mach cone for better fps performance. [Fix] Gear animation. v1.0.3 [Fix] FM -> Engines performance. v1.0.4 [Fix] FM v1.0.5 [New] FM engines and SFM data more realistic Top supercruise (no afterburner) speed at FL400 (standar cruise altitude): Mach 1.3 Less "Over G" sound Max Speed at sea level: Mach 1.33 Max Speed at FL400 (standar cruise altitude) : Mach 2.21 T/W greater than 1 with light loads T/W less than 1 with heavy loads Optimum turn ratio speed: 220-300 Kts v.1.0.6. Hotfix for controls. Added new cockpit textures wip: Creation of texture Paint Kit for v 1.0.69. v.1.0.69. Hotfix ejection/death causing CTD (Crash to Desktop for non nerds) v.1.0.7. Flight model performance Cd0 High g turns Slats movements improve Canards movements improve v1.0.72. Flight model performance ROADMAP: (NO PROMISES) WIP: Add A/P and it's cockpit buttons Fix custom RWR New 3D cockpit and textures Two seater 3D model Add disorientation recovery button A-G version with guieded weapons Break axis Nose wheel animation MAYBE: New Working in a EFM Add Mach cone Add Interior lights Add operational custom radar Add new A-G weapons Fly by wire Fuel page HSI Independent HMD Thanks for all the support, see you in the sky!
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+1 please ED
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
gonano4 replied to Admiral189's topic in Static/AI Mods for DCS World
I'd rename all textures from now on with the designation of the ship and then the name, example: LHA6_HULL.dds, DD993_BRIDGE.dds. You'll never repeat a name with this method. Hope it helps. Awaiting for a finish result of the uss Kidd so I can make some spanish liveries(unfortunately, the spanish version had diferent weapons on the back of the ship). -
Cowboy's FSF-1 SEAFIGHTER
gonano4 replied to prccowboy's topic in Flyable/Drivable Mods for DCS World
this looks very promissing. Very good model and textures! Hope to see more mods from you... -
How to increase draw distance of people?
gonano4 replied to dresoccer4's topic in Utility/Program Mods for DCS World
here open the infantry_typed_aks_74.lods and try increasing the number -
How to increase draw distance of people?
gonano4 replied to dresoccer4's topic in Utility/Program Mods for DCS World
The LOD file. on the shapes folder, near the edm there is a .lod file, open it up with any text editor and increase the lod number. If it is a default asset, you can find it in DCS World/Bazar/World/Shapes or DCS World/CoreMods/Tech/WW2/Shapes -
Pretty much like Arma, Tools for adding content to the game without having the hability to import game content. DCS version of Arma 3 Eden: 3d view of the mission editor, put some vehicles and check if they blend well with the enviroment. DCS: Map Creation Kit, If you have the data (many countries have elevation data aviable for public use), why don't let people do their maps? It is an easy way of creating new third parties aswell. I am sure many people will like to create Vietnam or Korea. Maybe some people even reach Syria map level of details. DCS: user guide on static objects, help from ED to import into the game some unique assets that won't be able to made it to the game as they are either not military or not highly requested. Not everyone knows 3ds max btw. the posibility to remove buildings from a map via an exclussion zone. Lets say you'd like to clear a city or a forest, you could add a squared exclussion zone that removes generation of buildings/trees inside the zone, no need to access map files. we understand you have no time to waste on us, particular developers that like to create some assets for the game in an unoficial way, but this is highly neccesary so that we don't depend on a third party that takes over 5 years to accept the request of our map, asset or aircraft. The A4 is the best example of what this community is able to reach. Let it be and make the terrain easier to walk. Thanks for reading!
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
gonano4 replied to Admiral189's topic in Static/AI Mods for DCS World
Looks awesome, fantastic job as always! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
gonano4 replied to Admiral189's topic in Static/AI Mods for DCS World
After you finish the USS America, I suggest the Spanish ship R-11 Príncipe de Asturias: -
I took the time to update the mod so that you can fly both ka50 and EC 665 Tigre. I repeat, you can pilot both in the same mission. J'ai pris le temps de mettre à jour le mod afin que vous puissiez piloter à la fois le ka50 et l'EC 665 Tigre. Je le répète, vous pouvez piloter les deux dans la même mission. LINK: *deleted and awaiting for patrick implementation*
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P-38 LIGHTNING BY PASTRANA MOD WIP
gonano4 replied to pastranario3's topic in Utility/Program Mods for DCS World
Let's goo. Vamos Pastrana -
Bell 47 Flyable Helicopter
gonano4 replied to Dweeeeb's topic in Flyable/Drivable Mods for DCS World
Thanks freddy, this is a superb helicopter!!