-
Posts
82 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by Hawkmoon
-
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
Hi Again CH, i'm seeing GLSDB passing over the intended target and not hitting it when using fire on point it is a known bug? -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
ch units aren't really made with Combined arms in mind so don't expect them to work as intended with manual control -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
Hi CH i'm having some issue with M777 stationary not firing with fire at point, could you check if they work on your end? thanks -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
check unit is pointing into the right direction, shahed comes from the back -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
the swedish Iris-T -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
Perfect thank you! -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
hi CH, i'm having trouble, i tried starting the game with the russian starter pack and the game crashes on start, do i need to remove the old assets and if yes what happens to old map with those assets on? -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
only work for ED modules tho, sadly not for third party like 14 & harrier -
Option to remove or spawn static objects by trigger in the ME
Hawkmoon replied to Spearzone's topic in DCS Core Wish List
+1 -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
-
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
hi CH i was wondering if you are considering making a simple drone like the Orlan-10 for recon purpose, i currently have a campaing were ground battle needs recon to do stuff and i was using the playable predator mod but i think it's currently broke for some reason and i was thinking that maybe an orlan 10 would be a nice addition especially if flyable or at least with a Su-25 camera as the predator, i mean i don't know if you can implement it on the TB3, no need for something complex but would be a nice addition for some players who like to recon before strike thanks! -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
hi, one humble suggestion on how to make fpv drones and lancet loitering munition is to have an invisible plane carry them (so both sams and us will only see the munition) and when the invisible plane finds a target, the loitering munition starts its run like a common dcs weapon and the invisible plane will be deactivated/destroyed -
currently having the same problem, got 32+64 virtual and games just eats entire ram, like nothing, i can't even build a mission with one firefox tab open, it's not sustainable as everytime crashes for too much ram usage
-
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
okey then, i'll stick to OB and wait for a hopefully near patch thanks -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
Hi, do dcs fixed Cruise missiles? -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
you have to ask to ED for this features saldy -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
yes, especially for gunfighters -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
i wasn't sure about this but i found out that you can actually lock with sidewinders or shoot down with guns these little fellas, i tough was possible only with sams, fantastic work as always CH -
fixed SC moving in wrong direction when moving slow
Hawkmoon replied to Coug4r's topic in Bugs and Problems
no, my carriers wre going east to west, one north of cyprus, one south, and they did the exact same thing, game says that depth is >1000ft -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
is dropbox down? -
fixed SC moving in wrong direction when moving slow
Hawkmoon replied to Coug4r's topic in Bugs and Problems
yesterday i had a ship on 1 knt speed and it made an exactly 180 degree i fouund that around 10knt or higher the ship should sail straight -
fixed SC moving in wrong direction when moving slow
Hawkmoon replied to Coug4r's topic in Bugs and Problems
yeah thanks, wondering if it was a bug i was the only one having, i have the same problem, both for supercarrier and forrestal, really annoying even at 5 knt or similar have the same problem -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
I followed what ch instruction are and they work as they should on all ED modules (18-16), but with the Harrier and other third party i still get "UK" -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
hi CH, i've noticed that RWR radar codes works only for ED modules, not Third party, there is any workaround?