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Everything posted by Hawkmoon
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fixed SC moving in wrong direction when moving slow
Hawkmoon replied to Coug4r's topic in Bugs and Problems
yesterday i had a ship on 1 knt speed and it made an exactly 180 degree i fouund that around 10knt or higher the ship should sail straight -
fixed SC moving in wrong direction when moving slow
Hawkmoon replied to Coug4r's topic in Bugs and Problems
yeah thanks, wondering if it was a bug i was the only one having, i have the same problem, both for supercarrier and forrestal, really annoying even at 5 knt or similar have the same problem -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
I followed what ch instruction are and they work as they should on all ED modules (18-16), but with the Harrier and other third party i still get "UK" -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
hi CH, i've noticed that RWR radar codes works only for ED modules, not Third party, there is any workaround? -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
so much this don't know if is in the same problem, but the H6-J doesn't seem to eve lauch it cruise missile -
[Report Thread] Bugs of China Asset Pack
Hawkmoon replied to RocketmanAL's topic in Chinese Asset Pack
Hi everyone, i'm having problem with H6-J launching cruise missile, worked two times now they just go to the launch waypoint and return back tried multiple things -
Mig-23 AI Escapes without reason
Hawkmoon replied to Hawkmoon's topic in Aircraft AI Bugs (Non-Combined Arms)
they are full with a drop tank they do a total flight time from airspawn at 10k of 4 max 5 min -
Mig-23 AI Escapes without reason
Hawkmoon replied to Hawkmoon's topic in Aircraft AI Bugs (Non-Combined Arms)
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a Pair of Mig 23 with explicit command to intercept me, whenever i get at a certain distance or lock them with a mirage decide to slow and turn back to airbase without reason i've tried both with "search and engage at XX" and "attack group", in the latter the plane move to attack me and then at a certain point decide to yield and start slowing down as they do when landing tried multiple times on syria
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Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
not going against anybody but seeing what are the usual time frame of dcs planes i think going too foward in the assets time frame will render them too powerful, the pantsir is already a mighty opponent for example, again, imho, cold war/90's timeframe is missing a lot of interesting assets that would be very useful, but again, this is my opinion. definetly not going against anyone -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
Ah i forgot british had the archer and not only the Abbot/as90 thanks -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
Hi CH i was mission bulding and noticed that uk doesn't even have an SPH and only has the Rapier as an air defence, do you have something planned ? -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
okey, thanks -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
hi CH i was wondering why the StingerK manpads is not playable with Combined arms Thanks -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
how do they cope with fps? usually a 15/20 group of infantry tanks the fps -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
agree give CH the SDK ! -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
i'd love to see suicide drones or lotering munitions like shahed or something like that mores low "tier" spaa, javelins more uk/france/germany units and more flyable recon drones tarantul and more corvettes in general fluvial/coastal military boats -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
Hi, sorry i have a problem, for some reason dcs don't shnullow on the F10 map some infantry units from this mod photo as example, any reason? nullnull -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
worked thanks, jeeez they are fast -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
hi, just testin the PrSM on the Himars and they happeno to to fire, i'm i doing something wrong? do i need to attach a radar? -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
sorry, i don't want to be annoying i just would like to know if there are any codes and if yes what are those thanks in advance -
Military Assets for DCS by Currenthill
Hawkmoon replied to currenthill's topic in Static/AI Mods for DCS World
hi, i would like to ask what HARM codes to use for you sams in order to shot them with PB mode, i haven't found anything around Edit: would be nice to have the harm codes just within the unit description -
well.. i didn't that's because i did exactly as TOW so when i put them in the old config i had the keybinds with them
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bindings works but liveries and mission, i have to move everything to the other folder? okey i've got a better one, do what you said then take the confing folder from the new open beta and recopy that on the config in the old open beta