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Posts
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A small whish to have a correctly located and structured Amiens Prison on the Normandy 2 map. Its on the Channels map all right, but it would be nice if it was on the otherwise highly realistic Normandy 2 map.
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Mav87th started following Artificial Horizon Intermittent
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Really Really good mission Nicely build and very immersive - MORE of this Jonsky7 !!!
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Hi - i have been testing flight models lately and that ensures 100 entries into the same Mission to test and retest and re-re-test etc. The mission i am testing on is using Marianas WWII (for now) and i very frequently see the loading of the mission stuck for ever and the log giving these errors: 578 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model kousadogwood. 580 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model lombardypoplar. 582 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model oak. 584 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model orange. 586 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model palmdoum. 588 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model pine. 590 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model reddeliciousapple. 592 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model smallpalm. 594 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model sugarmaple. 596 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model sumac. 598 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model umbrellathorn. 604 2025-07-28 06:14:46.683 ERROR EDCORE (Main): No suitable driver found to mount mods/terrains/marianaswwii/assets/assetstextures.zip 625 2025-07-28 06:14:47.833 ERROR EDCORE (Main): No suitable driver found to mount mods/terrains/marianaswwii/assets/assetstextures.zip 764 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: ammunition_box_crash 765 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: brick_column_crash 766 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: conditioner_03 767 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: fence_brick_01_crash 768 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: grocery_fabric 769 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: mobile_beam_crane_crash 770 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: tractor_01_crash 771 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: tractor_02_crash 772 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: wall_brick_ruined_c02 773 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: wall_brick_ruined_c03 787 2025-07-28 06:14:51.049 ERROR EDTERRAINGRAPHICS41 (36852): cant init lDataFileGraphics for type of file = landscape5::SurfaceTile They all look like objects in the marianaswwii asset pack ps. To enhance understanding i might better make a precise description. It is a mission loaded into Mission Editor, that i then try to load into from mission editor by clicking the Small green up arrow in the left side panel (fly mission).
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Yep. The val can. And in not too long the Zeke-52 can as well.
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investigating AI P-47D's climb with way too much Manifold Pressure
Mav87th replied to Mav87th's topic in Bugs and Problems
Hi NineLine. Ane findings or corrections you would like me to look into ? -
Will be very interesting to see the outcome!
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Thanks Saxman. Cleared that up very nicely for me
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A question regarding fuel tanks, or perhaps rather a confirmation question. Is it correctly understood, that the model in DCS (the -1D) where there are provisions for external tanks (right hand and left hand droppable tanks or centerline tank) AND that if any one of these are installed there are no wing tanks installed. So if choosing external tanks in the loadout page, the wing tanks are automatically eliminated and if not there are no wingtanks installed. And i presume the same with centerline tank installation in the loadout screen. Image in post should be of the wingtank configuration and the correct fuel selector valve null
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I stand corrected Saxman. What you said....
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The Cold start training narrative also advices to slowly add mixture up to auto lean.
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Short test for me yesterday - Clearly a lot of graphical performance problems for the corsair compared to other WWII modules. Tested on the WWII Marianas map i had all my WWII prop planes as client on Saipan. Very poor VR performance there. However when i moved the planes to Tinian the performance was much better, though still not good. Going to test on other maps later today
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F4U Corsair "turn on its axis" is modeled?
Mav87th replied to ThorBrasil's topic in Bugs and Problems
Please don't base any flight model assumptions on the behavior of the planes in that movie -
@nibbylot Cool i might try that monday and get back to you how it works for me. Thanks
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@ops thats pretty cool and hell of a lot easier Is it giving you any units magnetic heading? (replacing myaw with the unit name?) Is there a similar functionality for MP so all clients can get the magnetic heading of a named unit?