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Try lowering the mainGearSpringForceFactor = 21000000000 in the Spitfire thread the user "mkiii" halfs the value. BUT also make REALLY sure your speed is low enough for the touchdown. It's imperative that the wing looses lift as(or just before) you touch down so the plane looses the ability to "jump"
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Navigator calls up magnetic heading and time in min:sec to next waypoint en route. Can give updates on this if asked. tune radios
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@debolestis i am interested as Well. At least one piece
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Mav87th started following Force Feedback Profile for FFBeast
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After a weeks time trying different things i have now finished up my own profile for the FFBeast for the Mosquito. It currently demands that you DISABLE force feedback in the main setup menu. It incorporates forces on: X and Y stick axis depending on speed and engine RPM Forces on Elevator depending on engine RPM Forces on aileron and elevator depending on speed Jolts on: gear extended and retracted landings Shakes on: Rolling on the ground depending on speed Gear extended - depending on gear extension percentage and speed Flaps extended depending on flaps extension percentage and speed Bomb bay open - depending on bay open percentage and speed Machineguns fire Canons fire -- Structure: [draw_argument_id_of_damage_animation] = damage_multiplier -- use damage_multiplier to make effect of specific damage stronger or weaker -- KEEP LIST OF DAMAGE VARS AS SHORT AS POSSIBLE! local damageVars = { } -- main guns local function getGunTrigger0(trigger) if (trigger == 30) or (trigger == 50) then return 1 else return 0 end end -- small guns local function getGunTrigger1(trigger) if (trigger == 10) or (trigger == 50) then return 1 else return 0 end end local _api = {} function _api.getCommonData(mainPanel) local result = FFBeast.getCommonData() result.sp_br = FFBeast.round(LoGetAircraftDrawArgumentValue(26) * 100) result.gun_trg0 = getGunTrigger0(trigger) -- Hispano 20mm Mk II result.gun_trg1 = getGunTrigger1(trigger) -- Browning .303 MkII result.dmg = FFBeast.getDamage(damageVars) result.name = "MosquitoFBMkVI" return result end FFBeast.modules["MosquitoFBMkVI"] = _api; TODO: Make it shake on Rockes fire Make it Jolt on Bombs release
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In order to have some Jolt/shake option for Bomb release and Bomb Bay doors open would it be possible to add those things to the Mosquito? In CommonData it does output gear and flaps fx. but also a 0 for speedbrake. Since it does not have a speedbrake could that not be mapped to the bomb bay doors ? (or does anyone have an idea how to grab those items out of the module ?
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Could it be a correct modeling of the Vapor Return Line...... Yeahh no its not that with the speed the fuel disappears
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Hi @BIGNEWY i know you closed a topic like this quite recently, but i thought i would post this. In stand corrected, the throttle part of the horn logic is correct as it is now. Facts from a fresh DCS Mosquito flight: When flying with gear fully retracted at 3000 rpm (any setting for the matter of fact) and throttling down to below +4 lb boost or what is equal to about 1/4 of throttle application looking at the throttle quadrant - The undercarriage warning horn will ring Here the undercarriage warning horn sounds (and the red lights turn on in the undercarriage position indicator. Note throttle position. You have to believe me when i write that the undercarriage WAS indeed retracted even though screenshot does not say so. So far i believe we agree on the current DCS Mosquito's undercarriage warning horn behaviour? Now lets look at what the lecture says about the behaviour of the undercarriage warning horn ("me" scuffles and brings out manuals). In the Mosquito Mk VI Pilot Notes (and in all 4 of the different ones i have found) is stated the following in Part 1 Description, section 15 Undercarriage position indicator and section 16 The undercarriage warning horn. From Mosquito Pilot Notes - FB6 (A.P.2019E-P.N.) From Mosquito Pilot Notes - FB VI & FB 26 (AP2019E,L&T-P.N.) "when the main wheels are not locked down and the throttles are less then 1/4 open" IF the electrical service switch for the undercarriage position indicator is a two way switch then the DCS warning horn behaviour would be understandable and likely correct, but as it can be seen in paragraph (II) of section 15. Undercarriage position indicator, the electrical service switch is three ways. And this is what was confusing me. 1 - wheels locked up - no lights 2 - wheels wheels neither locked up or locked down - RED 3 - wheels locked down - GREEN But then in paragraph (ii) the sentence "Main wheels locked up but throttles less then 1/4 open" - which is where the position indicator light gets the red light from. So that the red light is on in the screenshots is absolutely correct behaviour in my opinion. And its safe to say that the undercarriage warning horn follows the lights, and thus MUST be correctly modelled. Now in further support to this, the Mosquito Pilot Notes - FB VI & FB 26 (AP2019E,L&T-P.N.) holds a section (that the newer Pilot Notes - FB6 A.P.2019E-P.N. does not) regarding "Operating Data". Below is an extract from that section describing Maximum Range: As you can see maximum range is achieved by flying at +4 lb lb./sq.in. boost with the Merlin 21 or +7 lb./sq.in. with the Merlin 25 (the DCS version) and around 2650 rpm. Further findings on the subject has been done in the "D.H.98 Mosquito VIII_IX_XVI_Operational Performance Notes". Though the document describes "..the performance and economy of the Mosquito (Mk's VIII, IX and XVI)" there are some hints on how to fly the plane most economically in all models. Cruising Rule 1. - Cruise normally at the highest attainable boost (not exceeding +4 lb./sq.ft.) ---set +7 lb./sq.ft. here for the DCS Merlin 25 powered Fighter Bomber model Cruising Rule 2. - Control IAS entirely by adjusting the rpm between a minimum of 1900 and 2650 rpm Cruising Rule 3. - Put the supercharger gear change switch to "AUTO" 20.000 ft. is the most economical altitude where maximum True Air Miles Per Gallon (AMPG) is reached. Close the shutters in level cruise (or loose around 8% IAS). At medium and low altitudes fly at 1900 rpm and highest attainable boost (not g +4 lb./sq.ft. boost) And from the performance test from 3. july to 16th august 1943 of Mosquito FB Mk. VI aircraft HJ679 Maximum cruising is stated as +7 Boost @ 2650 rpm As for stories and other accounts of cruising at minimum boost, to me must be either on a one of the bomber or PR versions or a matter of having operated at high altitude where boost naturally falls off. Below table is from the performance test mentioned above and it can be seen that +7 boost is not achievable at fx. 24.000 ft. @2850 rpm. (and less so for lower rpm numbers) So.. all in all a big thanks to Eagle Dynamics for having modelled it correctly and especially to @BIGNEWY @NineLine and @Yo-Yo
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You have these to play with in the FMOptions.lua file: Everything inserted with ---- is my comments mainWheelStaticFricK = 0.71 ---- could be to low ?? higher value will make the plane harder to get out of parking, and unknown if it affects wheel not spun up before touchdown. mainWheelSideFricK = 0.73*.9 mainWheelRollFricK = 0.022 mainWheelGlideFricK = 0.69 mainWheelBrakeMomentMax = 7500 --18000.0 mainWheelMOI = 8.32 >>likely moment of inertia ---- could be in this section that you would want to add a little more spungyness to prevent the plane from jumping up after touchdown. Perhaps the back damper to reduce the plane from jumping -- until pneumatics compression not implemented mainGearSpringForceFactor = 21000000000 mainGearSpringForceFactorRate = 9 mainGearStaticForce = 30000 mainGearReduceLength = 0.18 mainGearDirectDamperForceFactor = 50.0 mainGearBackDamperForceFactor = 75000.0 mainGearDamageLengthLim = 0.0 and then there is the stuff that is commented out ---- perhaps the pneumatic parameters that is mentioned in section two?? -- tire&strut params --param0 = 1100000 -- main tire k_stiff --param1 = 2300 -- main strut f_0 --param2 = 180000 -- main strut c --param3 = 500000 -- tail strut k_stiff --param4 = 7000 -- tail strut f_0 There is some guidance to find in this post
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ok - update on the Mosquito Got it to fly somewhat controllable now by deselecting ForceFeedBack in DCS - Misc menu as suggested by "Rifty_Business" on r/Hoggit on Redit. I have dialed a bit around with the different effects to get something that is to my likening. Attached is my FFBeast Commander effects profile for the mosquito. null DCS_MosquitoFBMkVI_Mav87th.json
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To me using an FFBeast it also felt correct in a very short flight yesterday.
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Make a small zone at areas in Caen and use the destroy objects on mission start on hose zones. You can also use explosions instead and have different levels of destruction in the zones.
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@NineLine That sounded so good that i had Vitaly (GVL224.com) build me a crazy nice FFBeast. Took him about 2 month for full completion. Shipping took around 4 days from Germany to Denmark. Experiencing the same described issues with trim of the Mosquito, So looking very much forward to the future implementations here. I know i took a chance, but i have all my faith in you guys!!! Price tag for one full spec stick ended around 1000 euros and its extremely well build. Just for the heck of it i have started to test some of the other WWII fighters: P-47D-40 trim does not work well here either F4U-1D - Trim works perfectly fine ...more to come
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O M G !!!! So nice !!!! Its conversion time for a little mission i have been working on
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RAF Thorney Island, located in West Sussex, served as a base for de Havilland Mosquito operations for various squadrons, including No. 464 Squadron RAAF and the RCAF's No. 404 and No. 407 Squadrons. The base was also used for de Havilland Mosquito conversion courses by the Fleet Air Arm's 704 Naval Air Squadron in the final months of World War II. Would be a brilliant base for short range missions into the France. Mosquito Squadrons at RAF Thorney Island No. 464 Squadron RAAF: This Australian squadron operated from RAF Thorney Island and played a key role in the operations of the 2nd Tactical Air Force. Royal Canadian Air Force (RCAF) Squadrons: No. 404 Squadron: Formed at Thorney Island in 1941, this squadron initially flew the Bristol Beaufighter and the de Havilland Mosquito. No. 407 Squadron: Also formed at Thorney Island in 1941, this squadron used Bristol Blenheims for initial training. 704 Naval Air Squadron: After its formation in 1945, this Fleet Air Arm squadron moved to RAF Thorney Island to conduct de Havilland Mosquito conversion courses for the Royal Navy.
