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Blackfyre

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About Blackfyre

  • Birthday 04/21/1988

Personal Information

  • Flight Simulators
    DCS World: L39-Albatros, Flaming Cliffs 3, F/A-18, Mi-8, AV8, Ka-50, F-16, OH-58D.
  • Location
    Russia, Moscow
  • Interests
    Programming, virtual flights, football
  • Occupation
    Software developer

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  1. Balance here is adherence by all modules to the same standards and common sense. You shouldn't give a very "realistic" radar to one aircraft and imagined and gamey capable to other. In DCS they should be both as realistic as possible, or neither. This is the balance I'm talking about. I don't believe that Hornet's radar is way way worse than F-16's, JF-17's, Mig-29's(!) and all others.
  2. Well, it should be. Modules don't exist in vacuum, they influence each other in the World. And making one module artificially stronger or weaker than others breaks that world and makes crafting online missions/servers way harder than it needs to be. Such vital systems as a radar should be simulated equally for every fighter in game. P.S. I can't fly my favorite module (F-18) for two months now because she has a broken radar in one way or another and this simply would kill it for PvP environment altogether, unless all modules would obey the same set of rules.
  3. Есть куча сервисов, которые генерируют морзянку. Менее удобно конечно, зато более гибко.
  4. I have included a track replay. As short as possible. It is easily reproducible.
  5. Так и должно быть. Когда активны Маверики или Хармы обе кнопки на контейнерах не работает. Так как они используются данными типами вооружений для своих целей.
  6. When AWACS, hence a datalink, is present then LAR indication on a radar is utterly wrong(too short) while target speed is too high (indicating 1.2M for an An-30 for example). Target speed at the SA page is correct. Everything is fine without donors contribution. Track is attached. wrong-LAR-and-target-speed.trk
  7. Наводились вроде, но только по подсвету с другого Ка-50. "Коды" и вообще система кодировки лазера вполне могут и не совпадать с НАТОвскими. Я бы сказал скорее всего не совпадают.
  8. CH-47F Chinook politely disagrees. She was barely flyable at the start, and also she has been without a rudder trimmer option for almost a year.
  9. It is possible to look around using head tracking (say TrackIR) while driving a tank. It could be enabled by "TrackIR on external view" option. It works fine in isometric view, but breaks in first person view - sight is moved by the head instead of mouse. head-tracking-breaks-aiming.trk
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  10. In order to work, Patriot site's ECS must have line of sight to a target, which, I guess, is wrong. It is the only manned vehicle in a site, why would it require to be exposed? It used to work fine without line of sight, but then it has been changed without a mention in patch notes, so assume it is a bug. P.S. I would imagine it must be somehow connected to radars and launchers, but it isn't the case in DCS, which is fine because it helps to offset AI stupidity (smart AI is very hard). ECS-LoS-Patriot-engages.trk ECS-no-LoS-Patriot-does-not-engage.trk
  11. Stationary ground unit can be seen by the Apache's radar at a range greater than 6 km if this unit is controlled by a player. Steps to reproduce: 1) First client spawns in the Apache; 2) Second client occupies ground unit 3) This unit appears on the Apache's radar 4) Second client either leaves unit or toggles autopilot 5) Unit disappears from the radar. Track from both clients and server are attached. apache-radar-sees-stationary-controlled-unit-apache-client.trk apache-radar-sees-stationary-controlled-unit-server.trk apache-radar-sees-stationary-controlled-unit-taccom-client-ca.trk
  12. I don't use VR, I don't even have it.
  13. If you use DTC in single player mission then track always does not work with the following error: nullSteps to reproduce: 1) Spawn in DTC-capable aircraft. 2) Open DTC interface. 3) Close it and quit mission. 4) Try to watch track.
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