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About flyingscotsman
- Birthday July 11
Personal Information
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Flight Simulators
DCS, A10, DCS fc2, FSX, FS2004 PMDG 747/777 - Capt sim 757
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Location
Durham, UK originally from Dundee Scotland
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Interests
Planes,History, Jogging, Walking dog
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Occupation
Veteran
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VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
Hi CaroVecchi, Apologies for any misunderstanding, that's 2 years back, and in the post I stated that I 'wasn't sure' if this was an option, was given as a suggestion to a question. Now, years later, I would not expect a MOD to have autostart etc. We all keep learning. -
Blackburn Buccaneer in development
flyingscotsman replied to Beldin's topic in Static/AI Mods for DCS World
On of our guys managed to put the 38 Gp TCW, (Tactical Comms Wing) little dayglo mushroom on Air Force One. I was told about this a few times when I joined 'the wing'. The crew room bar at RAF Benson was a midas cave of senior officers hats from almost every air force on the planet and the walls were plastered with 'souveniers, liberated from said countries' The Queens flight took it all over and we weren't allowed to take it to Brize Norton. Some time later we had to go back for some gear, and were having a coffee there. Then an officer came in and warned us sternly that if anything went missing there would be trouble as this was THEIR bar. Up jumps "Happy" Halliday...."Can I take back all the stuff I stole, sir, I stole that in Italy..that in Germany... can I be charged for proving wher it came from? The officer legged it! -
Hi, Always hoped someone would make a CH-46, Sea Knight, did the model as a kid, saw them during Desert Storm. They never got the Kudos. No rush, I'll be 70 next year....you learn patience in the military. Thank you https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.dvidshub.net%2Fimage%2F9208456%2Fus-marine-ch-46-sea-knight-lifts-off-after-unloading-marines-glamoc&psig=AOvVaw0RDgx5IEm4j-NCTLjZaYDN&ust=1762696903177000&source=images&cd=vfe&opi=89978449&ved=0CBYQjRxqFwoTCMjG8ezb4pADFQAAAAAdAAAAABAE https://www.google.com/url?sa=i&url=https%3A%2F%2Fbravotheproject.com%2Ftag%2Fch-46%2F&psig=AOvVaw3qc8c-1i2RLhvslbe83kDn&ust=1762696620597000&source=images&cd=vfe&opi=89978449&ved=0CBYQjRxqFwoTCPDa2-7a4pADFQAAAAAdAAAAABAL
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VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
Hi Rudel_chw, No need to go further, I got rid of mods and flew about, no problem, so It's a MOD, I apologise for not thinking of it, (as I did this with you a couple of weeks back) however, I have memory problems (Pernicious Anemia) where you forget things.....I have it written in 'things to do when it's not right' but again, you have to remember to look there. Another example today, the Doctor asked my address, I got the house number wrong....took me a few seconds to realise it, but it's a wake up call..... it won't get any better, but that's the joys of being 69 and a bit. LOC489, Thats' made me work through the shed load of MODS to find the culprit THANK YOU GENTS, with apologies -
VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
Rudel_chw & LCO489, Thank you for replying The aircraft has the engine running, but after a minute or so, with my engine still running, I can hear 'another' aircraft starting up, goes for anohter minute or so and repeats. LCO489, I'll delete any Mig 25 and you've also given me an idea Will report back Thanks -
VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
I've enjoyed the T-45, but I have a problem with the sound. I have a loop of the aircraft restarting regularly? Does anyone else have this? Is there a way I can overwrite the sound. Any suggestions/assistance appreciated. -
Thank you for this MOD. I managed to keep formation in a Spit, but had to zig zag a lot to slow down, then tested the damage model, which I didn't expect to work, with a FW190! Had to rid the gauntlet from Top & Rear Turrets, well....done to both and there were guys baling out when I overtook it. Smashing! Great! Marvellous!
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VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
MaxSenna & Archangel 44 are both on the right track. I reset the pedals to Slider, but no change, but then noticed that one axis seemed to 'Stick' . So changed pedals to Right side only for both brakes, and away she went, doubled the speed after initial inertia and leapt into the air. So thank you to both of you, and Rudel who was good enough offer to take a look at my .trk file. All working......until something else crops up, LOL THANK YOU GENTLEMEN -
VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
Hello Rudel, With apologies for not thinking ahead and leaving a trillion MODS on there. I have put Persian Gulf Map, long runway. Did a stir with the stick and all surfaces worked as normal. But I do notice that acceleration is slow, it accelerates like a Chipmunk, only getting to 130KTS by the piano keys at the far end. Your advice appreciated. T45 no mods, very slow acceleration.trk -
VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
Hi Rudel, OK Sorry about that, should have thought of that, will get that sorted and There was mention elsewhere of stick lock might be on, will hunt that out and get back. Thank you for replying. -
VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
Hi Rudel, Thank you for the offer, Track file attached. I confirm I have checked my bindings cannot see anything else using the joystick setting and its pitch, that is not working on take off. I have yanked the stick a bit and it blacked me out, never seen that before. It flies fine if started in the air. No rush, I have to go out for a while . Thank you LastMissionTrack.trk -
VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
There are not stupid questions, Yes I had the previous version, I just installed the new one, changed nothing and that has worked previously. And the a/c flies great if I start in the air. -
VNAO T-45 Goshawk
flyingscotsman replied to MadMaxter's topic in Flyable/Drivable Mods for DCS World
Hi, Thanks for the 1.2 Update, However, I cannot take off from a runway, winds up to 150 kts, pull the stick back, Nothing-nada, not a pretence at nose up.... So switch to flying overhead on start up, no problem, responsive in all axis.....any ideas Hotas joystic/throttle system. any assitance appreciated, no rush I'm a pensioner I'm sure there are other snags in front of me -
Wow that's someone not listening to what they're being asked or not looking at a Nimrod photo. Who does 26g....except in area 51 I suppose. Out of St Mawgan one night, the pilots were saying the engines, which were the same as the Vulcan, could easily take us past Mach1. but that the wings might not like it. But they did a Hi speed run with a couple of turns. I thought they had finished after the first one and the way the conversation went. Went to the loo....and got caught out as we went into the last turn.....very interesting....and difficult couple of minutes. I staggered out the loo after and the crew were horrified, they just knew not to go there but forgot we were ground based....I was ok, after a rest... lol, the things we end up doing.
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SEPECAT Jaguar GR1.A By SkyForge Studios
flyingscotsman replied to Cam1McH's topic in Flyable/Drivable Mods for DCS World
Remember none of these things fly any more, so I'll be happy with an aircraft, "That looks right, flies well." Anything after that is a bonus (IMHO). Hat's off for even trying. When it's ready, it's ready and don't frazzle yourself getting there.
