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Everything posted by Draken35
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Probably a different mod or something done at the skin level (not sure if possible)... Perhaps even Razbam screenshoots????
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Suggestion: Add ATGM Infantry / TOW Systems
Draken35 replied to Sapper31's topic in DCS: Combined Arms
Well... Well... Well... Open Beta 2.7.5, not sure if its a bug or it is an intended feature but the M4 Soldier is capable of lasing targets!!! I set up a mission with an M4 Soldier and a target at 3000 feet, to test the range of WP and decided to try laser designation (since it was not greyed out in the menu) and it did work!!! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Draken35 replied to Admiral189's topic in Static/AI Mods for DCS World
I'm gonna have to read it again... Last time was like 30 years ago -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Draken35 replied to Admiral189's topic in Static/AI Mods for DCS World
Found this.... -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Draken35 replied to Admiral189's topic in Static/AI Mods for DCS World
ARG (Amphibious Ready Group): LHA + LPD + LSD plus escorts https://en.wikipedia.org/wiki/Amphibious_ready_group -
first time in A10CII cockpit in VR
Draken35 replied to hannibal's topic in DCS: A-10C II Tank Killer
Just in case you don't know about it: -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Draken35 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks for the fantastic ships! Having a lot of fun with them. -
Thanks for the tip.. That is what I ended up doing... I find it really odd that the mission doesn't run for you. Are you running in SP too?
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I wonder how this could be done in the Harrier since it cannot have TPOD and MAV video up at the same time...
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Hi, yes, running in SP. Look at the advance actions on the waypoints... You can make the units immortals and change the to prevent them to fire among other things ... The only times I did not get the roll in message in you mission was when I was outside of the Alt parameters. I haven't discovered the "right" workflow yet but I've noticed that if you do make changes to the script after flying the mission for the first type, DCS do not take those changes even when saving the mission again, so, I got used to go the triggers, select another script, select another trigger, the go back and select the correct script again... Its a pain but it refresh the script
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PUCARA IA-58 FMA ARGENTINA free mod
Draken35 replied to pastranario3's topic in Flyable/Drivable Mods for DCS World
yup... Everybody is free to value and charge for their work but not everybody is wise enough to evaluate a market and determine if there will be a ROI... For what is worth, I approve your quote of General McAuliffe! Very appropriated in this case. -
@Captain Orso I just took a quick pick at your mission and I do not see anything obviously wrong with it (I'm not able to test it until later tonight). Scripts check, F10 menu is there, groups and unit names seem to match. Couple of things: 1) Just confirming that you are rolling in between 500 and 1500 meters (not feet!) (you probably are but ...) 2) I've never used static objects as the strafing targets, just regular units without waypoint, ROE to weapons hold and disperse under fire disable. (I don't know if this is an issue or not, but that would be my first change) I'll report back once I'm able to actually fly it... I have available the following a/c : AV8B, A10C / A10C2 / F18C, F16C, F5E, C101 and Community A4 (Beta 5.1) ... Let me know if you have any of those so we can reduce a variable (that shouldn't matter anyway). EDIT: I just tested your mission with the A10C II... Works perfectly for me ....When inside the altitude parameters ... (Outside of the parameters, I don't get the roll in message)... The strafing zones are really short for the jet thought
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I did it by loading MIST and the Range script in (different) MISSION START triggers coordinated by a flag. Look at the triggers in the mission I attached above.
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Gotcha... Hard to say without opening your mission.. Anyway, take a look at mine, I eliminated the need to join as an observer first I don't see how adding an aircraft would break the script. If it an old mission then it is probably using an old version of the script, which broke with a DCS patch earlier this year. Ciribob fixed it on February. Look at the first post in this page Good luck!
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Nope, I don't have any WWII stuff yet...Waiting for the Mosquito and/or F4U. By your description, what I think is happening is that you are getting into the cockpit before the range script is loaded. When that happens, you don't get the F10 menu for it or strafing reports although it will report weapons drop. Attached, is a mission with no mods or aircraft (add your own) in the Caucasus map, Mist 4.4.90 and the latest range script. In this mission, you can jump directly into any client a/c . I suppose it should run in MP but I have not tested it outside of SP. I'm running OB 2.7.4.9xxx CA Range - No mods.miz
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Huh? I used it every single day in SP with no issues. (Mist 4.4.90 and the latest version of the script)
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Ah! for a second I tough that somebody was working in populating that area of the PG map…
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Huh? I might have missed that memo... Details please
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@jacobs can you describe your issue and tell if you are a VR or pancake user? The font itself is readable and the Gain issue is mostly gone. There is still the need to play with the gain, contrast and sym rockers depending on lighting conditions but I would think that is realistic ... My issue currently is a vibration effect that occurs only in the MPCDs of the Harrier. When I use VR zoom or get close to the screen, the vibration is gone and the MPCD looks great, provided that I adjust gain, contras and symbology. I've been testing different AA settings at DCS and NVIDA level and they don't have an impact on the vibration even thought I can see the effects of the AA setting in other parts of the Harrier cockpit/world and in other modules. I'm a VR user / Quest 2 Edit: Ah! Failed to read that.... Most likely is something in you settings... I fly the Hornet too (and the Warthog) and I have no issues with those...
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[REPORTED] Please improve command for AI wingman
Draken35 replied to opps's topic in Problems and Bugs
Seconded. -
Anytime and welcome to the Harrier!
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Fix is WIP Check this thread:
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I haven't seen it since I turned off the parser (my post of May 12th above)
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Thanks much for the Solomonic decision ! On a quick glance, the Manual is looking top notch. I certainly will check it out in detail. The Combat Flight tidbit is quite interesting. I'm interested in that software too, just waiting for it to be updated with the latest Map changes to take the plunge. Edit to add: A small suggestion, if it is not already considered. In the weapons section of the manual, you could add a line per weapon specifying the time frame on which said weapon is a valid loadout.
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PUCARA IA-58 FMA ARGENTINA free mod
Draken35 replied to pastranario3's topic in Flyable/Drivable Mods for DCS World
Well, took a quick familiarization flight with it... It is obvious that is very early in the development but it looks promising ! Flew it in VR and I'm keeping an eye on this one