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Everything posted by Draken35
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Excellent Luiz! Glad to hear... In this time and age, with the pandemic, is hard to tell ! And yes, Due to work too, I cannot "fly" much during the week and get to the weekend experiencing withdrawal symptoms too
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It was mentioned in their Discord that the TOO issue was fixed in their internal build and was waiting for ED to push it. That was before 6/23. Unfortunately ED did not pushed 3rd party fixes in the last patch
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Thanks! Good to know that it is just normal life
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It has been a couple of months without updates on Github or the team posting here.... Hope everything is ok with them....
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or just create the TP's in the EHSD Data.... Either way we need to type coordinates... The beauty of using the TOO is, that the target can come directly from the sensors, which is, I assume, what OP intends ... For sure, is something I want
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I was referring to the context of your initial post about " multiple JDAMs in one strike without switching to multiple TGT" ... In order to do this, you need to select the TP you want to attack in the JDAM configuration by "colonizing" the corresponding TP's as you know... Well, the bug is that we cannot "colonize" the TP if it was created from a TOO. We need to wait until ED push out the next 3rd party update to get the fix.
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Nope, not "fine" ... TOO can indeed create a TGP now but the created TGT cannot be used for JDAMs as of now. Next update is supposed to fix that
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Most likely you cannot hear Betty or the Sidewinders either... I think your are missing this guy here (highlighted):
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Syria is also my got to map... I was in the market for a "flight by the seat of your pants" aircraft and tried a couple of the warbirds but this thread made me evaluate the Tiger... I now, own it Thank you!
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Suggestion: Add ATGM Infantry / TOW Systems
Draken35 replied to Sapper31's topic in DCS: Combined Arms
+1 And give the boots laser designators and comms so we can have dismounted JTACs (with laser designation capabilities) -
I haven't flown at night since the last patch... During the day, in Syria at least, the changes (see above) to Display_StrokeDefs.lua still wok while combined with decreasing the gain a lot and some contrast adjustments. It is the only way that I can use the moving map.
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Much appreciated!
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Yes sir, I went back to the LUA changes I posted before .. It seems the the excessive gain is no longer an issue (I've only tested so far in Syria and PG). The main problem, IMHO, is the black outline... I suspect RAZBAM is using it to fix the lack of contrast of the fonts and symbols,,, Or, perhaps, it is the lack of enough symbiology brightness... The effect that the outline produces in my EHSD when the moving map is on, is a vibrating feeling that makes the symbiology unreadable and causes dizziness if stared at it too long.
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Or not.... Just downloaded the update and jumped in in the cockpit to check... With the moving map on, font seems to "vibrate"... Basically EHSD looks unusable with the map on, regardless of chosen color. Looks barely okay and useable with the map off. I tested on the Syria map and need to check the others (since the map used to behave differently in the other maps). As a control, quickly changed slots in the same mission to the Hornet, Viper and Hog and I see no changes in the quality of their displays... VR Quest 2 at max res.
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Apparently the fix for this is waiting for ED to push the 3rd party patch...
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It appears to be... A few months back, I got one stopped working on me and I doublechecked in Tacview that I was not hit (Nobody ever shoot at me in that sortie) and "random systems failures" was off. After that, I'm careful with turning it off after weapon impact. Anyway is a very simple test
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The other AFAC tasks work when the Harrier spawns unarmed and is rearmed so... Of course, cannot say if this is a Harrier bug or an ED one... Don't have any other airplane that does not have built-in guns to test this...
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Well... I kinda feel like an idiot for not thinking on this before... Still not sure if it is "as intended" but here is what I found: On these kind of missions I usually leave the aircraft unarmed and at 50% fuel.... Well, one thing that the A10, F16 & F18 have that the Harrier doesn't is a cannon... So, I went ahead a put a gun pod in the Harrier, in the mission editor, and voila! It can communicate with the AFAC using the FAC Start Enroute Task as expected. Note, the aircraft needs to be armed in the mission editor at least (I have not tried with the mission planner) because if it spawns in the mission unarmed it will not work, not even if you rearm it.
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I'm not using mist for that yet.... Getting my feet wet with the ME ... If you own the A-10C or A-10CII and Syria map, I'll be willing to share it with you in its current state
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@Recluse That mission uses the FAC-Engage group ... Which is different task and that task works for me, in different missions, but defeats the purpose of randomness - unless, of course, you are willing to add multiple tasks - one per each of the possible random groups (50+ in the case of the mission that made me discover this issue). I truly appreciate your answer, don't get me wrong! But I am not looking to an alternative way to do it, since I know the workaround already... Just pointing something that works for other modules but not for the Harrier. And, yes, I just saw the new update.... I'll test and report back later.
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DCS 2.7.1.7029 .7139 Open Beta Started working on a randomized targets JTAC mission for multiple modules and when added the Harrier, I noticed, after much troubleshooting, that the FAC Start Enroute Task is not working (not sure since which version). Attached are a simplified mission and a track running it showing the issue. You will notices that the JTAC menu does not appears in the Harrier while it does in the A-10C II, F-16C and F-18C . Not show in the track but I've tested changing radio frequencies to match everywhere and still doesn't work. It is worth noting that the "real" mission, with the randomized targets and JTACs is a lot more complex and involves delay starts of multiple objects and works like a charm for the ED modules mentioned above. Edit to add: What is used as a FAC/JTAC does not matter... Tried with other airplanes and ground units and the behavior is the same. AV8B FAC Issue.trk TEST-JTAC.miz
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Because we aren't real pilots (most of us anyway) and we do not know what we do not know...But now I know. I didn't want to open a can of worms with the topic. I just was looking for a number I could use for a mission that I'm planning and decided to share the results and methods. I can see in my near future a test of much does the empty bags impact there range at low, medium and high altitude...
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I decided to a little experiment to test the combat radius of the Harrier. I've seen a quoted 300nm combat radius but no idea of what flight profile or loadout was used to get to that number. So, I decided to test a lo-lo-lo profile, carrying 2 bags, 2 GBU 32 , 2 Sidewinders, ECM & Gun pods. Flew in a straight line mostly, at around 500 feet AGL and at 110 FFPM, which gave me 330Knots/0.5M . I set my bingo fuel to 5900lbls. I jettison the bags when they where empty and the bombs when I reached bingo, then I turned back. During the return leg, I adjusted the FFPM to 100 for 360Knots. I landed with 1000Lbls of fuel left. 297mn was my measured "combat" radius... No fancy maneuvering to evade anything or throttle up to do a bomb toss or anything... Not bad... I thought the AV8B would have shorter legs... I bet that we could squeeze a bit more out of it with more careful flight planning and different flight profile and loadout. This sortie was about 1 hour 40 mins....
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Problems with AI Harrier take off from ground at FARP
Draken35 replied to HedgeSlammer's topic in AV-8B N/A
Attached is a track for my issue....Although I think I fixed it For the track, WP1 was set to 270Knots and 6xxx feet. As I watched the track, I noticed the AI struggling with its speed so I thought that perhaps it was some calculation issue between the speed set in the WP vs what speed the AI is trying to get to... So, I modified my WP1 to 370 Knots and 16xxx feet... Didn't save the track because the wingman did not crash... @HedgeSlammerwhat are your WP1 settings? Try to increase speed and see what happens. AV8B AI TO Issue.trk -
Problems with AI Harrier take off from ground at FARP
Draken35 replied to HedgeSlammer's topic in AV-8B N/A
Well... I'm working on a mission, simulating the time that the VMA-513 had in Afghanistan in the early 2000's. Using the Nevada map as a stand in for the terrain... AI wingman crashes after a CTO and trying to rejoin. Loadout and/or AI skill doesn't seem to matter... Haven't looked closely as its maneuvers before the crash but I will and report back...