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Everything posted by Draken35
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Basic Surface Attack - Mariana Islands
Draken35 replied to Draken35's topic in User Created Missions General
Mission was updated yesterday 03/13/2022 several improvements to the script: - added defaults to allow to display or not the Attack Results and/or Hits per Target after reporting an attack completed - TITS.EnterUnitEvent changed to receive "unitName" as parameter. This allow to call the this method to MANUALLY initialize units - Attack Results report now uses the designated target(if there is anY to determine if the attack was a good hit or not. - "Cancel laser designation" changed to "Cancel target designation" This menu will now turn off laser (if on) and undesignate any target - For WP designation, distance to the mark will be reported in 25ft or 10m/10yd increments - Added " on target!" text to indicate strafing hits on designated target - Added maxDeltaY for weapons position correction - Added ammo count track to calculate total % of rounds of target per pass (ROT) (if ammo is set to unlimited it will not be calculated correctly) - Added callsign to the messages -
Basic Surface Attack - Mariana Islands
Draken35 replied to Draken35's topic in User Created Missions General
Did you made any changes to the mission? If so, could you PM it to me? What I find it odd it that the parameters that is reported as nil, comes directly from DCS. I'll do some reading to see how it is supposed to work in MP -
Basic Surface Attack - Mariana Islands
Draken35 replied to Draken35's topic in User Created Missions General
@Mad44 Yes, those errors usually happen when the script does not initialize correctly for the slot (usually air start for Single Player using a "player" slot - not your case). Another indication of that issue is not been able to see the F10, range menu... I'm not setup to play multiplayer (and I don't see myself doing it any time soon) nor I have tested it in MP but I don't mind helping you (or others) to make it run in MP. You are my eyes and ears in this troubleshooting That's kind of odd... Questions for you: 1) Do you see the Range Menu ? 2) What were you doing before getting the error? Firing any weapon? -
Basic Surface Attack - Mariana Islands
Draken35 replied to Draken35's topic in User Created Missions General
Mission was updated today -
Glad it helped. As for intuitive, well, practice will make it intuitive Keep in mind, that somebody might be sharing a point of "interest" with you. before any decision of dropping a warhead in that particular forehead is made ...
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Did you box DESG in the EHSD after you got the DMT lock? I just tested it and it works. I'm attaching the track just in case you wanna see it (requires, probably, the vfg476 targets) https://www.476vfightergroup.com/showthread.php?5304-476th-Range-Targets-Package 1.trk
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Auto requires you to have a target designated. Otherwise the computer cannot know where do you want to drop Do a LSS with your DMT on your buddy's laser. Once the laser/target is found, that should (IIRC) create the designation and you should be able to use auto on it
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[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
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[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
That and the residual positive G vibration are the only issues I have. I'm a new user (less than a month), so it might be something I'm doing wrong, perhaps. I've been installing the SSA Beta updates just by running the MSI without uninstalling the prior version, is that the correct procedure or should I uninstall first? In the last case, does that keeps the effects config? -
[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
2.3.4.0 - A-4E still no internal cannon effect -
Support thread for the mission. Download in user files Last update: 03/13/2022 03/13/2022 several improvements to the script: - added defaults to allow to display or not the Attack Results and/or Hits per Target after reporting an attack completed - TITS.EnterUnitEvent changed to receive "unitName" as parameter. This allow to call the this method to MANUALLY initialize units - Attack Results report now uses the designated target(if there is anY to determine if the attack was a good hit or not. - "Cancel laser designation" changed to "Cancel target designation" This menu will now turn off laser (if on) and undesignate any target - For WP designation, distance to the mark will be reported in 25ft or 10m/10yd increments - Added " on target!" text to indicate strafing hits on designated target - Added maxDeltaY for weapons position correction - Added ammo count track to calculate total % of rounds of target per pass (ROT) (if ammo is set to unlimited it will not be calculated correctly) - Added callsign to the messages 02/21/2022 - Improved accuracy of impact distance calculation and a few bugs fixed (details on the script) 02/09/2022 - Released Basic Surface Attack - Mariana Islands This is a training/practice mission. It provides a versatile range control script that provides feedback for multiple parameters of the weapon release: Distance to target, angular distance to target, targets hit by the weapon, altitude, attitude and speed of the aircraft at the time of release. Also provides different methods of target designation (laser, wp, coordinates, offset from a reference point). Easily add your own aircraft Two version provided: One with the A4 mod include and another without. Mission Briefing (images in the actual mission) Mariana’s Basic Surface Attack range ==================================== The objective of this mission is to provide an environment where to practice basic surface attacks. It uses a (reusable and portable) script that provides useful feedback on several parameters (distance and position of the impact, targets “hit” by the weapon”, altitude, roll, pitch and yaw angles at the time of release …) . Most of these parameters are optional and can be configured using the settings menu option. Mission flow ==================================== Think of the script as a “range control”. Communications with “range control” will be done via the comms menu (“\”, “F10-Other”). “Range control” has to be informed that ordnance is about to be deployed (using the “rolling in” menu option) in order to start tracking. Once the attack is completed, “range control” has to be asked to provide the results using the “Off - attack completed” menu option. There is an optional parameter in the script configuration that will generate an abort message if ordnance is dropped without the “rolling in” notification. Additionally, “range control” can be asked to provide the coordinates for the targets and to designated them using white phosphorus, laser or an offset designation (range and bearing from a reference point). The Menu ==================================== - Range - Reports - Attack results - List coordinates - Designation - Mark target (WP) - Offset designation - Laser/IR designation - Cancel Laser designation - Repeat last designation message - Settings - Display current settings - Toggle non strafing hits (BDA) report - Toggle display of Release data. - Distance units - Distance: set to meters - Distance: set to feet - Distance: set to yards Altitude units Altitude: set to meters Altitude: set to feet - Speed units - Speed: set to kph - Speed: set to knots - Speed: set to mph - Coordinates format - Coord. format set to MGRS - Coord. format set to DMS - Coord. format set to DM.mm - Rolling in - Off - attack completed The Ranges. ==================================== This mission contains two range areas: 1) Basic Range Easy to spot targets to practice basic techniques. Range control can provide the coordinates for this range and the targets it contain and provide offset designation from an offset marker (image 1) Available targets: - Circle A (image 2) – Offset designation available - Circle B (image 3) – Offset designation available - Strafing Pit (image 4) - Strafing/Bombing Area (image 5): contains 5 targets in a row (tanks and trucks). The white buildings on the sides are NO SHOOT targets. It is suggested to have the non strafing hits (BDA) report option enabled, in order to see the effect of the weapons in these targets. Offset designation available. 2) Tactical Range Multiple targets, some moving, a little more difficult to spot. Used to practice attacks in a more realistic scenario using WP and laser designation. It is suggested to have the non strafing hits (BDA) report option enabled, in order to see the effect of the weapons in this targets. Range control will not provide coordinates for these targets and offset designation is not available. ==================================== – Adding your own aircraft: ==================================== Well, just add them to the mission! The name or type of the aircraft is not important. The “SKILL” however, is important. For user flyable aircraft, DCS accepts 2 different skills: “Player” and “Client”. The mission and script support both. “Client” has no limitations but “Player” does. If the mission contains a single aircraft and its skill is set to “Player”, the aircraft cannot be started in the air because the range control will not work (DCS bug or limitation). A single “Player” aircraft is supported only if it starts on the ground. In this case, the script will start working when the engines are started (if cold & dark) or after take off (if started as a hot aircraft). ==================================== --Author notes: ==================================== The mission and script were designed for my personal use and are provided as I use them. All my ground attack aircraft are include, starting hot from parking (my usual setup for “quick” practice missions). The default unit of measurements can be easily changed on the ME, using the “Override defaults trigger”. The mission is setup with unlimited ammunition and all the aircraft need to be rearmed. When designing the script, I decided not to spend time (neither CPU or mine) doing validations, so, be warned: if you use an unsupported value, something will blow up. Please use the forum thread provided in the download page to contact me. vFG 476 Range Targets Package REQUIRED https://www.476vfightergroup.com/showthread.php?5304-476th-Range-Targets-Package
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Not sure I follow you (looooong day, sorry)... I'm loading the event handler in Mission Start already and S_EVENT_PLAYER_ENTER_UNIT is definitely not triggering when using player. I'm working on a generic script that loads a menu and perform some initializations based in the player/client unit which are used by other events (SHOT, hit, etc) ... Of course, manually launching that initialization on a Once trigger with a delay of second or two and using a tailored method for it would work for me. I still think that ED left a gap here... I really appreciated you taking the time to answer!
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[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
This sound "similar" or related to what I reported last week... -
I have a simple event handler loaded in MISSION START / do script file to load a menu , using S_EVENT_PLAYER_ENTER_UNIT or S_EVENT_BIRTH (tested with both) If the mission contains only one flyable aircraft with its skill set to "Player", neither of those events triggers. If the skill is changed to "client" or if another flyable is added (as "player" or "client") everything works as it should. Is this a known issue? Any workaround to be able to use "player" with only one flyable a/c in the mission? Edit: test mission added... Just flip the su-25t skills between "player" and "client" and observe the events that trigger test.miz
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[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
I'm experiencing a "residual" vibration after the G feeling effect in all fixed wing aircraft. The residual vibrations goes away if I pull g's again. Doesn't happens always and I have not been able to determine a pattern or trigger. I have a dead zone of -0.5 to 2.5g. OB 2.7.10 & SSAB 2.3.3.0 Setting example: -
Surplus to my needs.
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reported earlier CCIP of F18 is inaccurate for me
Draken35 replied to FrostLaufeyson's topic in Bugs and Problems
I took a QUICK look at the track in Tacview: (this is the first drop) Slant range (at drop) is 1.21 nm = 7352 feet... Impact is 62ft from the target. 1 MOA @ 7352 is about 735in = 61.25ft ... Unless, of course, I messed up somewhere! (Always possible!) What is the width (in MOA) of stadia mark of the F-18 HUD? One thing I'm doing as of late if to reduce the brightness of the HUD to get a better look at the targets... -
Thrustmaster F18 grip LNIB - Continental USA Only $200 Shipped. Zelle - Paypal ( buyer covers the fees)
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[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
Thanks for the quick reply and for SSA! It is really a game changer! No unlimited ammo. Basic target practice for multiple aircraft in the Marianas. Single Player. Tested twice in different DCS sessions. All the other effects (that I've tried) in the A4 works, including dropping ordnance. Let me know what details you need and I'll provide and if there is any kind of log that you might need (I'm very new to SSA, have it only for 3 days ) -
[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
Also, the Cannon\Gun fire effect for the A-4EC seems to be broken DCS 2.7.9.18080, SSAbeta 2.3.2.0 / A-4E-C 2.0 -
[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
Just got mine installed.... Now to configure all the modules! Is there a place where "profiles" are shared? The 50% for everything is a little generic If not, my strategy is to pick 1 A/C and see what the different setting give me and stablish a generic base line...