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HungaroJET

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Everything posted by HungaroJET

  1. Hey Mustang ! Maybe it will help: The model: ..\DCS A-10C\Bazar\Terrain\Structures\High\EDM\inz_big.edm or ...\DCS A-10C\Bazar\Terrain\Structures\High\OLD\INZ_BIG.cmd Textures: I found these in (for) the "INZ_BIG" model: night2.bmp krysha4.bmp bashnja-steklo-1.tga------> windows of tower bashnja-steklo-night-1.tga stena1.bmp --------------> wall and windows:..\DCS A-10C\Bazar\Terrain\vfstextures\LandTextures.zip night-city.bmp new_krysha-1.bmp stena11-fr.bmp dver-2.bmp----> door dver-3.bmp----> door new_krysha-2.bmp face.bmp kurtka.bmp tros.tga tros1.tga setka1.tga so Tune Up textures PLZ :thumbup: and others more :worthy:
  2. Weapon and pylon tests WIP IC7 from page1 till post9
  3. Correct ! Looks like bigger ! This is what we see ! This is what counts ! Illusion ? Does not matter. Looks bigger on the horizon. Id like to see in DCS the same as i see IRL - larger sun and moon on the horizon. Of course, this should be less than the half size of the sun what we see in DCSW (sunrise) Size of the moon is correct at midnight but too small when "touches" the horizon...my opinion ;)
  4. I am agree: Our measurements: An annual average: ~0.5 degree at noon, ~0.75 degree on the horizon (sunrise and sunset) --> the visible "body" of the sun (without halo and crown)
  5. :worthy: Cool ! Waiting for lockonfiles... Wait a min ! Can we download from your site/web page now ? p.s.:http://beczl.tvn.hu is not working :(
  6. Nothing special, Intel made it, maybe iv got a finer CPU unit. Luckily. DCS-WH has GPU limit with this CPU. :doh: Ooops, i forget to mention this: Trees Visibility @ 30.000 Not as spectacular like the Clutter/Bushes Visibility SmallShit :lol: but worth a try: DCS A-10C\MissionEditor\modules\dialogs\me_options_system.dlg row 1296 ["range"] = { [1] = 1500, [2] = 30000, }, -- end of ["range"]
  7. Had some fun... Recoloured F-15 AB texture ...and my favorite: Dual AMRAAMs ;)
  8. Clutter/Bushes set to 50.000 eats some FPS @ 5.8 GHz also, so i reverted back to 25000 ;) smallshit = { heightMapSize = 3072; files = { { name = "grass"; texture = "SmallShit_Grass.dds"; slope = 0.4; -- slope = 0.8; slopeDelta = 0.3; layers = { { squareSize = 20.0; --**200.0 scale = 1.6; }, { squareSize = 7.0; --**200.0 scale = 1.2; }, { squareSize = 3.0; --**90.0 scale = 0.8; } }; } ************** DCS A-10C\MissionEditor\modules\dialogs\me_options_system.dlg row 1235 ["range"] = { [1] = 0, [2] = 25000, }, -- end of ["range"]
  9. ^ This is fabolous & marvelous :megalol::punch::clap_2::rotflmao:
  10. http://sites.google.com/site/stingraysheligalleries/mi-24v-hind-e-plus-experimentals/helo3844.jpg?attredirects=0 http://sites.google.com/site/stingraysheligalleries/mi-24v-hind-e-plus-experimentals/Structure%20inside%20the%20GUV%20pod.jpg?attredirects=0 from here: http://sites.google.com/site/stingraysheligalleries/mi-24v-hind-e-plus-experimentals more: http://sina.www.3dworldclub.com/preview.aspx?modelcode=23392 http://vnfawing.com/forum/viewtopic.php?t=3154&sid=5219c4dd9d1e9a8c0bc40fc0064a255e
  11. DCS A-10C\Bazar\Terrain\terrain.cfg.lua My current setting: **************************************** smallshit = { heightMapSize = 512; files = { { name = "grass"; texture = "SmallShit_Grass.dds"; slope = 0.8; slopeDelta = 0.3; layers = { { squareSize = 20.0; --**200.0 scale = 1.6; }, { squareSize = 5.0; --**90.0 scale = 0.8; } }; } ,
  12. My first Flight Sim was: http://www.zxspectrum.net/#fighter-pilot from 1983 (F-15 sim) 2nd and the best from 1985 (AH-64 sim) :thumbup: http://www.zxspectrum.net/#tomahawk :joystick: Games need Java
  13. GUV (gun & grenade) pods by E.D. , skins by 59th_Jack :thumbup:
  14. You can see on the Mi-8 screnshots the original .edm model of E.D. The .lom model is same sized, but moreover: Beczl's model is larger than the B-8V20A model from E.D. :(
  15. Mi-8MT Gunships ;) Yep, new model: ALQ-184 Mi-8MT Gunships ;)
  16. B-8V20A Rocket Pod model is too large ! I think the B-8V20A Rocket Pod is too large (or the Mi-8MT "wings" is too small) ! Ouboard pylons is too close to each. Station 1-2 and 5-6 :cry: with B-8V20A Rocket Pods ! I know the Station 1-2 distance is shorter than Station 2-3 distance in RealWorld. @ Mi-8MT the station coordinates is correct: i guess the rocket pod is large a bit :(
  17. TY The first few dozen shots were made by my old PC -till post 9 From post 10 im using my new machine -sometimes @ 5.8 GHz ;), (usually @ 4.6 GHz) so dont be upset by your GT320. In Win7 iv got "only" 5.9 points with Windows-Experience-Index coz of my SATA3 3TB harddrive (7200 rpm Hitachi) :dunno: others 7.9
  18. MiG-25 External Fuel Tank Original Old MiG-25 EFT (5000kg-5300L) from Flanker2 MIG-25-PTB.cmd converted into .edm by E.D. http://airwar.ru/enc/spy/mig25rbt.html U can use @ MiG-25PD & MiG-25RBT just add these rows into MiG-25PD.lua & MiG-25RBT.lua in "\DCS A-10C\Scripts\Database\planes" folder pylon(5, 1, -0.420000, -0.550000, 0.000000, { FiZ = -1.5, }, { { CLSID = "{0855A3A1-FA50-4C89-BDBB-5D5360ABA071}" }, -- MIG_25_PTB } ), ^Red 1 means: close to fuselage = less drag
  19. Winter Heaven :) more here: http://forums.eagle.ru/showthread.php?p=1169593&posted=1#post1169593
  20. Trees/Clutter Visibility Sure ;) ^Trees Visibility: 15.000m ^Trees Visibility: 30.000m (U can C the diffrence on the upper-right mountain) These mountains/trees... T.V.:30.000m ...same mountains and trees in the far distance T.V.:30.000m WARTHOGSKI :P
  21. OK, but just looks like the colours of MF :smartass:
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