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Everything posted by TheCoyoteHunter
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
TheCoyoteHunter replied to Vitormouraa's topic in DCS: F/A-18C
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Hornet Air-to-Air Radar Like a Boss by 104th_Maverick
TheCoyoteHunter posted a topic in DCS: F/A-18C
My apologies if someone has already posted this... @104th_Maverick, one of the best Hornet gear jammers out there, shows his tips and tricks with the A/A radar. -
Bugged Mission 15 & Bugged Runways
TheCoyoteHunter replied to TheCoyoteHunter's topic in Bugs and Problems
Thanks @feefifofum Its a great campaign, I'll wait for the next stable update then play through it again. I'll let you guys know how it runs. Coyote -
Engine management help in the vertical
TheCoyoteHunter replied to StankFaust's topic in DCS: P-51D Mustang
OK, thanks Coyote -
Engine management help in the vertical
TheCoyoteHunter replied to StankFaust's topic in DCS: P-51D Mustang
I'm new to the P-51D, how do you map your RAM air levers to an axis? There is nothing under the axis binds that says RAM air. I currently have them mapped to a switch on my HOTAS, and it moves the handles in the cockpit, but I read somewhere that just because it moves in the cockpit it isn't actually doing anything. Thanks, Coyote -
Bugged Mission 15 & Bugged Runways
TheCoyoteHunter replied to TheCoyoteHunter's topic in Bugs and Problems
Hi mwgorrel, To get the vehicle to move, do the following... As soon as jet is started, taxi down to the opposite end of the runway. (not the one ATC tells you, go to the other end) Once there, there will be the usual spoken dialog where #1 says the take off stuff to #2, do not take off but turn around and go back the way you came, once you get to the vehicle that blocking #2, taxi a little bit further and stop, the vehicles there will start to move away (may take a minute or 2), just make sure that you are not blocking them. #2 will then be able to follow you and you will have your wingman. (When turning around on the runway you may need to hold down the F-15Cs high gain steering to turn sharper, I think default key is "S") The incorrect end of runway is an easy fix for the campaign devs, they need to add/adjust the wind so that ATC sends you to their desired end of runway. Coyote -
Bugged Mission 15 & Bugged Runways
TheCoyoteHunter replied to TheCoyoteHunter's topic in Bugs and Problems
Thanks draconus, I'm on the latest Stable release. I know updates can break things, I just posted here so the campaign's developers know that there is an issue and work towards fixing it. One of the Frogfoots die to friendly fire, which is how its supposed to go. I was able to complete the mission last night after trying a few different things. What worked is, when engaging the 3 SU27s, do not use TWS and take out all 3. Only take out 2, the 3rd one will disengage and you will be told to disengage and go back to wp2. It never tells you to only take out 2, so before I TWS'ed all 3 and that seemed to break the mission. Also when you do not take any of them out, you fail the mission for the same reason "Unauthorized use of weapons". Its a great campaign, just needs a bit of catching up with the newer version(s) of DCS. Coyote -
Bugged Mission 15 & Bugged Runways
TheCoyoteHunter replied to TheCoyoteHunter's topic in Bugs and Problems
Found a You Tube video from back in 2018 on how the mission plays out. When I try to do the same the mission automatically ends right after getting back to waypoint 2 after engaging the Flankers, saying something like "Unauthorized release of weapons/missile". Here is the video from 2018 -
Had this posted in Raven One by accident, deleted and moved it over here. Hello, Some bugs/issues to report. 1. I cannot complete mission 15. I get to anchor point and get called to take out the SU27s, then I get told to go back to Steer point 2, when I get back there, there is a message "Abort, not authorized to fire missile" or something like that. Also message/dialog "Did that frog-foot crash back there?" Mission ends automatically after that, It seems like there are multiple triggers happening at once. I tried 1 time without firing any missiles, just get the SU27s to come after me and fly back to anchor point, same thing happened. Not sure what's going on, I have tried it several times with the same thing happening. 2. Most of the time ATC will send you to the incorrect runway, when not following the ATC orders and going to the other end, you get the normal player flight to wingman saying Normal Take off, flaps extended etc... This dialogue doesn't happen when obeying ATC. On some missions there are vehicles parked blocking your wingman from joining you, as well as sometimes your wingman will take a long time before following you down the taxi way. To fix the runway issue you just need to add some wind to make ATC send you to the planned end of runway. What I did to get around the runway issue is, I taxi to the mission creator intended end of the runway, wait till I get the take off dialog, then turn around and taxi down to the other end, the one ATC had said. This way your wingman comes with you. But as said there are at least 2 missions where there is a vehicle parked right in front of your wingman. It takes a while but eventually the parked vehicle will drive away, then your wingman will follow. Other than this its been a pretty good campaign, I'd just like to be able to fly without worrying about breaking the mission(s). Coyote
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Chuck has a link in all his Tail-Dragger tutorials: "Taming Tail-draggers - Essay by CFI" https://drive.google.com/file/d/0B-uSpZROuEd3V3Jkd2pfa0xRRW8/view?resourcekey=0-TlqNBXXJzHIRZYdieKzerw I know this is meant for tail-draggers and not fast jets, but the forces that happen on take-off and landing are well explained. You need to try to be ahead of the left / right oscillation that happens, almost like predicting where it will go next. It certainly helped me with cross wind take-offs and landings.
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One tip that helped me when learning to AAR is, never keep the throttle still, always move it back and forth. You will subconsciously learn how much time it takes for your input to actually happen. As you keep practicing you will subconsciously start making the proper thrust adjustments without even thinking about it. Wont matter if tanker is turning or not.
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Very nice, what a great idea!
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Happy Saturday everyone, I'm setting up my almost complete throttle controller and I need some help with editing the lua file(s). I use the Leo Bodnar BU0836X, and so far I haven't had to install any additional software, and if possible I would like to keep it this way. The on-off-on switch I have for flaps works perfect for the hornet, I edited the lua file so that moving the switch to the middle off position sets the flaps to the flaps half position. Now on the FC3 planes we don't have a specific setting to set flaps to half (some FC3 planes have 3 position flaps, up/half/full), so I changed the lua to... {down = iCommandPlaneFlapsOn, up = iCommandPlaneFlapsOff, name = _('Flaps Down Toggle'), category = _('Systems')}, {down = iCommandPlaneFlapsOff, up = iCommandPlaneFlapsOn, name = _('Flaps Up Toggle'), category = _('Systems')}, This works, but can get out of sync, to get it back into sync I just need to cycle the switch through all 3 of its positions. So here are my questions... 1. is it possible to have 1 command do 2 or more actions (1 button/switch does 2 actions)? For example, if I were to set the 'flaps up' part of the switch to do 'flaps up' and then again 'flaps up', this way if the switch is out of sync, and I move it to 'flaps up' position it will go to flaps all the way up. Same would apply for flaps down. 2. On the on/off switch (single pole switch) that I use for landing gear, is it possible to bind it to do the landing gear and also act as a modifier? I want to use the analog TDC thumbstick up-down axis for analog wheel braking, I know it wont be Ideal but better than an on/off button. So whenever the gear is down, the TDC Thumbstick up-down will be wheel brakes both, axis tuning definitely required. 3. If #2 is possible, could I assign 1 axis to to 2 different commands? I would like to use the TDC's left-right for left and right wheel braking, for left wheel braking I would tune the axis to do nothing when TDC moves right, and the opposite for right wheel braking. Thanks for reading and, I hope you can figure out what I'm trying to say here. Coyote
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Leobodnar BU0836X Joystick Board Vs JC32 Joystick Controller
TheCoyoteHunter replied to Ghost79's topic in Home Cockpits
The Leo Bodnar BU0836X, has 8 analog inputs and are 12 bit (4096 steps). It has 32 digital inputs for buttons and such, plus it also has another 4 separate inputs to use as a 8-way hat switch. If you don't plan to use any analog inputs, look at the Leo Bodnar BBI-32 or BBI-64 Button Box Interface. I'm new at these things, but so far I am really happy with my BU0836X. No experience with the JC32 Joystick Controller. Here is a link to my adventure with a BU0836X, I should have it all complete in a month, currently waiting for a few switches. -
CFrag's A-10A Flight School (Training Missions)
TheCoyoteHunter replied to cfrag's topic in A-10A for DCS World
Thank-You cfrag!!! Fantastic Job on these training missions! Coyote -
The screws, nuts and washers are stainless steel. Stainless will not react to the magnets, however it might affect the magnetic field. I did the testing by taping the magnets and sensors, once I was happy with the results I was getting, I took measurements and then fabricated some plastic to hold the magnets and fastened it with screws. On the smaller lever axis, you will see I have a washer on the opposite side of the 2 magnets, this washer is not stainless and is actually held in place by the magnets. It increases sensitivity by approx. 10%. Testing the sensor vs magnets is so interesting, that tiny hall sensor is truly amazing. I found this document by Honeywell very interesting. https://sensing.honeywell.com/hallbook.pdf
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Good Day guys, I have the throttle axis working, as well as an additional analog lever. The additional analog lever is to be used for the engine rpm control of the WW2 planes, or really anything else. Both use a hall sensor, but different magnets. Both hall sensors are the ones from Leo Bodnar, part #: Allegro A1302 The magnet on the main throttle axis is a rare earth rod magnet from Lee Valley, part #: 99K3602, 1/4" × 1/2" Rod Magnet The 2 magnets on the lever axis are also from Lee Valley, part #: 99K3203, 3/8" × 1/10" Rare-Earth Magnet. The magnets are facing the hall sensor with 1 north pole and 1 south pole. I am coming for using the slider thingy on my Thrustmaster TCA(160000) stick as the throttle. Going from 3/4 inch throttle movement to the 5.9 inch is well appreciated. Now I know hoy you guys keep the E bracket in the hornet so well. For the input card I have the Leo Bodnar BU0836X, and so far I have to say I am very pleased. I have not installed any software, just plugged it in and used axis tune within DCS to set it up. On the throttle axis I am using approx 3/4 of the hall sensor's range, I found that if I went any closer to the high/low limits, I lose the straight linearity. For example, if I tried to use the full or near full range of the sensor, the throttle would move really fast at both high and low ends, and go much slower along the middle. I found that with the magnet closer to the sensor I got more range out of the sensor, but lost linearity. Testing the throttle axis with the free version of the P51 which has lots of travel in its throttle, when I zoom in all the way and watch the throttle move, it does not move in steps, its just so fluid, so smooth. The lever axis, uses less than 1/2 of the sensors range, it is also nicely linear. When I assign it to the throttle of the P51, it also moves very smooth, really don't notice a difference in smoothness with the throttle vs. lever axis. Its just that the throttle has 5.9 inch movement and the lever only has 2 inches. Now, when I assign either the throttle or the lever axis to zoom in DCS, the zoom becomes slightly jittery at a few zoom levels. When assigned to the throttle you barely notice it. The jitter is not very much, my screen recording software (Shadow Play) barely picks it up. Looking around in the forums I notice that zoom jitter is a problem more people are facing. I guess I could install some software to tune the axis a bit but, so far I haven't had to. I plan to put a rotary zoom controller on the left side of the throttle handle, like the rotary thingy the TWCS has. I will try it with a unipolar linear hall sensor (only reacts to south pole of magnet) and mount the magnet on threads, when you turn the knob the magnet will move closer/further from the sensor via threads. Part number for the unipolar sensor I'm getting is: DRV5056A4QLPG. I have all the other buttons, switches and sensors on order, should have them by mid next week. Here is a video and some pics.
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Wow! Auntystatic that's pretty cool, it looks complicated, but once you study it a bit its actually not bad. I ordered a BU0836X along with a few hall sensors, all from Leo Bodnar's web site. I will try to do the throttle axis with the hall sensor that Leo sells, if it wont be satisfactory I'll get a better one like listed below. So far I have really enjoyed doing this project with my 7 year son, I fear if I spend too much time programming I'll loose his interest. With the BU0836X I wont need any programming, and being that this is my 1st diy input device, I think the BU0836X's option to connect, remove and reconnect all without soldering, will be pretty nice. I do not have any paddles. I control rudder via stick twist, but what I really need is individual analog wheel brakes. What I plan to do is build 2 separate analog push buttons on the lower front of the throttle handle. Hall Sensor from Leo Bodnar http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=103_82&products_id=195 BU0836X http://www.leobodnar.com/shop/index.php?main_page=product_info&products_id=180 Other hall sensor https://www.mouser.ca/ProductDetail/BI-Technologies-TT-Electronics/6127V1A60L5?qs=6gM%2Fzov0KphmIK%2BwSRnApw%3D%3D Thanks Coyote
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EDIT (This one doesn't have any analog inputs) Hey guys what about this one? It has all the bells and whistles, it just says that "not all software supports more than 32 buttons" I read somewhere that DCS is good for 128 buttons. Shipping to Canada is $10-$12. http://www.leobodnar.com/shop/index.php?main_page=product_info&cPath=94&products_id=300 This one should be more than I need. Coyote
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Thanks guys, So the Bodnar boards, I cannot find one in Canada. Here is a link to 2 different Teensy boards I have looked at, these are readily available in Canada. Teensy 3.2 https://www.pjrc.com/store/teensy32.html Teensy 2.0++ https://www.pjrc.com/store/teensypp.html I would use the Teensy or the Arduino software. I have zero experience with this, only watched a few YouTube videos, and it seems easy enough. This is my 1st attempt at building a diy controller of any kind. I have never programmed a controller before, but I have programmed enough PLCs and the like, so I doubt that I'll have too many issues with programming. Initially I took apart a X-Box controller like the Logitech F310, the board in it has 14 digital inputs, and five 10k pots, but there is no way to get to most of the digital inputs, they are inside the circuit board with no solder points. With 14 digital inputs I could have used shift multipliers to make as many inputs as I would need. Diodes needed of course as well as initial setup of the controller would have been a little tricky, to get the shift keys set. I don't have a problem spending a more for a good sensor on the throttle axis, the one I listed above should be really easy to mount. This is what I'm thinking of using as the TDC controller https://www.digikey.ca/en/products/detail/2765/1528-1730-ND/6193582?itemSeq=372689342
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Hello, I am building a throttle controller (pics below) and I need some pointers on some of the things I will need. Here's what I'll need, min 35 digital inputs (on/off, momentary on etc.) 1 Hall Effect input for the actual throttle axis 5 potentiometer inputs (2 for TDC, 2 for wheel brakes, 1 for zoom control) Which control board would you guys recommend, currently I'm thinking of getting a Teensy 2.0++. Is there something better out there? Is there something specific I need to check on the potentiometers? Or am I good to go with 10k pots. This is the hall effect sensor I am thinking of getting. https://www.mouser.ca/ProductDetail/BI-Technologies-TT-Electronics/6127V1A60L5?qs=6gM%2Fzov0KphmIK%2BwSRnApw%3D%3D 1 more picture.
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F-18 Hornet runway taxi speed and speed at stop
TheCoyoteHunter replied to Laika007's topic in DCS: F/A-18C
Here are the Police, campus police -
****Got a brand-new in-box x52 hotas off of FB marketplace**** (a few mods and I'll be good to go) Looking for an entry level Hotas throttle. Currently have a Thrustmaster TCA joystick (very similar to TM16k), learned to AAR using the little slider thingy for thrust, but running 6 modifier buttons just to map most of the hotas commands is a bit much. Looking to spend $150 max, a TWCS would be great but currently non existent at regular prices. Also considering x52, x56, Flashfire Cobra Accelerator, but cant be found for sale as throttle only. CH products Pro throttle is available to purchase separately but a bit out of my price range. Let me know what you got, I am in southern Alberta Canada. Many thanks Coyote