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jack varus

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Everything posted by jack varus

  1. According to Patch notes they're limiting them to 2015 USMC loadouts. Which I agree would have been fine if we had been restricted to that from the start, but having options and having them taken away is really not cool. Me personally, 90% of the flying in the harrier isn't realistic and I'm not really that bothered whether a specific loadout was approved in real life, as long as the aircraft can physically load it. I much prefer to have the choice to stick to historical accuracy or not. They can be enforced on individual multiplayer servers too if that's a concern.
  2. Flown a couple of flights now in the last week after being away for a while and I've found that the HTS can't see long range SAMs, so far replicated with SA-2, SA-3 and SA-6, but it's seeing search radars, EWR and short range stuff like SA-8, SA-15 etc. Going to the target list everything is highlighted in white which I assume means all target lists are active. Am I missing something or could it be an issue? All the long range radars are showing up in the RWR as normal.
  3. A bit of an odd one here. I've been flying the Harrier since before the F-18 was released and I've always specialised in running SEAD with it. My go to "Chill out" missions, strikes on the "Variable" mission sets usually have the target defended by an SA-11, SA 19 and SA-15 with other less capable systems often backing them up. I used to be able to fly out with four sidearms and four JDAM and clear the defences out for follow up attacks relatively easily with careful low level flying to avoid getting shot down. It was always pretty exciting because a tiny slip means hitting a mountain or getting shot down, but if you launched in range with a clear line of sight the Sidearms were lethally effective. I've been away from DCS for about six months or so and I'm really, really struggling. To the point that I've ragequit once already today. It seems that classic knife fighting tactics are useless now. The sidearms often miss entirely, are intercepted by the TOR or Tunguska (Which is hilariously horrible) or in one case impacted the radar of a SA 11 TEL and did no damage. you have JDAMS in the inventory that can be launched outside of a TORs range and kill them, but you'll be killed by the SA-11 before getting into a release position and with the Sidearms being shot down by the point defences so you have nothing that can effectively kill a complex SAM site. I've found a HARM launched at classic sidearm range works well but the point defences seem to have new behaviours where they don't turn their radars on until no escape range and the HARM seeker takes up to ten seconds to find a target even in boresight mode, which makes any such attacks a suicide mission. Has something fundamentally changed in the way SEAD is simulated in DCS or is it purely that my skills have gone off and I'm just a truly awful pilot now?
  4. I'd actually like to know if it would be possible to keep the Halloween effects after Halloween by setting the mission editor time to 31st of October or similar. It looks like a lot of fun and I'd like to have more time to play with it.
  5. Same issue here, running Steam Open Beta version, loading window comes up, Steam Authorisation data window comes up then resolved, but then after 30s to a minute DCS stops trying to load and the application quits (since 2.7 I've had load in times to the game of over a minute so the time hanging isn't abnormal itself). Was being caused by the Frenchpack mod.
  6. Looks like I've had the same problem. Malwarebytes killed my F-5 the other week too. It's a little strange because the two programs have been installed with each other for years now and its' only been throwing up issues very recently.
  7. I'm having a similar issue with the Sidearm now, only noticed in the last couple of weeks. I've been being spiked by multiple radars and it won't lock, the worst offender being an entire SA-10 battery where I had Line of Sight all the way from 10NM to flying over their heads! If it is locking onto emitters it's tending to be at very short range (5-6NM ish) and sending them mad dog at a known radar site with active search and track radar emitters doesn't yield results. It used to be extraordinarily deadly but now the weapon is more of a liability at the moment (possibly historically accurate but frustrating nonetheless). I'll build a test range and get some track files together.
  8. I have the same issue with the Roll Axis on the Thrustmaster Warthog. It works for a while on initial start then after half an hour or less it disables the axis as above mid flight. Back during the last trial period I had the same issue and although I could get the axis back by clearing all of my Lua files and starting over it would happen again within half an hour. I've just tried deleting the base Warthog binding file from the Mods folder as well but that caused a truly horrifying issue where upon loading into the aircraft all inputs into DCS died including the keyboard so I couldn't even get to the binding screen. As above it's exclusively an F-14 issue. I've not encountered it in any other modules. EDIT: This issue is caused by the mini axis stick on the Warthog throttle. If you have any axes bound to it this problem arises on one or more axes on the joystick. In my case I had the rudder bound there as I don't have pedals (and is the same for all other aircraft), but at least one other user replicated the problem with the DLC bound to it.
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