-
Posts
83 -
Joined
-
Last visited
Personal Information
-
Flight Simulators
DCS World, Microsoft Flight Simulator 2020
-
Location
South of England
-
Interests
flight sims
-
Occupation
Software Engineer
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
I ran through a cold start using the checklist. The APU didn't start! I noted the checklist doesn't tell you to switch the battery on. I turned the battery on and repeated the APU start. Worked OK.
-
I'm using the CMS switch on the F-16 stick, and the weapons selector on the F-18 stick. It would be nice to use the pedals though.
-
paulw10 started following A-10C II crash and TM Warthog throttle as a helicopter collective
-
For anyone who is interested ... Thrustmaster Warthog HOTAS Throttle axis tuning to act as a helo collective (i.e. reversed, pull-back to increase) | UH-1 | AH-64 | OH-58 | CH-47 | SA342 | UH-60L| ------------------------------------------------ Deadzone | 30 | 30 | 30 | 30 | 30 | 30 | Saturation X | 100 | 100 | 100 | 100 | 100 | 100 | Saturation Y | 75 | 70 | 100 | 90 | 87 | 80 | Curve | 0 | 0 | 0 | 0 | 0 | 0 | Slider | x | x | x | x | x | x | Invert | x | x | x | x | x | x | User curve | | | | | | | ------------------------------------------------ Deadzone - used to remove the AB detent region from the throttle range. Saturation Y - the useful collective maximum demand. The thing that varies between helo's. Curve - linear. Anything else is not useful since collective demand is proportional to load/weight. Slider/invert - set both to enable the tuning method. nullThe attached screenshot shows the result (UH-1). The minimum collective demand is at the AB detent position (fully forward) and the maximum collective demand is at the idle position (fully to the rear). Hope this is helpful
-
BTW. Easy comms = OFF Because I did an early engine start I didn't get the first salute prompt. Maybe that messes it up. The first time I tried the mission I had to wait a long time for start clearance due to high flight deck activity and no groundcrew available. By the time I got clearance my buddy had already launched. I re-started the mission and started my engine straight away. We both launched togther this time.
-
I run on a standalone install which I keep up to date. I have mods like the usual asset packs, range targets, echo19 audio mods, SRS, lots of liveries and kneeboards. Missions 1, 2 and 3 were fine for me - all giving procedures, comms and queues as briefed. Mission 4 was the first one that seemed to behave oddly. I might do a re-fly after I've finished the campaign. I don't wont to reset my current progress at the mo. Thanks.
-
Are AARs required or not?
paulw10 replied to SMN's topic in F/A-18C Raven One: Dominant Fury campaign
If F/A-18 AAR had a difficulty rating, it would be: Easy: KC-130 Normal: KC-135 MPRS (due to the jet wash) Hard: S3B (due to the jet wash and the short hose) I think all the campaign AAR is with the S3B. If you are new to AAR it is best to begin with the KC-130 to get the hang of it. Hope this is helpful -
Hi all, Re: DCS 2.9.15.9509 (21/APR/2025) Salute gives 'no crew member available'. Flight deck very busy. Waiting leads to very delayed launch relative to 'taxi' signal. I found it necessary to engine start without clearance (slightly naughty). After launch no comms to switch to Knight. I switched at WP1. Probably should switch after clearing mother beyond 7 miles (after the Case I departure). Case I recovery with ILS on channel 4 as briefed. ILS was ON. No needles! Thankfully it is a bright and sunny day so time for a bit of seat-of-your-pants flying. Hope this is helpful.
-
OK, thanks. Landing at WP3 was more like crashing at WP3. I did actually remove the FCR in the end. For the speed part the lead seems to accelerate very fast from 0 to 120 knots. It took me about half the leg to catch-up.
-
Mission 2 landing at the FARP. With both the external tanks still full and the FCR fitted the helo is so heavy I have trouble hovering or landing. Is this expected or should I remove some fuel to counteract the FCR weight? Thanks.
-
Hi again, Thanks for the pointers. I had a really fun time working through my mods folder. My problem was traced to the SU30 EFM mod by Codename Flanker Community. The specific mod version in question was v2.7.43 Beta. I removed the SU30_EFM from the SavedGames Mods/aircraft folder and re-started DCS. The A-10C II cold start now works ok. I did not investigate the problem any further (since I only tried out the SU30 once or twice). Thanks again, and case closed. Kind regards, Paul
-
What was the solution? My A10-C II crashes on start-up. Other aircraft work fine. I have done a clean and repair but still crashes. A-10C II, Instant Action, Caucasus, Cold and dark. Crashes during Spawn Objects loading phase. Crash log attached. Any pointers gratefully received. dcs.log-20240127-190519.zip
-
Any chance of removing the low level mist from the Cold Start instant action mission on Normandy 2.0? It's really annoying when you just want to practice start-up and take-off procedures. VFR is better for training. IFR comes later. Thanks.
-
Haha. So funny. I was having trouble with this campaign until I noticed I had a centre drop tank fitted. You can do the whole channel transition on the drop tank. I only noticed when I ordered my buddies to engage, and I saw them jettison the centre tank. I'd been doing the missions for a few weeks, each time trying to limp home. I even made it once. lol
-
Started Epsom campaign after Normandy 2 update. Mission 4 briefs for engine start upon signal from telephone operator, but aircraft is hot start. No red signal flare (for at least the first hour!). Engine starts mis-firing after about half-hour of ground running. Cannot seem to clear it!?! Track attached. EpsomMission4.trk
