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Flight Simulators
dcs
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denmark
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MiG
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machinist
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https://sketchfab.com/aeck2142
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i'll have to be a bit careful here regarding forum rules about documents newer than 1980, so here goes: The source is the manual "Samolot MiG-21bis Instrukcja Uzytkowania" as published by Muzeum Lotnictwa Polskiego in their digital archive. The front page indicates that the document is declassified. https://www.muzeumlotnictwa.pl/index.php/digitalizacja/katalog/1363
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æck started following 3D Model and Cockpit , Flight Dynamics , Weapons and 2 others
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it's more of a side upgrade rather than something taken from MLD, the flares in the Iraqi modification are ASO-2, which are 26mm compared to the MLD's 50mm flares.
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tradition I suppose, back when gunsight reflectors were very small it made sense to center it on the pilot's dominant eye instead of the aircraft centerline. but I will say from having sat in the 23 it's really not noticeable in person, it only seems off in photos.
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why on earth are you guys against the module getting changes that make it more like the real thing? why even play simulator games if that's not what you're after? I personally like the new changes and hope the FC3 modules get a similar touch-up.
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It is, even in the real aircraft. As has been mentioned several times in this thread it's due to the aircraft disturbing the direction of the airflow (remember the UUA is on the side of the fuselage). The real charts were plotted with this discrepancy included, so it doesn't matter what the true AoA is as long as the AoA as indicated on UUA matches the real charts.
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reported VR Head Restrictions to Within Cockpit
æck replied to Magic Zach's topic in DCS Core Wish List
Wouldn't it be much simpler to just add the VR head restriction as a server option? That way people who don't like it can play without it in singleplayer and in their own missions. While people who don't mind the head restriction can still play VR in competitive servers.- 47 replies
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reported VR Head Restrictions to Within Cockpit
æck replied to Magic Zach's topic in DCS Core Wish List
It's a widely agreed rule in VR game design to never break the coupling between head movement and displayed image. It almost always causes major motion sickness. But there's another way, they could make the outside world invisible when your head is clipping out of bounds. So you would still see the cockpit and the head tracking would keep working but everything else would be gray. That would prevent disorientation while still making "cheating" impossible.- 47 replies
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Yes, and Su-25T too. It's called ИЛС-31 and was common in many 1980s designs. Although the displayed HUD symbology in Ka-50 is pretty different from the rest it's still the same unit.
