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niru27

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Everything posted by niru27

  1. You can launch at an EWR but the missile won't track. I believe it shouldn't even show up in TOO (HAS) mode
  2. Haha I had the same experience
  3. It can be as real as you want it: if YOU want it, enable the option. For others with headsets where the gap is glaringly visible, give them the option to fill in that gap, and remove the top "mask". Just like how there's an option for: Disabling super carrier deck crew Enabling HMD rendering for both eyes Using a non FFB device with non-FCS jets Setting custom curves on axes I could go on, but you get the point. Gameplay/hardware issues should supercede "reality". Nobody is after your slice of the pie. Some don't even like pie. I'm not too knowledgeable with headsets, but it seems that this issue depends on binocular overlap: if it's too low, you won't even see that nose gap
  4. I too find it horrible in VR: the nose gap is so annoying and you now lose a big chunk of pixels at the top of your FOV ED: please give us a Special Option to turn it off altogether. If somebody likes it the way it is, let them use it, but please don't force this on others
  5. The SET option appears only in RWS mode. When switch to TWS it changes to AUTO/MAN. So setup the radar in RWS and once done, switch to TWS. You can also use DCS-DTC to automate this and various other stuff until ED adds it natively.
  6. For me it was a double bind of the Salute action. When the pilot model is doing the the salute animation, control input is temporarily blocked.
  7. In VR the fps counter lies Enable VSync and see what it says
  8. The higher fps means nothing to the player because it still "feels" like lower fps due to input latency. For e.g. the super agile F16 will feel slightly sluggish to respond after you move the stick. It's only helpful if you record/stream gameplay and can't manage a stable 60fps. As for VR, motion reprojection is a million times better than any kind of frame generation on the GPU That is expected: DCS can only show how many frames it created, Nvidia App shows the DCS + interpolated frames
  9. Anything >=95% you can assume it is GPU bound. Even though the average utilization is less than 100%, some frames are taking longer than the 1000/<headset Hz> ms to render so you will be seeing stutters on those frames, so you're at the limit. You're missing the point that MoleUK is trying to make: in VR, it will NEVER show GPU limited even if you are GPU limited. Unless you enable Vsync. Weird, but try it out. Crank up the pixel density so you know you will definitely be GPU bound, and see what the fps counter says with/without Vsync. That's because Windows puts all programs on Core 0 by default, which on the 9950x3D is the one with the cache, so in Process Lasso set default affinity for all apps to the non x3D cores, and only DCS to x3D Even on other CPUs preventing DCS from using Core 0 often results in a smoother experience
  10. And looking at your dismissive replies one can't help but wonder if you're so happy with DCS, why do you troll these forums looking to invalidate the opinions of others, instead of playing DCS? The way to improve things is by providing feedback. You might not face the issues they are. Please stop the "if they don't have bread, let them eat cake" attitude. This is the WISH list forum, you gain nothing from crapping on others. ------ Adding to the points put forth by OP: Native exports of MFD/UFC/DED/CDU etc. A second monitor is probably the cheapest way to enhance the DCS experience. The folks at Helios have already found the way to make it a seamless process, but it breaks IC in some cases. All ED would have to do is to add a couple of lines of code to each supported module, which they have been reluctant to do. With the Chinook, ED has regressed a bit and disabled the export of all but one MFD. From what I heard the code is already there, but commented out. I understand it's an early access product, but is exporting the remaining displays game breaking?
  11. They both use the same file to hook into DCS, so to have them working simultaneously, you need to move the reshade files to the bin/plugins folder. The easiest way is to create a "mod" for reshade to quickly install/uninstall using a mod manager, since you need to do this after DCS updates First we need to start with a clean DCS install: If you already use a mod manager, remove all installed mods from the game install directory Search "Repair" in Windows start menu to repair DCS Select the "slow" and "search extra files" options Now that we have a vanilla DCS install, download, install and setup ReShade to your liking Now run DCS repair again, but with "fast" and "search extra files" options This will find all the reshade files and give you the option to Delete/Move/Keep those files Select Move and the tool will move all the reshade files to the .../DCS World/backupXX/ folder (the folder with the highest no.) Create a ReShade_vXXXX/bin/plugins folder in your mod manager's library folder Copy the contents of .../DCS World/backupXX/bin folder to ReShade_vXXXX/bin/plugins folder Run DCS repair again, with "fast" and "search extra files" options to clean out ReShade Install OptiScaler according to their wiki instructions Now run DCS repair again, but with "fast" and "search extra files" options This will find all the OptiScaler files and give you the option to Delete/Move/Keep those files Select Move and the tool will move all the reshade files to the .../DCS World/backupXX/ folder (the folder with the highest no.) Create a OptiScaler_vXXXX folder in your mod manager's library folder Copy the contents of .../DCS World/backupXX/folder to OptiScaler_vXXXX/ folder So now you have "mods" for both ReShade and OptiScaler. Since OptiScaler is already installed, install the ReShade mod, and it will get installed to .../DCS World/bin/plugins
  12. That's precisely the point I'm trying to make: games are not "full load". Rendering videos, running multicore benchmarks...those load all your cores, and generate max heat. Games shouldn't be generating that much heat at all (hence why I went with an air cooler). So if your CPU is throttling when playing games (DCS does need more CPU than other games), then obviously it's an issue with your thermals, whether it's a defect in your CPU/cooler or improper install is what needs to be diagnosed. I know, what I meant to say was your thread gave Raisuli the (false) impression that 14900k to 9950x3D is a downgrade
  13. Testing thermals and system stability should be the first thing you do after installing OS + drivers. If you failed to do that, you are still a novice. And you've been a novice for 10 years sadly. Your ignorant conclusion (thread title) is misinforming other community members: x3D CPUs have been known to punch way above their weights in simulation games. Do you really think the CPU with the highest L3 cache is somehow worse than a known to be defective/unstable CPU? Please stop taking this personally, use this opportunity to up your PC building skill. I'm not saying this is all your fault, it could still be a defective component. But you need to do your due diligence first. Once you have a stable system, you can use Curve Optimizer to undervolt the CPU for even better thermals and idle draw. FYI, my thermals I posted above are on a dual tower air cooler, with no contact frame, and 3 year old thermal paste.
  14. It won't matter of you do it 100 times if your technique is wrong. Too much/too little paste will both cause increase in temperature. Hence my question #3 above. Watch some videos, try to replicate, run benchmark, and as long as you're within a couple of percents of the expected score for that CPU, you're good
  15. There's your answer. In VR the max I've observed is 72-74, 60-65 in non VR. With an air cooler. Clean and re-apply thermal paste and run Cinebench.
  16. If you had a stable 90fps, then why upgrade at all? Did you expect to magically get 900fps?? The 14900k being pretty powerful, you may not see an improvement with VR's framerate cap of 90. But no way in hell will there be a drop in fps. There is some issue with your PC, plain and simple. DCS with my 9950x3D is silky smooth, except of course when the server itself lags, or Chinooks are near me. In fact I can use the non x3D core to do software encoding for recording in OBS (non VR), with no ill effects at all. Let's start with some basic questions: Did you perform a fresh installation of Windows on your new PC, or simple insert the old SSD and boot from it directly Did you update the BIOS and chipset drivers? Did you run any benchmarks after building the PC to check of defective components? What is your DCS benchmarking methodology? What power plan have you applied for DCS in Process Lasso, along with affinity?
  17. For reference, I run my 9950x3d on an air cooler with no problems x3D Turbo mode disables the non-x3D CCD and SMT too I think, so Windows sees fewer cores What I find interesting is that you have 2 GPUs and both are being utilized. Unless you know why that's happening, I suspect you might have a malware mining on your PC Also if you don't have VSync enabled, or have the FPS limiter at the default 180, then 100% CPU usage is expected given you have a 5090
  18. Trialled it, surprisingly liked it (my first heli), but definitely not buying it until...
  19. Please refer to the thread title before sharing your opinion on "what is worth it" (for you). The issue is about bloat: the liveries cause a noticeable increase in storage space while not adding any meaningful value. FYI I have 2 separate installations of DCS (latest + older, more performant one with mods), so yeah it's not just about saving a few GBs, they add up and bloat the install. Don't forget they also consume extra VRAM when 4 jets next to you are using 4 different liveries. In the end, it has a net negative effect on everyone.
  20. I don't know what your local costs are, but for me a 4TB NVMe costs more than 64GB 6000MHz DDR5 kit. And I can't "enjoy" those liveries since I don't even own those modules, the only time I will ever see them is if I happen to spawn right next to them. Let's say ED puts all liveries into a "free downloadable liveries" module. You having to click one extra checkbox is an incovenience? And to rid you of that great burden, everybody else have to buy bigger SSDs? Don't you think people would rather use that money to upgrade to their RAM, than get a bigger SSD to store useless liveries only to accomodate your laziness? Unless both of you have outdated specs in your signatures, it's funny that you think it's prudent to spend more on SSD than on RAM
  21. I got shot down in an A10 C2 as well without the RWR going off
  22. I've given up any hope that this simple QoL feature will be implemented, and have switched to Open Kneeboard. Can be positioned anywhere you want and it will remember that setting You can add custom images/folders to show up in additional tabs, for e.g RWR codes, in-flight restart procedures, etc It shows radio log transcript history Supports multiple profiles, so you can have different customizations for different airframes and many more...
  23. As someone who doesn't care what livery someone else is using, I agree 100%. At the very lease those liveries should be made part of the module itself: if I buy the F14 for e.g. it implies I want to check out the different skins. If I don't, it implies I don't care for it. Forcing everyone to download skins for modules they don't own is just a waste of space.
  24. @Tom P you can use Open Kneeboard, it shows radio log transcript in one of the tabs, as well as MIZ briefing/slides
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