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ApacheDoctor

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Everything posted by ApacheDoctor

  1. It’s the same airframe. Only difference is the installation of a few parts, a few plugs, and boom…FCR is installed.
  2. Yea…those that worked on em know what those are.
  3. The most lawyer answer ever-it depends. The Apache is a heavy monster. Empty, she sits around the 18000 lbs mark. Add fuel, bullets, missiles, and rockets, you’re going to be reaching the max performance capability of this beast relatively quickly. Go with a standard late OEF load out, which was remove the inboard pylons, a Robbi tank (more gas instead of ammo), 300 rounds of boom boom, rockets on one station and 2 114s on the other, and now you have something that will sit right in the middle of the performance envelope. Helicopters don’t do well in the mountains… Dead mans corner comes to mind same way that coffin corner does for high altitude performance in jets. Add density altitude into the mix, so think some of the potential missions into the Caucuses, and you are going to be in trouble. Sea level stuff such as Syria and the lower coastal areas of the maps, this conversation is null and avoid. The Flight model will depend on what you decide to put on it. There is also ITAR concerns too, so don’t expect a perfect match on the whole book answer.
  4. Most of the time it was flown without it for capability wise. The China Hat (dero) unit remained. But it was a weight savings measure.
  5. Any chance y all are going to throw in a finicky maintenance module with this one? I know you guys aim for fidelity and realism. Some suggestions for you: 1. Random rotor over speed for no apparent reason but an MSPU or EDEC swap will fix it. 2. S39 check that clears fault codes 3. Side loader chute jam 4. Random cannon jams every 10-15 shots 5. One blade that just doesn’t track right every so often, for no apparent reason 6. My personal favorite: red x the bird because the fire extinguisher hasn’t been hefted in the allotted time. Come on maintainers, lets hear the other funnies or ridiculous gripes you’ve had with this wonderful defiance of laws of physics.
  6. Well then clearly I have zero idea what I m talking about…. I know what its made out of, and what it does, but because I cannot explain what a 4 letter acronym is you think I’m clueless? Let me ask you, what did you work on and do you still remember everything about it? If you do, Ill be shocked. I went on to become a pilot, three type ratings in three different airplanes, and thousands of hours in them. Yeah, sorry if one acronym slipped past buddy. Will try for perfection next time.
  7. If I remember right, the Robby tanks add another 150 gallons of fuel and allows for 300 rounds of ammo. What a lot of people don't realize is just how fast this aircraft goes from Empty weight to MGW in a hurry. A full tank of gas, full ammo mag, and loaded pylons with crew can get you right up there, and were talking single digit margins for power. The Robby tanks came into prevalence when operations in Afghanistan really came into play- high density altitude coupled with the need for loiter times as well as adequate time on station with enough munitions to do work, there had to be a trade off. They eliminated the need for the FCR and pulled that off...followed by the Robby, and utilization of single station pylons on the mounts. 1 pylon each side, 1 would have 2 missiles, and the other would have a half full pod of rockets. That saved weight and increased loiter times. IF, and ONLY IF, ED does a good job recreating performance numbers and curves, you're going to see just how heavy and sluggish this thing gets at full payload. Add high density altitude to it and you can get yourself backed into a corner VERY quickly.
  8. I d like to see the Robby tank integration and the ability to change those out, as well as the ability to pull the FCR and keep the head intact...with the appropriate W/B and CG changes.
  9. To those who are concerned about the autopilot, it's very similar to a 2-axis stability augmentation system. It won't be full AP like you'd see on a civilian airliner. I am not sure about the position hold/hover. I wasn't an Army aviator.
  10. Hey guys, as you can tell from my name, I might know something about this platform. There are some succinct differences between the A model and D model. The dead give away is the differences in the EFABs (the bays on the sides of the helicopter) and the rotor head. As you can see in the above photo, the Deicing cables are ran along the top of the rotor head. The LLL (lead lag links are the isomeric rubber mounts that run along the side of the bell housings. It allows the blade to "track" correctly. As you can see here, the static discharging cables run to the interior side of the head and sit at the back. The head is also much beefier and has a much different profile than that of the -621 (A model) rotor head. The D model also utilizes the -625 Rotor head, which is beefier and stronger. Rotorhead alone weighs something close to 1650 lbs without the blades. I don t know if ED is planning to utilize the E model blades (which are thicker and shorter, and have swept tips). The above picture shows the differences between the A model EFAB and the D model EFAB pictured below. The D model has much bigger and wider EFABs, and the left side is much larger than the right. This photo of the Apache is the "E" model, or Block III, also known as the "Guardian". The Blades are fatter and thicker and include swept tips. The ASPI mod is seen on the back of the engines instead of the squared off exhaust that was common on pre mod 2005 Block I/II models. Don t ask me what it stands for because I can hardly remember the acronym. The ASPI mod is the swept up exhaust that pushes it in to the rotor system for dispelling the heat. They re made from inconel, a very high temperature and corrosion resistant material. It also eats drill bits like crazy. This last picture was taken on family day at my old unit. I was part of the 1/285th ARB based out of Pinal Airpark, MZJ, Arizona. I was a 15D20 Prop and Rotor repairer, and got to spend a lot of time working with crew chiefs and the armament shop. While I won t pretend to know everything about the helicopter, I d say working on them over 4 years has given me a pretty good understanding of how the bird works and what it entails. Ill try and answer whatever questions I can. Enjoy the photos and hope these motivate you for early access.
  11. Hey guys, questions: 1. Do you intend to use and include Robby tanks (combo mag and fuel tank?) 2. what 700 series engines are going on here? 3. Are you planning to have the option to remove the MMA or is the MMA a fixed piece on the helicopter? (It’s essentially a sensor pod). Real extraction of that and install takes close to 4-6 hours.
  12. Its a permanent thing, Terrorban. Was working fine until three nights ago and now its been having issues galore. Windows update happened, but I don t think that would have broken the code on this one. Been frustrating trying to fight and fly with my guys but I have been having engine issues.
  13. Well aware of the procedure. Perhaps you havent read the full post. I have tried it with, and without ground power. I have tried manual start and autostart, and neither work.
  14. Usually with a battery its constantly doing a recharge via the DC system. Only thing to really worry about is burning the starter motor out. I dont have the JF-17 manual, but I am sure there is some form of starter duty cycle limitations (if there is, I wonder if they are modelled). That said, its a complete failure to start. The engine won't even crank.
  15. Hey guys, I really hate to be the guy to do this, but I have noticed a bug pop up the last two days. I have been following the prescribed start sequence for getting the jet fired up. 1. Ground Power on 2. Bat/AC/DC switches on 3. APD Switches on (COM 1, 2, WWMDI L, WMMDI R) 4. Eng Start Pump on (can hear it whirring) 5. Engine Start Switch to start 6. Throttle unlocked to Idle 7. EPD 1 Page up Left MMDI 8. Press and hold engine ground start button... And nothing. Ever since I purchased the module I have not had the issue. I have swapped jets in the same server. I first noticed this issue over at Red Storm Rising-and swapped into different roles. Same issue repeated. I also tried this over at DDCS, and the same thing occurred there. I tried using the Auto Start sequence, and same thing-it went through the sequence but the engine never start. I uninstalled the module, and reinstalled. Did 2 separate repairs, same issue repeats itself. I went through the DCS Saved Games, deleting the FXO files, MetaShaders2, and Multiplayer Track files, and thence repaired DCS again, no joy. I am completely stumped on what to do, and I have been following the start procedure to a T. I have spent close to almost 3 hours to get this fixed and its frustrating to no get out. I have participated in a DCS Beta before (actual Alpha/Beta testing), and thus very good at troubleshooting and isolating issues. As you can see above, I have been unable to isolate this issue. I am also a real world rated ATP/Airline Pilot and a former military aircraft mechanic-I have a very solid background in aircraft systems. I would appreciate any guidance. Again, I hate to be the guy who has to post this (as you have been relatively bug free!), but nonetheless turning to you for assistance. Thank you for your time and assistance.
  16. Im a moron and posted this in the wrong place.
  17. I have noticed that this has been consistent with whatever direction of the turn I go into. If I am turning left, it continues the turn even after banking and trimming into S/L flight. If I turn right, it does the same. It is also demonstrating negative static stability (which shouldn't matter with a FBW flight control system). Meaning, the turn exacerbates and moves away from equilibrium. I cross posted in control inputs, but I have a Virpil stick, properly calibrated, no dead zones, and hands off on most of this save for the trim.
  18. During straight and level flight, (trimmed appropriately), the aircraft will go into an uncommanded left or right roll (depending on direction of turn). I have a Virpil set up, properly calibrated and stiff springs installed. No dead zones are necessary, only curve has been placed on the TM Pendulum pedals. All complete hands off the roll exacerbates and demonstrates negative static stability during the turn. (If its a FBW, the stability shouldn't matter, it should stay straight and level).
  19. === Log opened UTC 2019-10-03 17:13:22 2019-10-03 17:13:22.363 INFO DCS: Command line: "C:\Program Files\Eagle Dynamics\DCS World OpenBeta\bin\DCS.exe" --force_disable_VR 2019-10-03 17:13:22.363 INFO DCS: DCS/2.5.5.36986 (x86_64; Windows NT 10.0.18362) 2019-10-03 17:13:22.379 INFO DCS: Hwid: FxLgBPLwrZbyyEb6iOjYS6SiQ1ONob18ilPyOQ 2019-10-03 17:13:22.379 INFO DCS: DCS revision: 156983 2019-10-03 17:13:22.379 INFO DCS: Renderer revision: 19261 2019-10-03 17:13:22.379 INFO DCS: Terrain revision: 19517 2019-10-03 17:13:22.379 INFO DCS: CPU cores: 6, threads: 12, System RAM: 32707 MB, Pagefile: 37571 MB 2019-10-03 17:13:22.391 INFO EDCORE: (dDispatcher)enterToState_:0 2019-10-03 17:13:22.396 INFO Dispatcher: 2019/10/3 10:13 V1803061700 2019-10-03 17:13:22.418 INFO INPUT: Device [Keyboard] created deviceId = -1 2019-10-03 17:13:22.529 INFO INPUT: Device [VPC WarBRD Stick {B9ECBF40-C47C-11e9-8001-444553540000}] created deviceId = -1 2019-10-03 17:13:22.529 INFO INPUT: Joystick created[VPC WarBRD Stick {B9ECBF40-C47C-11e9-8001-444553540000}], ForceFeedBack: no 2019-10-03 17:13:32.563 INFO INPUT: Device [T-Pendular-Rudder {18491280-913F-11e9-8001-444553540000}] created deviceId = -1 2019-10-03 17:13:32.563 INFO INPUT: Joystick created[T-Pendular-Rudder {18491280-913F-11e9-8001-444553540000}], ForceFeedBack: no 2019-10-03 17:13:42.589 INFO INPUT: Device [VPC MT-50 Throttle CM {74387D70-C267-11e9-8001-444553540000}] created deviceId = -1 2019-10-03 17:13:42.589 INFO INPUT: Joystick created[VPC MT-50 Throttle CM {74387D70-C267-11e9-8001-444553540000}], ForceFeedBack: no 2019-10-03 17:14:12.600 INFO INPUT: Device [Mouse] created deviceId = -1 2019-10-03 17:14:12.639 INFO SOUND: Using driver: xaudio29 2019-10-03 17:14:12.670 INFO SOUND: Found 5 available audio device(s): 2019-10-03 17:14:12.670 INFO SOUND: 0: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{732a7610-147a-4f2d-a2f8-389deac748f6}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Headset Earphone (Corsair VOID PRO Surround USB Sound Adapter)" 2019-10-03 17:14:12.670 INFO SOUND: 1: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{50536bde-246e-4fab-8597-a597dfbed37d}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Speakers (Realtek High Definition Audio)" 2019-10-03 17:14:12.670 INFO SOUND: 2: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{228988ce-076b-4cee-8b30-fc386a1f506e}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "SAMSUNG (NVIDIA High Definition Audio)" 2019-10-03 17:14:12.670 INFO SOUND: 3: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{7e217d44-ee4b-4187-9030-202b0bd9e4c0}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Realtek Digital Output (Realtek High Definition Audio)" 2019-10-03 17:14:12.670 INFO SOUND: 4: ID: "\\?\SWD#MMDEVAPI#{0.0.0.00000000}.{3bde1c07-e3d7-49bd-981e-5562c3081c60}#{e6327cad-dcec-4949-ae8a-991e976a79d2}", Name: "Headphones (Corsair ST100 Headset Output)" 2019-10-03 17:14:15.820 INFO SOUND: loaded 1493 sdefs from "sounds\sdef" 2019-10-03 17:14:15.820 INFO SOUNDER: Preloading Sounders from Sounds\Sounders 2019-10-03 17:14:16.328 INFO Dispatcher: InitLow 2019-10-03 17:14:16.828 INFO NET: Login success. 2019-10-03 17:14:17.689 INFO NET: Got auth data. 2019-10-03 17:14:17.876 INFO DCS: Successfully got authorization data. 2019-10-03 17:14:17.880 INFO Dispatcher: Loading installed modules... 2019-10-03 17:14:18.515 INFO SECURITYCONTROL: Loaded mods/tech/wwii units/dcs_module.pak.crypt 2019-10-03 17:14:21.532 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./CoreMods/aircraft/AJS37/entry.lua 2019-10-03 17:14:21.646 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in ./Mods/aircraft/F14/entry.lua 2019-10-03 17:14:21.776 INFO Scripting: OBSOLETE mount_vfs_sound_path() used in C:\Users\jpwal\Saved Games\DCS.openbeta\Mods/aircraft/Civil Aircraft Mod/entry.lua 2019-10-03 17:14:21.806 INFO Scripting: PLUGINS START------------------------------------------------- 2019-10-03 17:14:21.838 INFO SOUNDER: Preloading Sounders from .\CoreMods\tech\TechWeaponPack\Sounds\Sounders 2019-10-03 17:14:21.901 INFO SOUNDER: Preloading Sounders from .\CoreMods\tech\USS John C Stennis\Sounds\Sounders 2019-10-03 17:14:21.954 INFO SOUND: loaded 15 sdefs from ".\coremods\aircraft\av8bna\sounds\sdef" 2019-10-03 17:14:21.954 INFO SOUNDER: Preloading Sounders from .\CoreMods\aircraft\AV8BNA\Sounds\Sounders 2019-10-03 17:14:21.959 WARNING EDCORE: Source ./CoreMods/aircraft/AV8BNA/Shapes is already mounted to the same mount /models/. 2019-10-03 17:14:22.003 INFO SOUND: loaded 7 sdefs from ".\coremods\aircraft\c-101\sounds\sdef" 2019-10-03 17:14:22.020 WARNING EDCORE: Source ./CoreMods/aircraft/C-101/Liveries is already mounted to the same mount /textures//liveries/. 2019-10-03 17:14:22.045 INFO SOUND: loaded 12 sdefs from ".\coremods\aircraft\chinaassetpack\sounds\sdef" 2019-10-03 17:14:22.045 INFO SOUNDER: Preloading Sounders from .\CoreMods\aircraft\ChinaAssetPack\Sounds\Sounders 2019-10-03 17:14:22.109 INFO SOUND: loaded 5 sdefs from ".\coremods\aircraft\christen eagle ii\sounds\sdef" 2019-10-03 17:14:22.125 ERROR EDCORE: Can't mount coremods/aircraft/christen eagle ii/textures2. Drivers errors: 2019-10-03 17:14:22.125 ERROR EDCORE: EDCDriver: there is no directory coremods/aircraft/christen eagle ii/textures2.edc 2019-10-03 17:14:22.125 ERROR EDCORE: FSDriver: there is no directory coremods/aircraft/christen eagle ii/textures2 2019-10-03 17:14:22.125 ERROR EDCORE: ZipDriver: Can't open zip archive coremods/aircraft/christen eagle ii/textures2.zip. 2019-10-03 17:14:22.235 INFO SOUND: loaded 26 sdefs from ".\coremods\aircraft\f14\sounds\sdef" 2019-10-03 17:14:22.235 INFO SOUNDER: Preloading Sounders from .\CoreMods\aircraft\F14\Sounds\Sounders 2019-10-03 17:14:22.246 ERROR EDCORE: Can't mount coremods/aircraft/f14/textures/lns_f14_exterior. Drivers errors: 2019-10-03 17:14:22.246 ERROR EDCORE: EDCDriver: there is no directory coremods/aircraft/f14/textures/lns_f14_exterior.edc 2019-10-03 17:14:22.246 ERROR EDCORE: FSDriver: there is no directory coremods/aircraft/f14/textures/lns_f14_exterior 2019-10-03 17:14:22.246 ERROR EDCORE: ZipDriver: Can't open zip archive coremods/aircraft/f14/textures/lns_f14_exterior.zip. 2019-10-03 17:14:22.383 INFO SOUND: loaded 30 sdefs from ".\coremods\aircraft\i-16\sounds\sdef" 2019-10-03 17:14:22.443 INFO SOUND: loaded 19 sdefs from ".\coremods\aircraft\m-2000c\sounds\sdef" 2019-10-03 17:14:22.489 INFO SOUND: loaded 7 sdefs from ".\coremods\aircraft\mig-21bis\sounds\sdef" 2019-10-03 17:14:22.524 INFO SOUND: loaded 2 sdefs from ".\coremods\aircraft\sa342\sounds\sdef" 2019-10-03 17:14:22.646 INFO SOUND: loaded 47 sdefs from ".\mods\tech\wwii units\sounds\sdef" 2019-10-03 17:14:22.646 INFO SOUNDER: Preloading Sounders from .\Mods\tech\WWII Units\Sounds\Sounders 2019-10-03 17:14:23.034 INFO SOUND: loaded 76 sdefs from ".\mods\aircraft\f-16c\sounds\sdef" 2019-10-03 17:14:23.186 INFO SOUND: loaded 71 sdefs from ".\mods\aircraft\f-5e\sounds\sdef" 2019-10-03 17:14:41.232 INFO SOUND: loaded 8881 sdefs from ".\mods\aircraft\f14\sounds\sdef" 2019-10-03 17:14:41.250 ERROR EDCORE: Can't mount mods/aircraft/f14/textures/color/dynamic. Drivers errors: 2019-10-03 17:14:41.250 ERROR EDCORE: EDCDriver: there is no directory mods/aircraft/f14/textures/color/dynamic.edc 2019-10-03 17:14:41.250 ERROR EDCORE: FSDriver: there is no directory mods/aircraft/f14/textures/color/dynamic 2019-10-03 17:14:41.250 ERROR EDCORE: ZipDriver: Can't open zip archive mods/aircraft/f14/textures/color/dynamic.zip. 2019-10-03 17:14:41.252 ERROR EDCORE: Can't mount mods/aircraft/f14/textures/chromecatlegacy. Drivers errors: 2019-10-03 17:14:41.252 ERROR EDCORE: EDCDriver: there is no directory mods/aircraft/f14/textures/chromecatlegacy.edc 2019-10-03 17:14:41.252 ERROR EDCORE: FSDriver: there is no directory mods/aircraft/f14/textures/chromecatlegacy 2019-10-03 17:14:41.252 ERROR EDCORE: ZipDriver: Can't open zip archive mods/aircraft/f14/textures/chromecatlegacy.zip. 2019-10-03 17:14:41.461 INFO SOUND: loaded 103 sdefs from ".\mods\aircraft\fa-18c\sounds\sdef" 2019-10-03 17:14:41.640 INFO SOUND: loaded 84 sdefs from ".\mods\aircraft\spitfirelfmkix\sounds\sdef" 2019-10-03 17:14:41.689 INFO SOUND: loaded 21 sdefs from ".\mods\aircraft\uh-1h\sounds\sdef" 2019-10-03 17:14:41.856 WARNING EDCORE: Source C:\Users\jpwal\Saved Games\DCS.openbeta\Mods/tech/US Navy Equipment/Textures/TOW is already mounted to the same mount /textures/. 2019-10-03 17:14:41.857 INFO SOUNDER: Preloading Sounders from C:\Users\jpwal\Saved Games\DCS.openbeta\Mods\tech\Ze Dim' New Static Packv0.4\Sounds\Sounders 2019-10-03 17:14:41.863 ERROR SOUNDER: Failed to load GroundUnits/WeaponSystem/IFV/Toyota_desert.lua from C:\Users\jpwal\Saved Games\DCS.openbeta\Mods\tech\Ze Dim' New Static Packv0.4\Sounds\Sounders/GroundUnits/WeaponSystem/IFV/Toyota_desert.lua: [string "C:\Users\jpwal\Saved Games\DCS.openbeta\Mods\tech\Ze Dim' New S..."]:9: '=' expected near '-' 2019-10-03 17:14:41.877 WARNING EDCORE: Source C:\Users\jpwal\Saved Games\DCS.openbeta\Mods/tech/Ze Dim' New Static Packv0.4/Shapes is already mounted to the same mount /models/. 2019-10-03 17:14:41.998 WARNING LOG: 8 duplicate message(s) skipped. 2019-10-03 17:14:41.998 WARNING EDCORE: Source C:\Users\jpwal\Saved Games\DCS.openbeta\Mods/tech/uss arleigh burke class/Shapes/ is already mounted to the same mount /models/. 2019-10-03 17:14:41.999 WARNING LOG: 1 duplicate message(s) skipped. 2019-10-03 17:14:41.999 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip. Drivers errors: 2019-10-03 17:14:41.999 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip.edc 2019-10-03 17:14:41.999 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip 2019-10-03 17:14:41.999 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip. 2019-10-03 17:14:41.999 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip. Drivers errors: 2019-10-03 17:14:41.999 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip.edc 2019-10-03 17:14:41.999 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip 2019-10-03 17:14:41.999 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip. 2019-10-03 17:14:41.999 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip. Drivers errors: 2019-10-03 17:14:41.999 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip.edc 2019-10-03 17:14:41.999 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip 2019-10-03 17:14:41.999 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip. 2019-10-03 17:14:41.999 WARNING EDCORE: Source C:\Users\jpwal\Saved Games\DCS.openbeta\Mods/tech/uss arleigh burke class/Textures/ is already mounted to the same mount /textures/. 2019-10-03 17:14:41.999 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip. Drivers errors: 2019-10-03 17:14:41.999 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip.edc 2019-10-03 17:14:41.999 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip 2019-10-03 17:14:41.999 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip. 2019-10-03 17:14:41.999 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip. Drivers errors: 2019-10-03 17:14:41.999 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip.edc 2019-10-03 17:14:41.999 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip 2019-10-03 17:14:41.999 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip. 2019-10-03 17:14:42.002 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip. Drivers errors: 2019-10-03 17:14:42.002 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip.edc 2019-10-03 17:14:42.002 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip 2019-10-03 17:14:42.002 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip. 2019-10-03 17:14:42.003 WARNING EDCORE: Source C:\Users\jpwal\Saved Games\DCS.openbeta\Mods/tech/uss arleigh burke class/Textures/ is already mounted to the same mount /textures/. 2019-10-03 17:14:42.003 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip. Drivers errors: 2019-10-03 17:14:42.003 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip.edc 2019-10-03 17:14:42.003 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip 2019-10-03 17:14:42.003 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole.zip. 2019-10-03 17:14:42.003 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip. Drivers errors: 2019-10-03 17:14:42.003 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip.edc 2019-10-03 17:14:42.003 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip 2019-10-03 17:14:42.003 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uss_cole2.zip. 2019-10-03 17:14:42.003 WARNING EDCORE: Source C:\Users\jpwal\Saved Games\DCS.openbeta\Mods/tech/uss arleigh burke class/Textures/Arleigh Burke-class.zip is already mounted to the same mount /textures/. 2019-10-03 17:14:42.003 ERROR EDCORE: Can't mount c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip. Drivers errors: 2019-10-03 17:14:42.003 ERROR EDCORE: EDCDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip.edc 2019-10-03 17:14:42.003 ERROR EDCORE: FSDriver: there is no directory c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip 2019-10-03 17:14:42.003 ERROR EDCORE: ZipDriver: Can't open zip archive c:/users/jpwal/saved games/dcs.openbeta/mods/tech/uss arleigh burke class/textures/textures_uh60.zip. 2019-10-03 17:14:42.063 INFO Scripting: PLUGINS DONE-------------------------------------------------- 2019-10-03 17:14:42.519 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/AV8BNA/bin/AV8B_AI.dll 2019-10-03 17:14:42.519 INFO CE2_AI: Loading CE AI 2019-10-03 17:14:42.519 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/Christen Eagle II/bin/CE2_AI.dll 2019-10-03 17:14:42.520 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/F14/bin/F14-AI.dll 2019-10-03 17:14:42.521 INFO MiG21_AI: Loading CE AI 2019-10-03 17:14:42.521 INFO SECURITYCONTROL: Loaded ./CoreMods/aircraft/MiG-21bis/bin/MiG21_AI.dll 2019-10-03 17:14:42.524 INFO SECURITYCONTROL: Loaded ./CoreMods/services/CaptoGlove/bin/edCaptoGlove.dll 2019-10-03 17:14:42.544 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/F-16C/bin/F16C.dll.crypt 2019-10-03 17:14:42.551 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/F-5E/bin/F5E.dll.crypt 2019-10-03 17:14:42.552 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/F14/bin/F14-HeatblurCommon.dll.crypt 2019-10-03 17:14:42.579 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/F14/bin/F14-FlightModel.dll.crypt 2019-10-03 17:14:42.619 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/F14/bin/F14-Avionics.dll.crypt 2019-10-03 17:14:42.642 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/FA-18C/bin/FA18C.dll.crypt 2019-10-03 17:14:42.645 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/P-51D/bin/P51Base.dll.crypt 2019-10-03 17:14:42.646 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/P-51D/bin/P51B.dll.crypt 2019-10-03 17:14:42.649 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/P-51D/bin/Cockpit_P51Common.dll.crypt 2019-10-03 17:14:42.650 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/P-51D/bin/Cockpit_P51D.dll.crypt 2019-10-03 17:14:42.668 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/SpitfireLFMkIX/bin/SpitfireLFMkIX.dll.crypt 2019-10-03 17:14:42.670 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/TF-51D/bin/P51Base.dll 2019-10-03 17:14:42.670 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/TF-51D/bin/TF51D.dll 2019-10-03 17:14:42.673 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/TF-51D/bin/Cockpit_P51Common.dll 2019-10-03 17:14:42.676 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/Uh-1H/bin/UH1H.dll.crypt 2019-10-03 17:14:42.700 INFO SECURITYCONTROL: Loaded (mm) ./Mods/aircraft/Uh-1H/bin/CockpitUH1H.dll.crypt 2019-10-03 17:14:42.721 INFO SECURITYCONTROL: Loaded ./Mods/aircraft/jsAvionics/bin/jsAvionics.dll 2019-10-03 17:14:42.915 INFO SOUND: loaded 97 sdefs from "c:\users\jpwal\saved games\dcs.openbeta\sounds\sdef" 2019-10-03 17:14:42.915 INFO SOUNDER: Preloading Sounders from C:\Users\jpwal\Saved Games\DCS.openbeta\Sounds\Sounders 2019-10-03 17:14:43.324 INFO DCS: options.graphics = { ['messagesFontScale'] = 1; ['rainDroplets'] = false; ['LensEffects'] = 0; ['heatBlr'] = 0; ['anisotropy'] = 1; ['water'] = 2; ['motionBlur'] = 0; ['outputGamma'] = 2.2; ['treesVisibility'] = 5000; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['shadows'] = 3; ['MSAA'] = 0; ['SSAA'] = 0; ['civTraffic'] = ''; ['clutterMaxDistance'] = 750; ['cockpitGI'] = 0; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 0; ['fullScreen'] = false; ['DOF'] = 0; ['clouds'] = 1; ['flatTerrainShadows'] = 1; ['forestDistanceFactor'] = 0.5; ['width'] = 3840; ['visibRange'] = 'High'; ['effects'] = 3; ['SSAO'] = 0; ['useDeferredShading'] = 1; ['sync'] = false; ['textures'] = 1; ['scaleGui'] = true; ['preloadRadius'] = 100000; ['height'] = 2160; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; }; 2019-10-03 17:14:43.327 INFO GRAPHICSVISTA: renderer: 'dx11backend.dll' 2019-10-03 17:14:43.554 INFO DX11BACKEND: Driver Concurrent Creates - 1 2019-10-03 17:14:43.554 INFO DX11BACKEND: Driver Command Lists - 1 2019-10-03 17:14:43.593 INFO DX11BACKEND: NVIDIA API init OK 2019-10-03 17:14:43.594 INFO DX11BACKEND: NVIDIA Display Driver Version 43648.r436_45 2019-10-03 17:14:43.594 INFO DX11BACKEND: TRUNK renderer init: showShaderError coreCount=1 2019-10-03 17:14:43.965 INFO DX11BACKEND: commonPool: 68-128, cbPool: 5-14, samplerPool: 5-16 2019-10-03 17:14:43.972 INFO DX11BACKEND: DX11ShaderBinaries::loadCache Bazar/shaders/fxo/fxo.zip 2019-10-03 17:14:45.659 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 1012/1012. 2019-10-03 17:14:45.669 INFO DX11BACKEND: DX11ShaderBinaries::loadCache C:\Users\jpwal\Saved Games\DCS.openbeta\fxo 2019-10-03 17:14:46.612 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 417/417. 2019-10-03 17:14:46.796 INFO VISUALIZER: SceneManager initialization 2019-10-03 17:14:47.245 INFO GRAPHICSCORE: cascade shadows init (preset:'default' quality:3 layers:4 size:2048) 2019-10-03 17:14:47.399 INFO SOUND: XAudio2: channel layout: FrontLeft FrontRight FrontCenter LowFrequency BackLeft BackRight SideLeft SideRight 2019-10-03 17:14:47.411 INFO SOUND: Using SSE FTZ/DAZ mode. 2019-10-03 17:14:47.456 INFO DCS: gDescription: "NVIDIA GeForce RTX 2080" gVendorId: 4318 gDeviceId: 7815 gMemory: 8010 MB 2019-10-03 17:14:47.491 ERROR EDOBJECTS: Destruction shape not found AVIASHTAB_CRASH 2019-10-03 17:14:47.493 ERROR EDOBJECTS: Object HB_F14_EXT_PHX_ALU with id=294 already declared in table MissileTable 2019-10-03 17:14:48.612 INFO DX11BACKEND: DX11ShaderBinaries::loadCache ./Mods/aircraft/F14/fxo 2019-10-03 17:14:48.612 INFO DX11BACKEND: DX11ShaderBinaries::loadCache done. Loaded 0/0. 2019-10-03 17:14:48.641 INFO EDCORE: (dDispatcher)enterToState_:1 2019-10-03 17:14:49.650 ALERT Dispatcher: Error starting Game GUI: [string "./MissionEditor/modules/optionsModsScripts.lua"]:32: attempt to concatenate local 'filepath' (a nil value) 2019-10-03 17:14:49.650 INFO EDCORE: (dDispatcher)enterToState_:2 2019-10-03 17:15:20.176 INFO DCS: application shutdown 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path "c:\users\jpwal\saved games\dcs.openbeta\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path "c:\users\jpwal\saved games\dcs.openbeta\mods\aircraft\civil aircraft mod\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path "c:\users\jpwal\saved games\dcs.openbeta\mods\tech\alligator 1171\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path "c:\users\jpwal\saved games\dcs.openbeta\mods\tech\ze dim' new static packv0.4\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path ".\mods\terrains\normandy\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path ".\mods\terrains\nevada\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path ".\mods\aircraft\uh-1h\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path ".\mods\aircraft\tf-51d\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path ".\mods\aircraft\spitfirelfmkix\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path ".\mods\aircraft\p-51d\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path ".\mods\aircraft\fa-18c\sounds\sdef" 2019-10-03 17:15:20.181 INFO SOUND: detaching sdef path ".\mods\aircraft\f14\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\mods\aircraft\f-5e\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\mods\aircraft\f-16c\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\mods\tech\wwii units\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\sa342\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\mig-21bis\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\m-2000c\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\i-16\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\f14\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\christen eagle ii\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\chinaassetpack\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\c-101\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\aircraft\av8bna\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\tech\uss john c stennis\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path ".\coremods\tech\techweaponpack\sounds\sdef" 2019-10-03 17:15:20.183 INFO SOUND: detaching sdef path "sounds\sdef"
  20. Good afternoon from the Arizona desert. I am part of a virtual organization already, but I am looking at exploring options for creating a 2nd US Based F-16 Squadron in our virtual task force. It is well organized, with 3 dedicated servers for our use and plenty of members. I am attempting to try and recruit at least 4-6 people who would be interested in creating a squadron with me. My background-prior service Army NCOIC for a Prop and Rotor shop. Currently a Captain flying for the airlines (happy to provide proof of both service and my real world flying credentials). I have been playing DCS for roughly 3 years and have a very good understanding of how the whole kit and kaboodle works. If you are interested-here's what I am looking for: Veterans/Real world pilots preferred Technical knowledge preferred (some formation experience, can refuel in air etc), have some decent knowledge of how to fly and fight. Requirements- Older than 21 or currently serving US based Able to dedicate at MINIMUM 2 nights a month Laid back, thick skin Able to have fun Looking for a challenge. Feel free to PM me and I ll be happy to discuss. I need at least 3 people to get this thing going. The more the merrier.
  21. Any chance of performance enhancements on WWII assets? I recognized that Ugra is done with the Normandy map (maybe someone can sell the rights and make the map a proper map), and we can get back to making this an awesome theater again. Reason I ask-monster machine, Reverb, and went to play a campaign mission that both with a reduced amount of B-17s and full compliment in VR, my machine crapped out. Playing the SAME mission in TrackIR, no reduction in units, I got a 60-70 FPS on Ultra high settings.
  22. So ED has no control over the F-14 stuff. I d recommend finding the HB forum and posting it in there, but they are well aware Jester has some funnies with this update.
  23. What bbrz said... At altitude I could be going 600 and change ground speed and .8 mach, and the terrain moves slowly relative to my window. Even on landing at 130 ish knots its still relatively slow. Perspective is everything. Without a fixed reference point in the 3 dimensional plane (think of a cloud) that s when you REALLY get an idea of how fast you are going. Other than that, it will always appear slow. Supersonic flights are even just as boring at altitude-because the terrain moves its not anything crazy fast. Timing is the only thing you can really see or rely on.
  24. Yes, zero weather, zero winds. I have tried both USB 3.0 Native and 2.0 native ports. Been through all manner of testing, diagnostic, and calibrations. Disconnections, reconnections, as well as completely wiping out ALL of my keybindings and starting from scratch. And again-back to the premise that an airplane trimmed it won't matter with the wind. At altitude the wind is only going to affect your ground track (course) not your roll stability. Perhaps turbulence/gusts to a point, but you tend to only get roll oscillations in rotor clouds on the leeward side of mountains as well as during wake turbulence. Turbulence aloft is more along the pitch axis rather than anything else.
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