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Everything posted by Dragan
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need track replay DCS Runway light stammers/Crash night landing
Dragan replied to Dragan's topic in Game Crash
AMD Ryzen 5 2600 Six-Core Processor 3.40 GHz / 16GB Ram / AMD Radeon RX 570 series I will send the track of the next task when I notice that it happens again Here is stuttering by day and day landing, to emphasize that my graphics in DCS are all at high resulution.This is a mission of over 2 hours dcs.log dcs.log.old debrief.log -
Has anyone else noticed this anomaly during night landings on the runway at the moment when the lights on it are turned on, it manifests itself so that the DCS stammers or there is a crash, please everyone who notices to write it here
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This procedure that I wrote is my standard procedure, and I have never had a problem, and I drop the GBU-12 bomb from different heights, but always above 10,000 feet. And it is definitely not a problem here, the most important thing that I noticed is that the SPI was not made, it it simply doesn't get the chance to drop the bomb, in short, the computer doesn't know what to do because it doesn't have all the data.
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Simply do it, turn on the laser on the switch, then turn on the auto laser in DSMS, then determine how long the laser should fire, I type it for 12 to 15 seconds, choose CCRP, you have 2 ways, if it's the keyboard, it's on the letter M or DSMS profile, make SPI, hold weapon release for 10 seconds and the bomb goes off..Enjoy watching the explosion via TGP P.S. In your video I see that you didn't enter Laser Time at all, it's only 12-15 seconds, and it looks like you don't have SPI, this is mandatory
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The answer to your question would be YES, all this is normal, I personally like to set quite strong wind very often, and in different directions, because it is realistic for me, I never fly without wind and my HUD is always off center, if you are guessing shoot with a crosshair cannon without a circle and the symbols overlap, go into a dive below 30 degrees and there will be no problem, there is no problem for shooting with a circle, fly, everything is normal and very challenging
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Can we get real communication with allied planes in the air in the mission editor in the near future? When I say this, I mean the completely real thing of communicating with allied planes that are not from our group, for example: A-10 with F-16, etc. Independently from multiplayer flying for more players, I think it is not too big a problem to introduce it in DCS for independent missions... Thus, we would be able to independently coordinate attacks with other allied AI planes in a completely realistic way.I think this work option has been needed in the DCS world for years.So far, we can only hear them on the set frequency..
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I followed all the instructions and in the end I started all the mentioned systems, I know where I made a mistake and I made a mistake because I separated them by adding and they were by no means in the same group like Grimes wrote,thank you very much
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Thank you very much for the explanation, I have been doing it simply until now, for example, I set what is in the group and I did not pay attention to these settings,that's why these mentioned systems couldn't even engage me
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I was asked for a track, I installed the Kub system, there is an AI F-16 in the air that literally attacks the Kub system with a cannon, the system does not react to it.Does anyone know what this is about, I repeat, everything from this topic title (doesn't) react,the radar is spinning.Kub set as default, 1 launcher 1 radar... Kub.trk
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The task was a bit longer but I hope this helps, here is the Buk system.You will probably see that I set up 2 launchers and of course all the radars, the launchers didn't even try to fire a missile at us dcs.log I set everything you listed as the default, even they were on very flat ground, several times, also like the other 2 systems, they did not fire a single missile
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When I install these systems, I always do it the way it is recommended and everything I have, for example: System Kub 1 launcher and all radars, the radar identifies me and I get a signal in the plane, but the launchers are the problem, they don't react, the same goes for Buk and S-300
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Hello people, I am asking a question about the above mentioned systems in the mission editor, when I set up these systems they do not react at all when I come into their range, since I can fly with an A-10 plane and I can literally approach and use the Gau-8 cannon to destroy each of the mentioned systems, What am I not doing right in the setup of these systems when I am not being shot at? Are there additional settings needed? The other Tor /Tunguska/Osa systems react and fire when I am in their range and engagement
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The mission was built complete and ready to run, but loading stopped and wouldn't start, I had to quit and exit via Lctrl /Alt/Delete
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Problem loading the mission, I'm sending the log if it helps dcs.log-20240112-232310.zip
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Hello guys, I recently installed the map of Syria, since it takes up a lot of space, I need to remove it, in my module manager I was not able to see that it exists, like there are airplane modules, how can I remove it easily?In the main installation I saw mods and terrain folders, can it be deleted by simply removing the folder?
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Winter / Caucasus amount of snow on the ground
Dragan replied to Dragan's topic in DCS Core Wish List
Very well done, I really didn't know this existed here either, thank you anyway, but it would also be very good if we also get what I wrote in the near future as an option like we have mobile clouds, etc. -
Can we in the near future in DCS get an adjustment of the amount of snow on the ground during winter, as for all other seasons in DCS I will mention spring summer and autumn which are roughly realistic in terms of the environment and looks the same, but the period from December to March is all 3 months a white field without the possibility of any choice or setting, as for example we have the setting of cloud density, rain, etc.Here I am specifically referring to the map of the Caucasus with all its states, which are certainly not covered in snow during the whole winter or the mentioned 3 months from January to March...
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A-10C II 131st Fighter Squadron / Massachusetts
Dragan replied to Dragan's topic in DCS Core Wish List
Thank you very much -
A-10C II 131st Fighter Squadron / Massachusetts
Dragan replied to Dragan's topic in DCS Core Wish List
Thanks for the suggestion, where is that wish section, I'll move the post?? -
It seems to me that this former original look of the NVG display was much easier to work with at night, it had a much wider field of view and was much clearer, I would like the team to take this into account and consider returning the old NVG to this one round narrow view current,I don't know which one was the original one, whether it's the current one or the old one I'm writing about.I certainly think the old one was much easier and better to work with..Which can be seen from the pictures and from the memories of many.. Also a great feature of this NVG was that you could function normally with the instruments in the cockpit which can also be seen from the attached photos I found on the internet...
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Regards, I would personally greatly appreciate it if you could pass on the team to make and release a skin for the former Massachusetts National Guard MA 104th Fighter Wing / Barnes 131st Fighter Squadron for A-10C II model.Best regards.
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Back in 2011 when the DCS A-10C standalone module appeared and now I have the original module from that time, Batumi actually had asphalt on the runway then, later it was changed in the further development of DCS, it would be nice to see the bases asphalted for this map specifically as which is also on the other maps
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You can try cluster bombs, that's the only way I've had any success in destroying hidden targets in the forest.It's unrealistic that the trees don't catch fire after the explosions, that's where I have a complaint...