dlder
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dlder started following Texture dragging / Smudge filter on surfaces
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Finally I found that... I never realized that, I just though XRNeckSafer doesn't work with QuadViews and that's that. Thank you!! -> btw, what should the "Eye Tracking" option achieve? I mean, if it's not needed for QV to work, why add that switch?
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Reshade 6.0 gets native support for OpenXr
dlder replied to speed-of-heat's topic in Virtual Reality
That did it! Thanks! I'm launching DCS via Steam and there it's set to "auto"... -
Maybe it's because of the new Windows update (still on 24H2, but for whatever reason, there was a "24H2 repair update" in WinUpd... never seen something like that before. Or it's because I'm the XRNS tips: "When you are experiencing FPS loss with XRNS try to minimize the XRNS App and/or disable angle output for the GUI and disable joystick auto reconnect (there is no such option, but I did uncheck this inside the DCS control settings!) under options." But XRNS works for me again... (and no, I'm not using any launcher, as I have my own Batch with which I set everything up) Cheers and Thanks! -> Nevertheless: an official support - just like hand control or QuadViews - would be very much appreciated. Because OpenKneeboard does list a warning that this OpenXR tool might cause lag, problems and crashes and should not be used...
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Reshade 6.0 gets native support for OpenXr
dlder replied to speed-of-heat's topic in Virtual Reality
Yep, Reshade doesn't seem to work with OKB enabled Well, <profanity>. Does this work for you guys? (-> holy moly, what are we, twelve? Jesus...) -
For me, the biggest issue was not just the "body moving", but also extreme lag / FPS loss. When I pressed the Recenter button, it would take several seconds, until XNRS would have registered it... This was then also apparent with OKB; after I disabled XNRS, OpenKneeboard worked without lag again. I'm gonna try it again (on the Gitlab page were a few suggestions I could try). That's... unfortunate. I'm not sure I will be able to find out more...
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I know that problem VERY well
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Good to know that at least the Discord is still active; the last update to the program itself was ages ago though...
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Reshade 6.0 gets native support for OpenXr
dlder replied to speed-of-heat's topic in Virtual Reality
Thanks for your tips; I'll try it without OKB next time! -
Reshade 6.0 gets native support for OpenXr
dlder replied to speed-of-heat's topic in Virtual Reality
Maybe it's because I use the Pimax OpenXR, but if I enable Reshade (with or without the "VRToolkit by retroluxfilm" effect), DCS crashes when loading and VR is enabled. Anyone able and willing to look at the logs (or is this unbeknownst to me a known issue already?): ReShade.log DCS.log Thank you! -
dlder started following "NeckSafer" style enhanced head movement in VR
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Btw, here is a quick'n'dirty fix: go to the DCS installation path and to the cockpit texture folder: DCSWorld\Mods\aircraft\MiG-15bis_FC\Liveries\Cockpit_MiG-15bis_FC rename the "default" folder rename the "english" folder to "default" You now have the ED English cockpit. For upgraded textures, you can do the same with this MOD; just copy the "English Imperial" folder to the afore mentioned location as "default": I would also delete the following from the "dscription.lua" (it seems that's not needed though!) name = "English Imperial" https://www.digitalcombatsimulator.com/en/files/3339276/
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So... no update on this issue for now I guess? No ETA?
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I've always used the OpenXR plugin "XrNeckSafer" to great effect. And I prioritize this mod over pretty much everything else, like DFR which doesn't work with this addon (= dynamic foveated rendering, which would give me way better performance). The problem seems to be: this tool has been outdated for a long time now and even though it still works, it is resulting in a choppy DCS gameplay, rendering it pretty much useless So, for the sake of everyone that's older, has a bad neck and/or neck injuries, I'd suggest this to be implemented; as an addon like hand-controllers. For anyone unfamiliar with the tool, here are some screenshots and the most important settings: recenter view + NeckSafer with the VR-recenter-button set Yaw + Pitch separately for left/right/up/down set starting angle (so you can look around the cockpit 1:1 speed) set amplification (how much should the speedup be; ie. how far back/up/... would I like to be able to look) null Not requiring external tools and hobby programmers that abandon their work like in this case, by incorporating such features into DCS could potentially help everybody! Thanks for your consideration!
