

dlder
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So, hear me out: I've been using the Z-rudder for everything. DCS jets, Arma3 and other "shooters", Mech-Games and so on and so forth. And I've never felt that something was missing. So why use pedals? They ain't cheap, it's another piece of hardware only to be used for FlightSimming and it seems kinda inconvenient - I suppose - to have your feet in a fixed position all the time. I get why it would be really helpful for helicopters, right? But does anyone ever use the rudder when flying a jet? What for? (taxiing is a given) I guess, never having had any rudders, I just can't think of anything I would need them for. The problem is, a lot of the better HOTAS don't seem to feature the Z-Axis anymore... so I kinda need pedals. That's why I really wanna know how to "properly use them in a jet". Thanks for your input
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Maybe a stupid question but: can/should this awesome texture pack be combined with CGTC (Caucasus Ground Textures Compilation) and/or Terrain Matching Caucasus Hanger Textures? I ask, because CGTC has some more edits then this, and TMCH has others as well... So, does anyone know how well they work together? Thanks!
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Absolutely! Though I was under the impression that the AI does use TWS? Like when fighting against F-14, it'll fire the missile way back and you'll only get a missile warning when it's too late (if you're not defending beforehand, that is). But yeah, getting a feeling for what each missile is capable of (MAR and such), that's really just practice. The Amraam just looses so little energy at high altitudes; that's why I like to "sneak in" from a low, cranked position: it negates the range advantage of the enemy (mostly). This works very well against 1 or 2 targets. But not 4 it seems; you'll just get overrun, as the enemy does have an energy advantage over you. Though having Wingman, which can divert some enemies does help a lot; can't be grouped together though, or you'll just all get showered with missiles
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update: did it! Finally! I did wait for my Wingman, but after start I immediately flew away of the F16 to gain height and speed, while my Wingman were taking off. Then I turned 90° into the mountains, still gaining height and trying to get the enemy on my radar, cranking at about 50°. I also sent my Wingman to engage the enemy -> this meant I've split my forces, attacking the F16 from 2 different directions AND from different heights (me being at about 11k and my Wingman presumably at around 5k. This worked pretty good! Only the 2nd 2-ship grp (the F16 were split too) even shot at me. Nevertheless, I was the only one surviving... And that RWR range trick worked pretty well! I always thought a missile would be too fast for that, but it is usefull if it's not shot at close range, where the speed difference isn't that high anymore (diving down and away you get 1.2-1.4 easy).
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Thanks! So you'd not wait for your wingman to taxii and start with you, but to attack 4 F-16 alone? Jesus, that sound scary AF. Nice tip with the RWR; is it really that precise to tell if the missile isn't closing in anylonger? I've gotta test this in a trainings mission, because in Tacview I can see that I always play it too safe and loose valuable time in where my Wingman get slaughtered. And that's my biggest problem, I think: they usually kill none. They are only good for distracting the enemy. Great video btw; some new information even!
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Ok, so this might be a weird call for help: I've flown the 29A and 29S quite a while now and am currently on this campaign: "Winter Sun" https://www.digitalcombatsimulator.com/en/files/472188/ (I have Google-converted the text to English) Anyway, even though I had quite a few - usually succesful^^ - fights against Amraams, I just cannot figure out how to do mission 6. I've tried over 30 times now, with various AI skill level settings, going in high or low, with or without ECM, doing various cranking manouvers, but the 4x F-16s just always get me and my Wingman! I can usually down 1-2, while my Wingman don't manage even 1 kill. Could someone better skilled then my please fly this mission and put a video up on youtube or something? I just wanna know how it could be done. Yes, I know, 4v4 shouldn't be impossible; with R-77 actually quite doable, but I'm just unable to beat this particular mission I have included the translated campaign and just the mission itself. Thanks Winter Sun (English-Google).7z WS_fc3_29c_06_ru.7z
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So... this is really weird. It's a mission with ground targets for a different group (Su-34s). Me and 3 wingman are flying the Mig-29S with A2A weapons and task "Fighter Sweep". There are 4x F-16 incoming. Whenever I send "engage bandits", all my wingman will divert, fly down to the enemy ground targets (bunch of APCs) and strafe them with their guns. All while I'm engaging the F-16s and they get shot down bei Amraams. WTF? I now have even disabled the APCs and enable them at the same time as the Su-34s (which is after the F-16 are destroyed), 2 of my wingman (#3 and #4) are still going after some static planes at the enemy airfield; at least that's my guess. What is wrong (with the AI)?? Doesn't Fighter Sweep and "Bandits" tell them in no uncertain terms to engage enemy Jets? I don't have the time to assign a specific target to each wingman and tell him to "engage my target"; not with the enemies ECM, as I can only STT them rather close. I really don't know what else I can do...
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As I just wanted to start a thread just like this, so let me +1 this! "Extreme" is not really extreme. I only have a 1080Ti and can max everything out. Trees, even at quite a low altitude (low enough that the low poly/meshes are quite noticable!), the trees look like green globs or even 2D sprites like back in the good old Doom days. Ground textures too are way too low-detailed for flying with strike aircraft! I don't even wanna mention helicopters of god forbid using vehicles. Especially considering the freakish raw performance of the 4090, you really should give the players the option for all the quality and most importantly LOD settings! Maybe like a submenu right under the "View Distance", where everyone still can select the preset, but people with higher end PCs can open that menu and have all the sliders available. I don't know how your LOD system works (I guess usually you'd have 3 kinds of detail levels for objects?). So add sliders where one can set the distance - in meters - for every such setting (which are already in the lua files I'd imagine). TREES Near <slider> Normal <slider> Far <slider> SMOKE Near <slider> Normal <slider> Far <slider> ... Thanks for your consideration!
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Wrong aircraft in the Su-25A campaign 'Revanche'
dlder replied to dlder's topic in Flaming Cliffs Bugs & Problems
Jesus, don't get your knickers in a twist... I just found it very weird to fly the "T" in the trainings, that's all. And that training missions in a campaign don't add anything. Yep, lazy. I'm talking about the training missions. Not the campaign itself. And that just really does seem like lengthening the campaign with zero value. Don't get me wrong, ED really should add training missions for all their aircraft and systems (like when they add a new feature on a plane, add a trainings mission highlighting that stuff). Take the F-15C for instance: you can get an awesome training "campaign" via Userfiles; something like that should've been included in DCS though. But doing a "her is a target, destroy it anywhichway"... that takes about 5min in the editor; especially considering those missions are copy/pasted each time. -
I'm playing the stable version (Steam, if there's a difference) and in this FC3 campaign you fly a 25A. But in the trainings missions you'll get the 25T!? This cannot be as intended, right? First off, why training/practice missions in a campaign anyway... seems kinda lazy, just to get some free missions for a campaign. Secondly, flying one or the other is vastly different (performance, hud) and so it doesn't make any sense. Thanks!
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I hope I can necro this thread, as this is exactly what's no longer working it seems... I've set my A-50 to invisible + immortal, but 1 of the 2 enemy Mig-25 (and I've also tried with 2 F-4E) are going straight towards it and shoot it down!? (I'm on 2.7 stable) (I can provide a video and it's actually 100% reproduceable, so easy to set up)
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Honey, I developed FFB joystick (DIY)
dlder replied to propeler's topic in PC Hardware and Related Software
@propeler your explort-lua isn't in the Github repo though, right? -
Honey, I developed FFB joystick (DIY)
dlder replied to propeler's topic in PC Hardware and Related Software
I have never tried my MSFF2 joystick with DCS, so I don't know how well their "general FFB implementation" works, so I wanted to ask if you plan on adding "DCS export" to correctly read and use the ingame telemetry? Or is that not needed, as the DX FFB is accurate enough? Thanks and hopefully support for Winwing sticks is incoming^^ -
About the Brunner FFB base: what I read is it's NOT DirectX compatible, so only works in certain games. DCS is not one of them? (Prepar3D is though)
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@some1 I just have to give thanks: this is a great list and my go-to page for pretty much any comparison between the jets. Thank you so much for your continued work!!
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Question concerning 2 Amraam going for the same target
dlder replied to dlder's topic in F-15C for DCS World
about the YT quality: youtube seems to take longer to process the HD version... sry about that -
I'm not sure if this is an "issue" or if this effects any plane, but sometimes, when I shoot 2 Aim-120 at a 2-ship group, they will go after the same enemy? Can this happen if they fly close together? In regards to going pitbull and "seeing" the same target as the best/closest? for Instance: Ingame One can clearly see that the target gets switched. Tacview Thanks for any tips and explanations! cheers!
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Hi there, I've created a list of RWR codes, radar ranges and threat range/altitude for all Jets, Sam, AAA and Ships: https://docs.google.com/spreadsheets/d/1acBsCd8hJvrrVb2SaIW4CaHbSx1JbvavbeeHVrpNJeg The numbers come from my own testing, like for instance the red numbers for the SAMs: these are the ranges/heights at which you'll be safe (although range is subject to your speed/altitude of course). Maybe someones else can use it too I have it as a 2-page PNG in my Kneeboard app on a 2nd monitor for instance, that's why it's in a "dark" design... hf!
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@N22YF Wow, nice! Ty again for your work; it helped me tremendously as a beginner of all of "DCS"
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Aerodrome Data and Frequencies - Updated 02 July 2025
dlder replied to Minsky's topic in General Tutorials
Gotta say: very good work!! -
@Rudel_chw Thanks for confirming!
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I had an idea, and this workaround works: -> when I rebind the Weapon Fire key from Space to something different (e.g. LCtrl + LAlt + Z), then it works. => some script/trigger seems to "block" the space bar; but not when enabling the radar, but after "When you're ready, press the space bar to unpause the lesson" After using the space bar to unpause the mission, you can no longer fire the cannon with the space bar, only with a different key!
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@N22YF Could it be that mission 15 (Ariel Gunnery) is broken? I can start the mission, then I change to the Gun with "c". Now, I can still shoot the cannon with Space. BUT: as soon as I turn on the radar with "i", I can no longer fire the gun!? This is only in this mission - afaik.
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Puh... mission 09 is... tough. Tried at 30k and at 500 ft; managed to evade a few missiles, but 2(?) Mig-31 just pack too many, so in the end - even though hugging the ground, masking behind hills and enabling ECM to further negate their ability to lock on did help a lot - I always get shot down. So, now I tried going the other way: 60k ft w/ AB and gliding down on MIL power to 50k ft. The Mig's never even managed to paint me. I'm quite the radar noob, having just begun DCS a few days ago, but was that because they had their radar at a more straight on or even lowered position? So they might pick up targets in front and below them, but not above? @N22YFI've posted on the DL page: THANK YOU for these awesome missions!!! These are throughly needed, as the F-15C (being a fighter & a low fidelity module) is probably the best Jet to learn DCS (imho) and weirdly enough, there are no training missions from ED
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Does anyone have the compiled exe/jar of this project? I can't seem to build it myself with SBT... neither Leavu3 nor DCS-Remote2