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Everything posted by xjiks
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Caucasus Map Texture DLC by Starway
xjiks replied to Starway's topic in Utility/Program Mods for DCS World
It should be named "caucasus TEXTURE PACK dlc" because we don't buy the Caucasus map but only the new textures ! (And that would save a lot of people complaining or disappointed) -
Is the laser technology used by designators the same between western and eastern units ? Because it can't be as simple as setting the "same" frequency ? :confused:
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For people who only play single player, use "parking hot" in the editor so your plane is already ready to go !
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If you want i can zip and share my M-2000C Mod folder so you can recover your work as of the last patch :-) you don't need to start from scratch ! :lol::thumbup:
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There's auto-hover mode in the Ka50 this makes hovering much easier
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Well, got it working. Just placed a if condition so if the value received is nil, the script will do nothing at all, and if there is value, then the data are processed. if LoGetSelfData() then --do all the stuff with the data received-- end
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Alright thanks for your information, in fact the LoGertSelfData is null, and that crashes the export as I could see in the log file. No worries for now I don't have time to edit the program, I saw posts about DCSBIOS and how it's handled. I'll see later. Since I know it can work, I have better feelings about my project
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Well I guess my export.lua isn't working only as "client" because function "LoGetSelfData()" is probably only for single player...
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Thanks for the info
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Just a small questions regarding home cockpits and public servers. Actually a lot of people tend to import switches and exports cockpit panels, but how does that work on public servers where Export.lua is locked ? Are pit builders limited to single player games or hosting the game themselves ? Is it possible to export the cockpit values without exporting the other planes data (I understand exporting all the game data is like cheating) but what about the own aircraft ? Regarding switches I know there are boards to convert switch input into DX inputs, but isn't possible to import commands from the export.lua ? Any advice welcome
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Laser cycle out/burnout - neverending story
xjiks replied to silenthunter183's topic in DCS: Ka-50 Black Shark
Press fire extinguisher is less dangerous than volontary breaking a wheel :smilewink: and will allow you to repair -
Playing with Density Altitude due to Cold / Hot air...
xjiks replied to Anatoli-Kagari9's topic in DCS 2.9
Yes, whatever weather or pressure, they will always show where the ground is :-) Thanks for sharing your tests. I learned something today -
Ok i will try that, thanks
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Armored vehicles do work to lase targets see attached picture, I managed to get contact with JTAC and seems that the JTAC was ready to lase, or actually lasing the target, but I'm not sure how to track the target with Mirage 2000 to see the diamond on target so my test stopped right there.
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Do you think the unit acting as JTAC should be a "armed" unit, meaning transport vehicles are not suitable as JTAC ?
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Please attach your mission so we can check it
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No, there's no hard copies anymore since the main DCS:World and modules are updated frequently, this would lead to downloading the game after some time because the hard copy would become outdated. Or would you like to buy a hard copy just to have an activation key inside like some games do with Steam ? Also, the base DCS:World is free so there's no way it can remain free and have a boxed version.
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Ok sorry, I had it working. The LoGetSelfData () returning is a table. And table values can be adressed by the value "table.value" Here's working code from my export.lua for anyone interested -- Please, set EnableExportScript = true in the Config/Export/Config.lua file -- to activate this script! local default_output_file = nil function LuaExportStart() --text file --default_output_file = io.open(lfs.writedir().."/Logs/Export.log", "w") --default_output_file:write("DEBUT EXPORT\n") package.path = package.path..";.\\LuaSocket\\?.lua" package.cpath = package.cpath..";.\\LuaSocket\\?.dll" socket = require("socket") host = "localhost" port = 1234 c = socket.try(socket.connect(host, port)) -- connect to the listener socket c:setoption("tcp-nodelay",true) -- set immediate transmission mode end function LuaExportAfterNextFrame() local Thatsme = LoGetSelfData() local Thatsmename = Thatsme.Name -- LatLongAlt = { Lat = , Long = , Alt = } local ThatsmeLat = Thatsme.LatLongAlt.Lat local ThatsmeLong = Thatsme.LatLongAlt.Long local ThatsmeAlt = Thatsme.LatLongAlt.Alt local name = LoGetPilotName() local t = LoGetModelTime() if default_output_file then if Thatsmename then --default_output_file:write(string.format("Time = %.2f, PlayerName = %s, planetype = %s, Lat = %.2f, Long = %.2f, Alt = %.2f,", t, name, Thatsmename, ThatsmeLat, ThatsmeLong, ThatsmeAlt)) --default_output_file:write(string.format("thatsmename = %s, ", Thatsmename)) end end if Thatsmename then socket.try(c:send(string.format("time = %.2f, PlayerName = %s, planetype = %s, Lat = %.2f, Long = %.2f, Alt = %.2f,", t, name, Thatsmename, ThatsmeLat, ThatsmeLong, ThatsmeAlt))) end end function LuaExportStop() --file if default_output_file then default_output_file:write("FIN EXPORT\n") default_output_file:close() default_output_file = nil end socket.try(c:send("FIN EXPORT")) socket.try(c:send("quit")) -- to close the listener socket c:close() end
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Hi Everyone, I'm trying to export my own coordinates in the Export.lua but can't find any variable names. most tutorials about export lua talk about exporting a cockpit light mfd panels, but I'm trying to export the gps coordinates of the plane I'm using. Or can someone point me a link, or forum where I could get a list of all that can be exported ? (not only cockpit lights and switches)
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Yes this wasn't clear for that module. Usually Beta means all the function are implemented, and only bugs needs to be resolved to come to release version But that's a little OT
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well it doesn't need a fix, it needs to be implemented. That's all !
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I can smell the merge from 1.5 to 2.0 will arrive sooner than expected like it's the little surprise mentionned by Maverick...
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There must be some logic saying "if plane can be refuel'd and plane is connected to tanker, then increase fuel quantity by n% per second" It can't be that simple, but it's broken somewhere for the moment. And yes it's a beta, so anything can happen, we now what to expect
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Let's wait for a future patch. It wasn't on the January 15th fix list, I thought they may forgot to mention it. If that's not fixed yet, it will be later.
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Is there any update about the tanker not sending fuel to the Mirage ? With the latest patch on DCS 2.0 is it resolved ? Anyone tried air refueling recently ?