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xjiks

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Everything posted by xjiks

  1. They should rename the thread : "Un-Announcing Lock On: Flaming Cliffs 3"
  2. If I can add my theory, I will say the Devs are too busing playing the FC3' F15C doing escort to the DCS:A10C in multiplayer :joystick: So... me must wait until they are bored with the game and decide to come back to real life and release the "thing" :music_whistling:
  3. From what I remember, and maybe I'm wrong, the Mig29s from FC2 could only carry 2 R-77's, but there was a mod to change the payload and you could have 4's in addition to the R-27ET/ER As long as ED does FC3 according to what is technically possible to do for real, then i'm ok with that.
  4. Feature or cheat : will FC3 allow to have 2xR27 + 4xR77 in the payload at the same time ?
  5. Thanks Nate & Viper for clarifying that point. So, now the big question, will FC3 be released in two more weeks ? :megalol: :megalol: :megalol: (sorry, that's the end-of-the-day joke)
  6. I think I'm part of the people who don't understand this..... When FC3 comes out, we will have the map from: - DCS:World (as of today) or - DCS:Word (as of today) + again extented (bigger theatre area) ? So DCS:World will also get new features when FC3 comes out (even if we don't buy FC3 ?) ?
  7. Yes, in the end I understand that ED prefers to stick to the old cockpit view because from the developper side it's one less bug to fix. (and the 6dof is a trick, it's not an official feature for the old aircrafts) As soon as we still can edit the lua and easily re-activate the 6dof (even with clipping) I'm ok :thumbup:
  8. I'm a bit surprised that other aircraft don't have 6DOF as well. In FC2 we could add the 6DOF to all flyable aircraft when editing some lua files... so why not releasing 6DOF for the other aircrafts by default in FC3 ? Anyway that's really nice that FC3 will come this month, it will bring real Air to Air combat to dcs:World ! And for once since very long time we'll be able to fly higher than 20000 feet and fly supersonic !
  9. Yes, maybe it can be usefull for a short MP campaign.... hum hum :music_whistling:
  10. From what i've tested, it doesn't work in Multiplayer, does it ? EDIT: OMFG: it works ! Thanks Jona33
  11. I think it's still BETA, but the devs surely consider a way to fix or a new menu for scoring system. Aslo did you notice we don't see what the player are doing when using the CA module, the scoring tab don't show if the player is game master, or controlling units, the players are only blue or red but don't have assignments.
  12. Some ideas: When loading a mission in the MP menu, we should be able to set the desired time for the mission or possibly use the "computer time" to have the mission play the same time as current. Or a button to set "random" time. Also the ability to choose the weather or set random weather directly from the "load mission" screen. Because it's boring to have to edit the mission to change the weather and time. But depending of this, the mission can be a lot different and this extend the replayability of missions. Second Idea would be that we could trigger the end of the mission and load another mission on the server. For example "when all ennemy units are dead and all user planes are out of the combat zone" +time since trigger 600seconds; then display message to all "we won" and time since trigger +60 then load "mission 2.miz"
  13. xjiks

    Module Fidelity

    Voted "Super High-Fidelity" I really love the Su-25T but that should be the very lowest fidelity limit of any module.
  14. The F/A-18C will come in the same time as Nevada, so you can practice carrier landing in Nellis for the approach, and then be ready for Carrier Ops in Black Sea :music_whistling: (Then I wake up... all wet...) :smilewink:
  15. Thanks Grimes
  16. I just try to figure what the CA players can do or not according to the options I set in the ME. And yes, any can build any type of mission even without buying the modules, but it's difficult to test the gameplay available to others.
  17. hide on map ?
  18. Hello guys, I'm building some MP missions and actually don't have the CA module, so I have few questions: -How can I restrict the players to control certain units, and be able to take control of other units, on the same coalition? I mean if I create some units in the airport to give some "life" but I don't want the client connecting to the server to move these units. On the other hand there are units ready for war few miles away from airport which are there to be controlled by the clients. - When a player connects to the server, if he spawns in a plane I can see the aircraft type in the player list, but the CA player seem to be "blue" or "red" but I don't know if they took the commander role or if they are game master, or anything else. Also, I cannot know which player is driving what unit ? Thanks for your help.
  19. Agree, "sound to coalition" and "sound to country" as well. I use the same .ogg file as I used before and I can "play" the file in the editor, but it won't play when trigger activates in the mission.
  20. Actually I run a test training mission with CA included. I don't have CA myself but enabled the features for clients Search for "FAF Server"; Mission "FAF Training A10&CA" Nothing fancy, just classic training, try and tell me if you manage to control the units (there should be 2 blue JTAC, 2 blue and 2 red commanders, 0 game master) I'll shutdown the server tonight, so it's one day trial !
  21. What would be the maximum distance for the Jtac to point a target, and what is the best way to place the JTAC so it's not invisible BUT far enough from the ennemy to remain safe ? Is direct line of sight required ?
  22. I was thinking wether ED or another mod team had thoughts about creating a new Pilot infantry unit. That would help to create scenarii for missions or anything else, why not infantry tank drivers or infantry civilians ? Here's an example of where came my idea: http://www.youtube.com/watch?v=xGp5o8VHMUw Imagine if the "infantry m4" soldier unit was a pilot skin ? And all possibilities for rescue missions that are possible with the coming of CA module (save civilians and load them in your LAV-25 and bring them back to a safe place for evac ! Let me know what you think about this idea :thumbup: EDIT; another idea: those models already exist because you can see your pilot when you eject and you reach the ground, you can move your player in an external view, so that can't be so hard to convert the model to an infantry unit we can use in the Mission Editor ?
  23. Yes, as long as you don't hit that humvee by mistake :lol:
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