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resolved Authorisation failed for odd modules
RodentMaster replied to schurem's topic in Payment and Activation
To eliminate variables that it might be, regarding DCS and its (at the time) recent patch update. -
I don't like the instant action generator. Seriously, it gives me nothing of the functionality I used to love. I could create a new mission, go to advanced, choose time of day, season, levels of enemy activity, but most importantly, I can pick and airfield, a plane, say I want to start on the ramp. I can set up my own training missions. I can set up a no-enemy free-fly. The full mission editor is woefully annoying to use, horrific to actually use and clunky AF to even try placing a player aircraft at a field you want to spawn at. Having the easy mission creator screen was a god-send that really made learning new modules so much better for me. Learning new, or just enjoying old ones. Fine-tuning control mapping changes and ergonomic changes I make to see what's better for flying, I enjoyed the old editor way better. Is it still available? I don't think I saw it. I'm not saying get rid of the instant action generator, just don't remove a very appreciated tool and replace it with one that gives me none of the things I need.
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Authorisation failed for odd modules
RodentMaster replied to schurem's topic in Payment and Activation
When Windows Defender nixes a file (and it has happened before) you get a log, a list of quarantined files, a history of what it did. I've dug into it. That did not happen here. Rather, and this is also not the first time it has happened, ED released a launcher/updater version that screwed something up as it updated itself. Repair, update, and file check, all within the updater version itself that ED just updated, failed to catch this, but "install" on one specific tab worked. Note that the AV did not stop the workaround. Note that AV does not have any logs, quarantined files noted, nothing. As I said, I jumped through every hoop I could. This was not AV related. I know it's an easy scapegoat, but I hate when people keep blaming the AV when the first thing everybody does is make sure the AV wasn't the problem, and then ask for help. -
Authorisation failed for odd modules
RodentMaster replied to schurem's topic in Payment and Activation
I'm not wrong on my assessments, and not on my machine. I went through all the hoops. I tested everything. I opened up every DCS executable and major folder in my firewall and added defender exceptions to those folders. Nothing was impacted by any AV/Firewall. I was not wrong. I never said it wasn't SOME peoples' issue. EDIT: Also see my workaround. It had nothing to do with firewall or AV. EDIT2: Oh, I'm sorry. I thought I quoted you on it. I neglected to. Here's the link: -
Did any of you solve it? I stumbled across the stupidest most-desperate attempt at problem solving my way around it. Logic be damned, it worked. My fear was that I was going to have try some kind of backup-less redownload of hundreds of gigs of files all over again and lose all my custom skins and missions and settings and control mappings. So I went into the game, cleared the error, and went to the module manager (top left of screen, 9 squares in a grid icon). I went to the "installed" tab and was dreading trying to uncheck and uninstall one, and then reinstall. I know the launcher is worth f*** all and I don't trust it at this point so I'm looking for a solution in-game. When stumbling around, I noticed the specials page. I had one already. Instead of "buy" next to the price, it had "install". I went to the middle tab, "Modules" (NOT the "installed" tab) and saw to my surprise all my many many modules that I owned were all marked as owned. It knew I had them. I clicked "install" on one of them as a test. A smaller one in case I had to download it all. It started, and since all the files were there, it skipped downloading and went right to reviewing the files there for any missing files, and when it was done that module was available for use. I confirmed this by exiting and restarting the game, and noticed the module I did that to was NO LONGER ON THE ERROR LIST!!!! So the patch, the installer, the install checker, the cleaner, even the game itself under installed modules, every part of it has a broken link to which flight modules you own, that reinstalling from the module page re-connects. Here's the bad news: Start game, wait for load, clear error, go to module manager, go to modules tab, find the next one, click install, it pops up an error, saying the updater will be used, waiting for that to clear, finally closing, and doing it all over again for every... single... module... took over an hour. I have a lot of modules and it's a slow-ass procedure. It worked, though. Before I couldn't even enter a mission because it said I didn't have that plane, and after it let me. Give it a try. I hope it works for you. Shame on ED for severing whatever registered link was in there between the installed modules and the version update.
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Authorisation failed for odd modules
RodentMaster replied to schurem's topic in Payment and Activation
Nope. I can assure you it is not the AV, because it worked fine through windows defender and the firewall before the update, and the same executables afterwards gave errors. Remember, it's not crashing. It's RUNNING. It just doesn't let me have my modules. If it was firewall or quarantine related it would be manifesting other problems and they would have come out before this update. I may have found the solution but not the cause. Will reply to another post with it. -
Installed latest patch, but still has not resolved the error every time that wants to disable every flight module I have because the Authentication Failed box pops up.
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Authorisation failed for odd modules
RodentMaster replied to schurem's topic in Payment and Activation
I have this problem, and it updated with a new patch, but the problem persists. -
I'm having the same problem. Standalone ED launcher. Updated, and it killed all auth on flight modules. Went through every firewall and windows defender loop I could, and still won't recognize my aircraft modules. I have a feeling a lot of people are seeing this.
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I'm curious about the F-1M hud symbology
RodentMaster replied to RodentMaster's topic in DCS: Mirage F1
hawkeye those are interesting. They aren't the M but they have the type of HUD that Caldero had a picture of in that diagram. Must be a different model than the EE. Very cool. Caldero, there's a short bit where the F1 is making a dive attack on a car on the road and has some kind of rising bar that locks (or the pilot pickles the weapons when it passes) the target. Does that match something you've seen so far? That's much more advanced that I was thinking it would be. All the better! -
A thought entered my head. I was seeing somebody discussing the HUD of the F-1CE and how it doesn't show "level" but that's not what it was designed to do. Other planes of that era, like the F-14, had similar HUD ladders and limited symbology. However, this made me think about something. In the preview we saw a non-textured picture of the F-1M cockpit with glass MFDs and a definite improvement in modernity. So... When did Mirage move to the more modern symbology of the F-2000? It's much more modern and I think it has the modern symbology including level HUD and hash marks. That was in the late '80s, right? So the F-1M was in the late 80s also, right? So was there an update to the HUD symbology of the F-1M along the way? We don't see that in the F-1EE, but it predates the F-1M. I tried googling it but found precious little on this topic. I'm curious if anybody in here knows more about it. Would it more closely match the early era HUD ladder and symbology, or would it match what we consider the standard "now" and have something more similar to the F-2000 and western air forces?
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Funny you say that... I really like the idea of the F1M but I find more and more I love the simplicity of the F1CE. I wish it was more capable, but as it is it's a nice fun platform to fly. I don't have to worry about TADS screens or SADL info. It's very old-school. Push a button, fire a weapon. Don't get me wrong I love the digital screens on the F-16 and A-10C, but the F-1CE is like a guilty pleasure. I don't have to wait for INS warmup for 10 minutes like some planes. Okay, I do miss a moving mission map. That's just an awesome SA tool, but it's still cool.
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You can turn the axis into a band or something where the top 1/3 is "radar elevation up" and the center is unmapped, and the bottom 1/3 is "radar elevation down" or so. My winwing allows me to toggle an axis to a slider directly and I just map the new buttons to what I want. I don't really like how the F1 radar is mapped out. It's a little clunky because I think they're trying to recreate the original mechanics rather than focusing on ease of use.
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Pretty dead in here. Losing hope...
RodentMaster replied to RodentMaster's topic in DCS: A-7E Corsair II
Normally I might agree, but for the past few month after a move for work, I have been without my HOTAS and chair mount setups. All I have is mouse and keyboard. I have hte F4 (only one I ever preordered) but I can't even fly it yet. Le sigh.