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Xeno 1-1 HuDz

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Everything posted by Xeno 1-1 HuDz

  1. @Invisibull Yeah I got that bit, but how much smaller is smaller. I'll tell you why I ask, most multiplayer servers I play on have WP on each airport more or less at the dead center of the airport, and lets say the SAM is at the north edge of the runway about 2nm away, would this waypoint be accurate enough for PB mode and if so what is the upper limit. Cheers.
  2. In wags video he mentions that in RUK mode the sam has to be within a 20nm radius of the steerpoint. So my question is whats the radius of PB mode? Cant seem to find any detail of it in the manual or online. Cheers.
  3. Well, i guess they can select right eye then
  4. Greetings, can we please get the option to choose left/Right eye rendering of the monacle for VR users like recently added to the KA-50, i have terrible vision in my right eye and it would be impossible to use sadly. Cheers.
  5. I have a very poor right eye. This isnt a problem in the a10, f18 and f16 i own as you can change the eye. In the KA-50 you cannot and its really hard for me to aim with the sight. Please add option to change eye render.
  6. With the litening pod SOI, slewing around the TGP within the HUD used to update the designator as it was slewed, now the designator only updates when TDC is depressed, is this how it should be? With the ATFLIR installed this still works and the designator updates while slewing, it only appears to be broken with the litening pod?
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