Jump to content

bear.is.flying

Members
  • Posts

    102
  • Joined

  • Last visited

  1. The current DCS “enhanced spotting dot” system has significant drawbacks, which can be improved with a “hollow box” system. Currently, the spotting dot renders on top the airplane model. This has two major gameplay issues: 1. An abrupt transition occurs at the range where the dot disappears, yet the underlying model is still very small. This makes it easy for the player to lose tally at that moment. 2. The dot blocks the model, making it impossible to assess target aspect or obtain a visual ID at distances where the dot is rendered, even when the player zooms in their view. A hollow box system would solve the above issues. The box would be a thin (1-2 px) square or rectangle that just barely surrounds the plane model. This allows the underlying model to still be seen. As the plane gets closer, the box would also enlarge to surround the model, until at some distance it fades away completely. 1. Approaching the transition range, the player is already seeing the model inside the box. Therefore, when the box fades away, it’s not as abrupt a transition. The player is thus more likely to retain a tally. 2. Players can still zoom in to get a visual ID and assess aspect at ranges where the hollow box is visible.
  2. Yes! How about 10/20/40/60/80/100/120/140 instead?
  3. I’d like the option to skip the CMWS page when using George from the CPG seat. The CMWS settings are already set up before I swapped to CPG seat from the pilots seat. The CMWS page just becomes an extraneous page to have to flip through. For players who wish to fly a single player mission exclusively from the CPG seat, they can keep the existing option to have the CMWS page, or use bindable hot keys for those options.
  4. When exiting F10 Map back to cockpit on a busy MP server (Operation Levant), the game experiences several long stutters about a second each, followed by a terminal freeze and CTD. dcs.log
  5. Using OpenXR and Virtual Desktop dcs.log
  6. Suggestion: set the dot size based on degrees or mils, instead of a fixed number of pixels. For regular screens, you can calculate based on the user FOV divided by the screen resolution. For VR displays, you have the each headset’s rendering FOV and display resolution.
  7. The NTTR map uses West for Longitude.
  8. In the mission editor, placing a "SAM SA-10 "Grumble" TEL-D" actually puts in a 'S-300PS 5P85C', and vice-versa. The "SAM SA-10 "Grumble" TEL-C" places a 'S-300PS 5P85D'
  9. To add, a CASE I recovery doesn’t start at the break. You won’t be able to safely make a Marshall stack over the carrier at night with multiple flights lights off and radio silent.
  10. Bug: the Course Line on the EHSD is always rendered in the default yellow-green color, even if the other elements of the EHSD are in a different color via the MAPM -> COLOR option.
  11. Depends on the level of alert. For the highest state of readiness you might have a couple jets idling at the departure end of the runway ready to go.
  12. Against a superior pilot in a superior plane? You’re gonna lose for sure. But not for the reason you think. You can’t go into a fight thinking you’re the worse pilot in a worse plane. You have to believe in yourself and your airframe first!
  13. It’s possible to have a sophisticated model without physically stimulating each electromagnetic wave. It’s all about how many input factors you’re considering. For your sonar example - imagine a submarine game where the sonar model doesn’t take into account surface ducting or the effect of the thermocline.
  14. I think you mean MRM? As in MRM / DGFT switch? No difference between MRM mode and AA master mode. The main advantage is you can be in AG mode, and with one flick of a switch, go to either DGFT or MRM mode, and then flick back to AG mode.
×
×
  • Create New...