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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. My flaps still are bound to an axis and the latest patches didn't change anything.
  2. This is actually all AI AIM-54s against human F-14s. On other aircraft you would get a launch warning but not an RWR active missile warning. Overall pretty strange imo since the missiles don't loft either.
  3. Are you starting your engines? He automatically starts the plane up when you start the engines.
  4. There isn’t any midcourse updates which results in rather poor ballistics depending on launch angles and there isn’t any need for you to point your radar at the target after shooting.
  5. PH ACT is kinda similar to the ACM cover but not at the same time. The way with how they implemented it and how DCS works, it goes active after a certain amount of time and goes for the enemy that you fired at. To fire the missile, you can do it in either STT or TWS launch priority.
  6. Hmm. If a bunch of former F-14 RIO's can attest to the existence or usage of a switch that manually sends an active signal to a Phoenix, I (not HB) think that it could get implemented if they get enough info on it.
  7. I think you’re talking about the MSL Options switch that has a PH ACT setting. PH ACT is a prelaunch setting and there isn’t a switch in the back that manually sends an active signal as far as I know.
  8. I'm not 100% knowledgeable on this kinda stuff with the new patch but I know that VoiceAttack now breaks IC. Do you have VoiceAttack installed?
  9. By the way, for anyone that is stumbling across this thread later on when the target aspect thing does work, here's an explanation by Naquaii about how to use the data readout:
  10. I love that you guys were able to get the necessary info on the software tapes with the double line TID but how does one read the target aspect with the info? I understand that the "RT" and "LT" are the data readouts for the aspect but what does the number next to it mean?
  11. Here is some footage of me getting a blinking TTI active indication on an X'd target and then it getting splashed: https://streamable.com/ylzxa4 The missile would go active if the target is roughly around the predicted area but I think the problem you are having could very well be desync or server based. Usually X'd targets never go active anyway and even if they do, the missile is probably out of energy due to inefficient flight paths which mean that you won't get a kill. I'm just saying it's possible and it's not just some magic thing that you only hear about in story tales. -- After rereading the entire thread, I think your position is that the missile should always go active at 8-26 TTI (depending on target size switch position) but from my understanding, the missile goes active off of distance instead of TTI so if there is no target within such distance, the missile doesn't go active. Since X'd targets are generally never close to where the actual target is, the missile never goes to the correct spot to go active.
  12. How many sweeps does the radar make over the area where the target was supposed to be until the target becomes X'd out in TWS modes? Or, more simply, how long does radar contact need to be lost with a target before the AWG-9 considered it lost?
  13. In the promotional film, Phoenixes are fired at 3:24, 3:34, 3:39, and 5:01. A Sparrow is launched at 4:49 and 8:35. A missile that probably (and probably wrong assessment by me) is an AIM-9 is launched at 8:47. Those should be all the missile time stamps. -- Watching this AIM-54C promotional video shows that the 54's motor lights pretty early after being released from the pylon. There is even slowed down footage. Phoenixes are launched at 0:08, 1:06, 1:34, 1:55 (glove pylon launch), 2:02, and 2:17.
  14. It goes active when there is something is in the expected vicinity of the track hold target iirc. Track hold targets are generally never accurate anyway and I’ve had X’d out targets go active when they only get X’d out just before active.
  15. I've had this happen before when rearming as a RIO. I think it's actual fuel since it decreased at the same rate but we never got down low enough of fuel where we could separate between the potentially fake fuel and real fuel.
  16. I think it's simply a texturing error on HB's part. Probably will be fixed with the EGT for the F-14B gets added in October.
  17. When it flashes, its active even if you get an X. The missile can go active on a track hold target that has been X'd out if the missile sees something.
  18. I just think this is merely a variation caused by manufacturing the canopy itself and not an intended feature like the Malcolm Hood on P-51s.
  19. The TCS was still retained in the F-14D. It had a dual chin bulge with a TCS and the IRST.
  20. Still broken as of September 4th. Would like to make a skin but I can't make a skin easily if I don't have access to the paint kit.
  21. In 2009 there was a testing firing of an AIM-120 with the host aircraft having it's radar in standby while a wingman guided the missile using the MIDS system. I wonder if DCS can currently support this feature and if we could see it implemented in the future. Source Archived Link to Article from Eurofighter.com
  22. It doesn't accurately reflect the improvements but in terms of DCS, there is a difference but imo it obviously isn't representative of how I think the missile performed irl compared to the earlier models.
  23. Not exactly the same but the difference is super small in the code. The ccm is a slightly better value on the C than on the A.
  24. The APG-71 would also mean that the notch filter/gate would be a lot smaller and that means a lot less work as a RIO to hold locks. The PTID probably allows for a slightly better interface for RIOs to interact with and maybe allows for better SA (on top of Link 16). Those MFDs in the front and back allow for more info at the same time too.
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