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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. Oh I was looking at the wrong graphs. Thats my fault.
  2. I couldn't find anything within the whitepaper that states what variant of the missile was used to test out the Mach numbers.
  3. What will the new guidance do and other future improvements that will benefit the 54 from its current state? It will only get rid of the sharp turns that drains its speed right? New guidance features? I’m under the impression that with the new drag profile, the 54 should be performing pretty accurately at least kinetically both in low and high altitude. Is this a correct assumption? I’m just trying to understand if all these updates are making the 54 perform as accurately as possible, especially since this is one of the biggest AIM-54 changes to the missile’s performance since I started playing the 54 and I’ve never seen the 54 perform so “poorly” at low altitude PAL ranges.
  4. That might be true too. I'll copy and paste the motor values for the more powerful Mk47 on the 54A and see how it goes since the 54C is lofting even higher than that one. Edit: It still lofts to 101k with these motor values. Edit 2: My parameters are launching a 54 while straight and level at an altitude of around 40k going Mach 1 at a target doing the same thing. AIM-54Cs seem to loft at least 7-10k higher than their A counterparts (both variants).
  5. The AIM-54C's motor values still doesn't match the values stated within the AIM-54 whitepaper. Is this correct? It has the weakest motor of all the AIM-54 variants while also being the newest. Edit: Is the AIM-54C supposed to loft so high compared to the other variants?
  6. What would be the NEZ for a AIM-54A-Mk60 fired at ~Mach 1 at 15k ft at a non-maneuvering target that is also travelling Mach 1 away from you that is co-altitude? Prior to this patch you could fire Mk60 and you would be able to kill said target at around 15nms but with these new Cx values in this patch, they lose all their speed after the motor is expended and the missile falls short 5 or so miles out. Below 20k, the speed drains away from the AIM-54 super quickly after the motor burns out. The beneficial thing I've seen from this patch in terms of the 54's Pk is that the loft profile is better since it goes a lot higher up now.
  7. What were changed during this patch specifically? Rocket motor performance? Drag profiles?
  8. If the old API is still present, those 54s will still drain all their speed with those harsh turns. But I haven’t tested them out for myself though but I’ve seen videos how their low altitude performance is significantly poorer. Edit:
  9. Here’s my list of possible names: Spook Joker Stick
  10. I think the Forrestal we have ingame already fits the bill pretty well for the naval variants of the F-4.
  11. I know we’re starting off the F-4 family with the F-4E (with Agile Eagle) but what other variants/modifications you guys want and think we will receive? I personally want a F-4EJ Kai and maybe an F-4E AUP. Edit with more info on what F-4E we’re getting:
  12. I think if you hover over the knobs in the RIOpit, they will say that they’re non functional.
  13. They could probably do the E and F first with other Air Force variants especially since they are now partnered with TrueGrit who has someone that, iirc, flew a F-4F.
  14. From one of HB's dev updates about the F-14A: "In order to reduce pressure distortions at the compressor face,[the mid compression bypass] system ports air from the low pressure compressor into the fan bypass duct. This increases the quality of the air downstream and greatly reduces the chance of a compressor stall. However, it comes at a cost of about 3000 lbf (13344 N) of thrust per engine when active. It is activated in several scenarios where you likely need thrust the most; Zone 5 AB while the gear handle is down (takeoffs, wave-offs, and bolters), High AOA flight, and when large rudder commands are being applied. It also activates during gun firing and aerial refueling operations to reduce the chance of stall from ingesting gun gas or jet wash." It basically gives more thrust under certain conditions. I don't think it's currently modelled in the cockpit as a pullable circuit breaker and is only usable as a keybind.
  15. Only F-14A specific keybinding you might need is the mid compression bypass switch. Might or might not be helpful if you're flying a TF-30 equipped F-14.
  16. Loaded with a simple and ordinary loadout.
  17. What new AIM-54 changes do we have in store for us if you don't mind me asking?
  18. I would like to make a skin on the Flanker series of aircraft that requires putting an emblem on the spine/top of the aircraft that stretches out to the wings but I am finding it pretty difficult to line up the textures in order to make it look like 1 decal. Is there a simpler way to do this than cutting out the textures from the various files and trying to line them up?
  19. Is this the reason why the AIM-54A-Mk47 has better motor performance in comparison to the AIM-54C-Mk47 in game currently even though the whitepaper states that it should be weaker? I personally hope that these workarounds are temporary and will be lifted once the new 3rd party API comes out and permits the AIM-54 to actually not bleed all its speed.
  20. Pretty incredible if it is possible for Heatblur to get in contact with this guy to possibly (if unclassified and not illegal) get info on MFD pages and the HUD modes.
  21. Wish we got some videos like that Mirage F1 Preview that Aerges made. Bunch of in-game cockpit footage, flicking switches, seeing instruments move, that sort of stuff. These stills (on top of the flying footage from the '2022 and Beyond' video) don't really much justice to what progress they appear to have made.
  22. F-15E flying over Tierra del Fuego
  23. I think this exists already on the JF's radar or at least did a couple months back. I noticed a sorta memory or extrapolation when someone was attempting to notch the radar but was able to notch the radar only for a second then be reacquired. It's around 4-8 seconds I think?
  24. This is due to limitations within DCS. The engine and API cannot do something as complicated as the missile falling back to the AWG-9 if it doesn't see anything.
  25. I think this was posted here but got deleted. Here's an image of the SE in A2A mode with 2 AIM-120Bs while tracking a target with the radar.
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