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GimmeYourShoes

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Everything posted by GimmeYourShoes

  1. I first reported this in August '24. The fencers make their first bombing pass and then never return because they circle the area with MANPADS until they are destroyed. Please fix
  2. Is this getting fixed, or is this just the way it is now?
  3. yup me too at 4k / 1.25
  4. @gdl55 please link the post when mentioning it
  5. Mission 10 is the same problem. The Su-34s make 1 attack run and then circle endlessly. Please see attached Tacview Tacview-20240811-062032-DCS-Pandemic_BS3_10.zip.acmi
  6. I've moved these to the right forum post in 'DLC Campaigns'
  7. - The in-mission waypoints are different than the briefing. Waypoint 2 in the briefing is 3 in the Ka50 computer. - At the end when you approach the base you radio something like... Player - Inbound Skala Skala - 50, land after 61 Player - Landing after 61, 50 Except 61, the Hinds, never land. They circle the base endlessly. You need to land anyway and shut off the Shark and then it's mission over. Please see the attached Tacview for behavior. Tacview-20240805-191856-DCS-Pandemic_BS3_3.zip.acmi
  8. Mission 7 the Su-24s make one bombing run and then fly in circles over enemy MANPADS until getting shot down. Please see the attached Tacviews of this behavior. Tacview-20240809-164307-DCS-Pandemic_BS3_7.zip.acmi Tacview-20240809-183113-DCS-Pandemic_BS3_7.zip.acmi
  9. Mission 7 the Su-24s make one bombing run and then fly in circles over enemy MANPADS until getting shot down. Please see the attached Tacviews of this behavior Tacview-20240809-164307-DCS-Pandemic_BS3_7.zip.acmi Tacview-20240809-183113-DCS-Pandemic_BS3_7.zip.acmi
  10. Mission 3 - The in-mission waypoints are different than the briefing. Waypoint 2 in the briefing is 3 in the Ka50 computer. - At the end when you approach the base you radio something like... Player - Inbound Skala Skala - 50, land after 61 Player - Landing after 61, 50 Except 61, the Hinds, never land. They circle the base endlessly. You need to land anyway and shut off the Shark and then it's mission over. Please see the attached tacview for behavior. Tacview-20240805-191856-DCS-Pandemic_BS3_3.zip.acmi
  11. I'm sorry, but IMHO, the included campaigns for a module, no matter how old, shouldn't be allowed to rot like this. There are no less than four user-made campaigns that 'fix' these issues. https://www.digitalcombatsimulator.com/en/files/3335924/ https://www.digitalcombatsimulator.com/en/files/3329242/ https://www.digitalcombatsimulator.com/en/files/3328007/ https://www.digitalcombatsimulator.com/en/files/3308753/ It is awesome that these individuals do this work, and it speaks volumes for the low-key persistent demand for these campaigns. At the same time it also exacerbates the situation as these users don't keep up with their campaigns either. The lack of recommendations or ratings in the user files doesn't help either. Thus, ED should just fix and update the original version of the campaign for the Black Shark 2 and 3, aka the one they include with the module they sell.
  12. Even More Problems with Deployment - Mission 11 'Dusk' Too many armored targets and/or wingmen won't attack my target correctly. When told to attack my target, your AI wingman ignores the order. Compounding that, the planes' inability to reliably deal with the SAM threat and missing their bombing runs by kilometers leaves too many targets remaining. 12 ATGMs aren't enough when you're a one-man air force and have to take out the SAMs/AA as well. The scenario is realistically unwinnable with the current AI behavior; please see the attached tacviews Tacview-20240804-061801-DCS-Deployment11.zip.acmi Tacview-20240803-214023-DCS-Deployment11.zip.acmi
  13. More Problems with Deployment - Mission 10 APC and troops under the FARP make winning the mission impossible.
  14. Mission 5—Night Hunt: The illumination flares from the Su-34 don't illuminate during the attack on the house. Dialogue and instructions regarding the escaping car are unclear. Mission 6 - Narzan Valley - The Hinds don't prosecute their attack on the Narzan Valley compound after you destroy the AA/Manpad threat, making success almost impossible. I've included many Tacviews of this behavior. Tacview-20240729-214430-DCS-Deployment06.zip.acmi Tacview-20240729-212644-DCS-Deployment06.zip.acmi Tacview-20240729-204010-DCS-Deployment06.zip.acmi Tacview-20240729-200011-DCS-Deployment06.zip.acmi Tacview-20240729-192613-DCS-Deployment06.zip.acmi
  15. GimmeYourShoes - F-5E FC Campaign
  16. Adding 'Success criteria' & 'Design notes' to these briefings would add a lot
  17. Mission Description has you in the wrong plane, the T. "Lead an SU-25T 2-ship flight to attack the enemy reserve" The Flight and Target are also missing or poorly identified on the map as SU-25T. Are H1000 and H+0.30 supposed to mean something because they're not in the brief? This campaign could be top-notch and an easy recommend if these small issues were fixed and some clarity injected into the briefings.
  18. The map and the briefing have you attacking the tanks northwest of the SA-11 site based on that you're called out as the 0630-0730hrs attack. When the actual objective is to destroy the SAM, AA gun, and friends that the 0615-0700 Su-25 flight is attacking. Also, the listed start time of the mission makes no sense; all that needs to be fixed here is the objective for your flight.
  19. this is happening to me as well, I edited a Pretense Mission and added a single Hind, crashes 75% of the time when I try to jump in. Every other added chopper works just fine.
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