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Jel

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Everything posted by Jel

  1. So put a trigger to manually show the gates on waypoints for a certain unit. Working fine so far, as soon as i activate them, they show up. Now i wonder: How do i remove them again ? I tried with "show gates" Flag:0, thinking that would do it since Flag 1 activates them, but it doesn´t. What am i missing ?
  2. Still getting this issue frequently, workaround as mentioned above seems to work. So: No.
  3. Seems to be like a small bump on the taxiway produces immense ammount of "G-Force" on the frame. Today i taxied down Alpha at Incirlik, close to the runway threshold i stopped and just as i was about to continue taxi, the pilot suddenly blacked out - like i was pulling 10-12g. Let us know if you need anything to help you reproducing this issue.
  4. Ah i should´ve put up the sarcasm sign first. Thanks for the video but i already know how to - was just trying to avoid having to cover Caucasus with TCN Beacons and use the existing NDBs instead.
  5. Ah of course. And if my dad had wheels he would be a motorcycle.
  6. Hopefully There´s no substitute for ADF Navigation without it - or is it ? VORs are not present everywhere, not to speak about Tacan. That leaves me using map and stopwatch, just like in the old days
  7. seems to work ok as workaround. Still a weird bug
  8. I might add: IF you use the canopy severance, the canopy is still visible from the inside although it is shattered in external view. Kind of an incomplete thing i guess.
  9. Same here, i bound the brakes to my rudder axis and when pressed they do move in the cockpit as they should - but sometimes have zero effect. Happened when taxi (around 7 - 8 kts). I had to use the pbrake to stop the bird, continued taxi and the brakes suddenly worked again.
  10. Gz i can´t tell you how much i LOVE the icing and fogging feature. A job well done indeed.
  11. First up i´m familiar with foggy canopy and it´s quite awesome the MB simulates that behaviour ! Yet, I noticed that when you open the canopy, it stays foggy until you hit the dem. switch. Seems not how a canopy window behaves when it gets a breeze
  12. Wow and i thought "wtf?" just now until i read this thread. Happens every now and then (Sochi Airfield) and is probably one of the most annoying things a bug can do to you Any updates on the progress ?
  13. Right MouseClick usually sets a switch forward while leftclick sets it back. So far in the MB working, except the NavLights Bright - OFF - Dim Switch, the AntiIce + Pitot Heat, the Taxi/Ldg Light Switch, Gunsight Power and Fuzing Selector...
  14. Seems the inside of the canopy is missing textures ? Frame is completely black, also the safety pin when placed - black. Tried several maps, liveries and lighting conditions so far, the same. null
  15. Just tried mapping the idle/cutoff to my warthog throttle and realized, there´s no way to set this up atm with the usual mechanism. Instead we got a Toggle button but no actual 0-1 switch function like one is used to from all the other birds. Same with the Flaps, can´t really find a setting for a 3 way switch to operate. Any way this will be implemented in the future so that we can utilize our throttles / switches the right way ?
  16. Jel

    Waffen Auslöser

    Das sind oft Posts die im englischen Bereich gepostet wurden - dort wohl im M2000 Thread - und verschoben wurden weil deutsch
  17. Specs ? Syrien Karte läuft erfahrungsgemäß ab 16 GB RAM einigermaßen (ohne großartig viel Entities auf der Karte), ab 32 GB und mehr wirds relativ gut.
  18. Jel

    DCS - Steam

    Dass jedes Spiel bei Steam in die Bibliothek genommen werden kann und damit auch das Steam Overlay nebst Freundesliste verfügbar ist, ist auch bekannt ? Punkt Zahlungsinfo kann ich nachvollziehen.
  19. Jel

    DCS - Steam

    Aus Neugier: Weshalb würde man die STEAM Version nutzen wollen ? Bietet Null Vorteil ggü der Standalone.
  20. As far as i tested, the Viper does not release the bomb when you got your ASL outside your Vector (outside that tiny circle seems enough already). I was able to reproduce this several times. As soon as i did my approaches more precise, having ASL perfectly aligned, the GBU dropped like a charm.
  21. Der Klassiker: https://www.dropbox.com/sh/81xambr7fxu9gc1/AADffAFwiNbsBaHvCdzWmneTa?dl=0
  22. It is intended behavior, you can see the same effect on the A10C also for example. I really whish they did this to all modules, however i also have to agree that with "easy comms" this shouldn´t be a thing. It´s a cheat mode anyway, along with invulnerability or infinite fuel, for people that decided to make things easier, so why bother ?
  23. You have to set your SPU-9 intercom system to "GRND" (left side panel) in order to talk to ground crew. Having done so, you can use the rearm/refuel window again - ground will answer you. This is quite common for some modules having realistic intercom sets. Alternatively you can just open the canopy/cockpit door, although using the correct intercom set position is closer to how it actually works, especially on a rather loud helo
  24. So after updating, none of the Hornets can be fitted with Amraam C models - according to the loadout screen i only get Type B for stations 7,8 and 2,3. - although the models shown on the rails are 120C, no matter what i select here. Stations 4 and 6 are fine tho, both B and C working. Attached a screenshot (german version but you should see what i mean).
  25. Ich beziehe mich auf diesen Post hier: EDIT: Ich hoffe, ich habe es ander richtigen Stelle korrigiert. Ich musste Wahrscheinlichkeit abkürzen, sonst passt es nicht.
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