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Everything posted by Jel
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So put a trigger to manually show the gates on waypoints for a certain unit. Working fine so far, as soon as i activate them, they show up. Now i wonder: How do i remove them again ? I tried with "show gates" Flag:0, thinking that would do it since Flag 1 activates them, but it doesn´t. What am i missing ?
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Seems to be like a small bump on the taxiway produces immense ammount of "G-Force" on the frame. Today i taxied down Alpha at Incirlik, close to the runway threshold i stopped and just as i was about to continue taxi, the pilot suddenly blacked out - like i was pulling 10-12g. Let us know if you need anything to help you reproducing this issue.
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RNAV totally showing wrong direction, distance correct
Jel replied to gulredrel's topic in Bugs and Problems
Ah i should´ve put up the sarcasm sign first. Thanks for the video but i already know how to - was just trying to avoid having to cover Caucasus with TCN Beacons and use the existing NDBs instead. -
RNAV totally showing wrong direction, distance correct
Jel replied to gulredrel's topic in Bugs and Problems
Ah of course. And if my dad had wheels he would be a motorcycle. -
RNAV totally showing wrong direction, distance correct
Jel replied to gulredrel's topic in Bugs and Problems
Hopefully There´s no substitute for ADF Navigation without it - or is it ? VORs are not present everywhere, not to speak about Tacan. That leaves me using map and stopwatch, just like in the old days -
I might add: IF you use the canopy severance, the canopy is still visible from the inside although it is shattered in external view. Kind of an incomplete thing i guess.
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Same here, i bound the brakes to my rudder axis and when pressed they do move in the cockpit as they should - but sometimes have zero effect. Happened when taxi (around 7 - 8 kts). I had to use the pbrake to stop the bird, continued taxi and the brakes suddenly worked again.
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Gz i can´t tell you how much i LOVE the icing and fogging feature. A job well done indeed.
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First up i´m familiar with foggy canopy and it´s quite awesome the MB simulates that behaviour ! Yet, I noticed that when you open the canopy, it stays foggy until you hit the dem. switch. Seems not how a canopy window behaves when it gets a breeze
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Wow and i thought "wtf?" just now until i read this thread. Happens every now and then (Sochi Airfield) and is probably one of the most annoying things a bug can do to you Any updates on the progress ?
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Right MouseClick usually sets a switch forward while leftclick sets it back. So far in the MB working, except the NavLights Bright - OFF - Dim Switch, the AntiIce + Pitot Heat, the Taxi/Ldg Light Switch, Gunsight Power and Fuzing Selector...
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Seems the inside of the canopy is missing textures ? Frame is completely black, also the safety pin when placed - black. Tried several maps, liveries and lighting conditions so far, the same. null
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Just tried mapping the idle/cutoff to my warthog throttle and realized, there´s no way to set this up atm with the usual mechanism. Instead we got a Toggle button but no actual 0-1 switch function like one is used to from all the other birds. Same with the Flaps, can´t really find a setting for a 3 way switch to operate. Any way this will be implemented in the future so that we can utilize our throttles / switches the right way ?
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Das sind oft Posts die im englischen Bereich gepostet wurden - dort wohl im M2000 Thread - und verschoben wurden weil deutsch
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Specs ? Syrien Karte läuft erfahrungsgemäß ab 16 GB RAM einigermaßen (ohne großartig viel Entities auf der Karte), ab 32 GB und mehr wirds relativ gut.
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Dass jedes Spiel bei Steam in die Bibliothek genommen werden kann und damit auch das Steam Overlay nebst Freundesliste verfügbar ist, ist auch bekannt ? Punkt Zahlungsinfo kann ich nachvollziehen.
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Aus Neugier: Weshalb würde man die STEAM Version nutzen wollen ? Bietet Null Vorteil ggü der Standalone.
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Der Klassiker: https://www.dropbox.com/sh/81xambr7fxu9gc1/AADffAFwiNbsBaHvCdzWmneTa?dl=0
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It is intended behavior, you can see the same effect on the A10C also for example. I really whish they did this to all modules, however i also have to agree that with "easy comms" this shouldn´t be a thing. It´s a cheat mode anyway, along with invulnerability or infinite fuel, for people that decided to make things easier, so why bother ?
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You have to set your SPU-9 intercom system to "GRND" (left side panel) in order to talk to ground crew. Having done so, you can use the rearm/refuel window again - ground will answer you. This is quite common for some modules having realistic intercom sets. Alternatively you can just open the canopy/cockpit door, although using the correct intercom set position is closer to how it actually works, especially on a rather loud helo
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reported A2A Loadout Issues in ME and Mission
Jel replied to RavenFrost's topic in Bugs and Problems
So after updating, none of the Hornets can be fitted with Amraam C models - according to the loadout screen i only get Type B for stations 7,8 and 2,3. - although the models shown on the rails are 120C, no matter what i select here. Stations 4 and 6 are fine tho, both B and C working. Attached a screenshot (german version but you should see what i mean). -
Ich beziehe mich auf diesen Post hier: EDIT: Ich hoffe, ich habe es ander richtigen Stelle korrigiert. Ich musste Wahrscheinlichkeit abkürzen, sonst passt es nicht.