Jump to content

Ivandrov

Members
  • Posts

    217
  • Joined

  • Last visited

Everything posted by Ivandrov

  1. That loadout works for me. A guess based on what you are describing and the setup of the mission that you provided, is that you are leaving the weapon selector knob in TV mode which inhibits all air-to-air munitions release. The trigger is used for the Maverick in this mode. When you air-start with a Maverick, the Weapon Selector starts in the TV mode so that the Gyros in the Mav are spun up and ready to go.
  2. Tried loading your mission but I don't have the WWII assets pack. Tried replicating your first loadout and was able to fire the gun, and missiles. Your 2nd picture does not load for me.
  3. Well, IRL pilots didn't like it much either for the same reason. The radar is not powerful enough to make the same kinds of images the F-15E is capable of.
  4. I've had more instances of noticeable damage to systems rather than complete destruction of the aircraft, personally. Definitely had my radar altimeter and radios shot out.
  5. This is the issue presented in the linked topic. There's no mention of any kind of nose angle in OP's original post. Also that was a reply to a flippant comment. As far as any updates to the A2G radar goes. They are likely very low priority as neither most players nor the real life pilots seemed to like to use it.
  6. The person who checks "correct as is" is usually the the ED team. I don't know what any of this in the 2nd post has to do with the GMT blocks, the image in your first post as blurry as it is certainly looks like big ass blocks to me.
  7. A bit long of a track, I can't see anything in particular you are doing wrong but I can't replicate it myself either. If I take control of your track after you are waving the mouse cursor around the display and try it myself, the bug doesn't happen.
  8. Air-to-ground radar is correct. It is a radar used in the air, and this mode is used to scan for and map ground returns.
  9. It's reliable enough if you get good with it. I've had success with it as long as the SAM sites aren't too crowded. Otherwise you may find some of the Shrikes wandering off to where they can't reach because they picked up the other site first. The only slight point of frustration for me is that there isn't a seeker head that will target a Fan Song without also targeting the Range Finder for the SA-2. So, it's a bit of a luck of the draw which one the missiles will pick up. But, in general, I like to plan to use all 4 missiles for one site, 2 and 2 for the SR and TR each. Knocking out either one is a success. I usually start to pitch up for loft just within 20 miles.
  10. The Manual states that you can use the WRCS to initiate the LABS timers rather than relying on the pilot to initiate with the bomb release button. There is a bit of confusion with the Target Find switch, as the manual states that it is overriden if the delivery mode knob in the front seat is set outside of Target Find and that it also works in Direct and LABS modes which seem to be contradictory statements. There also seems to be confusion with what exactly the WRCS is looking for to initiate the timers. As it states that Pull-up and Release Timers are still required for modes that use them. But also states to use release range. Now that could be referencing the release range field on the panel but could also be the release range field in the bombing calculator and that wouldn't make sense for modes using the Pull-up timer.
  11. Yeah, I basically just use paper and pencil and the F10 map, and hand calculate everything. The only thing that is really missing as far as in-game tools and data goes is fuel planning. You can either wing it using rough estimates or try and crunch through the 200 some pages of performance charts in the appendix of the IRL manual. (You don't need all of them, but it's a bit daunting at first.)
  12. For the first one, that sounds about right. But I remember trying to get him back to general search and it not working. He also does say in his voice line that he was "back to scanning again" which I assumed meant he was trying to do general search. He also acknowledges that the bandit is going down. The 2nd one he is still in wide mode though.
  13. I have two little clips that seems to show some undesirable behavior. This first one after the bandit is splashed and he loses the lock. He gets stuck in 5 mile range with the antenna pointed all the way down. Digital Combat Simulator 2025-08-19 14-47-56_edit.mp4 This next one coming out of boresight mode, he seems to have the cursor stuck all the way at the top right with no return and he's not changing the elevation at all. Digital Combat Simulator 2025-08-19 15-03-31.mp4
  14. It was less than that. Probably half a degree at the most. The track I have from Contention is very long, so I'll see if I can make a video or something.
  15. Yeah, I understand that. The problem is if you disable him you lose access to a bunch of the other pertinent radar controls without switching to the backseat. Which in a bunch of situations is not something you want to do, like if you're actively tracking a bandit visually. It's just a bit unwieldy at the moment. I can take a look through the tracks I have but it really did feel like he was barely moving the elevation angle. The DSCG picture was looking consistent from scan to scan for a while. Wasn't noticing the elevation marker moving.
  16. That may be the case that nutation is less desirable for the real WSO's but I really don't feel like Jester runs the Elevation enough to make up for it, and as far as the provided keybinds go, he fights you on the two we've mentioned so far, the antenna angle and gain. I at one point was basically holding the gain increase keybind so that he could track a target over water intermittently, while he tried to adjust it back down.
  17. Currently, I am a bit frustrated with Jester. He seems to default to the MAP mode in Search meaning that he's scanning without nutation. It seems almost impossible for him to find bandits with a couple thousand feet delta and I have found myself turning him off and taking over the controls for myself for A2A. He seems too conservative with the Gain too, especially over water. It would be nice if I could take over some of these functions and leave him to do the rest. As I cannot make use of the WSO radar boresight mode or change to narrow or the range setting without him.
  18. The plane ignores the quantity selector in weapon selection modes outside of rockets & dispensers and bombs. So, I don't see a way to stop it from going from left to right without not arming the stations you want it to not fire. Attempting to change to rockets and dispensers won't arm the Shrikes. Unless you go to A mode which fires all four of them as soon as you hit the pickle button.
  19. No, the LANTIRN does not communicate with the Tomcat's A/G modes. It barely interfaces with the rest of the Tomcat at all.
  20. Just give it a go again but making sure to cycle the fuel door if he says transfer complete and calling back in.
  21. Did you disconnect right before he calls transfer complete? I recall a bug where attempting to reconnect before cycling the fuel door causes the tanker to say transfer complete.
  22. From what I remember, attempting to turn on the APU gen before the APU reaches 100% stalls the APU start-up.
  23. If you are capable of remembering what each SAM radar is on the RWR, you can definitely put some time in to be able to recall what tone you are listening to. I would say, it's probably more important to just focus on the A2A radars first since they are only sorted as broad groups on the RWR. Ground radars are better sorted out and it's probably sufficient to just recognize which ones will tone change as it goes through its modes. You can also just have it open as you fly, and quiz yourself in the jet if you are comfortable doing so. Match the tones.
  24. I figured Jester would just be following IRL procedures like he does in the F-14. Appreciate the answer.
  25. I'm lazy and normally in other jets I just flick everything that I want on while waiting for things to happen like during the spool up of the engines for the fastest startup. Now, in this jet, systems are modeled to higher level of fidelity regarding damage and the tutorial warns while going over the IRL derived checklists that systems like the INS and the TACAN can be damaged if left active during the power switch over from external to internal, this will probably extend to having the generators on while the engine spools up for a cartridge start. My question is, Is this actually modeled or just part of the IRL procedures and checklists?
×
×
  • Create New...