Jump to content

Ivandrov

Members
  • Posts

    121
  • Joined

  • Last visited

Everything posted by Ivandrov

  1. The level of detail is in fact higher in the TV portion. The TV modes of these pods have always been my goto for actually identifying details beyond just hotspots. Vehicle type and even the specific vehicle. So this seems very useful in centering yourself on the surrounding hotspots and then have the center object be examined in the higher detail TV mode. Or you can look at it as focusing on the center while having more obvious spots on things moving into the outside frame or even moving within it that you are not necessarily focusing on.
  2. Track would be helpful. Possible you are in a 1 bar search pattern in close. Perhaps in a dogfight mode or something else. Just guessing. Check to make sure there are no keybind conflicts or startup issues.
  3. If you have something other than "logic" to describe how the Sniper should be operating than feel free to share. Otherwise, it's working as expected.
  4. XR mode is not just digital zoom. It is also an image processing technique as evidenced by the unique way it interacts with slewing of the pod and time it takes for the clearer picture to come in. Again, the level of digital zoom available is completely up to whoever programs the software in the pod or aircraft. It has nothing to do with the capabilities of the pods themselves. IRL, the 4x-9x range in the LITENING would be mostly useless as the pixelation would be terrible. Even the 4x in the Sniper also seems pretty useless from the one screenshot I have seen of it.
  5. It's just software zoom. The Sniper is more powerful as far as Analog optics, and it's XR mode. The digital zoom is just a number that's programmed into the pod and/or aircraft software with some max ceiling. If you really want to compare them properly, it would be with the LITENING at the same 1x level in its narrow mode.
  6. The LITENING has always not suffered from any image degradation from the digital zoom in-game. In reality, the 9x digital zoom would allow you to count the pixels almost on your hands. It's incredibly bad. I believe ED still plans to downgrade the LITENING on the -16 to the LANTIRN and this visual fidelity will disappear.
  7. Some people are, as seen above. Anyway, I took it for a spin. Was able to identify vehicle types well before getting into Maverick range using the TV Narrow XR mode. So, as far as in-game utility goes, seems fine to me. Will be taking it instead of the LITENING if I'm flying the -16 from now on.
  8. I don't get it, there was a bunch of talk about how the LITENING has had unrealistically clear overall image but especially the digital zoom for years. The new ATP implements the digital zoom realistically, and people are upset that it isn't as good as the LITENING?
  9. Yes, that is exactly what the 2nd part of my reply says. Mods not functioning correctly is just a standard reply, as it is usually correct. There is also the added potential caveat as mentioned before that since the Longbow Radar attempts to classify targets rather than display raw returns that the small Shahed drones is pushing the expected use case of the radar.
  10. PAL: Usually, my first choice. Most versatile general use acquisition mode. As it has, the largest search area and range of 15nm. Has some downsides including sometimes fighting with exactly what you are locking onto and also can take some time in waiting for the radar cone to actually reach the target depending on the exact situation and where it starts in its pattern. VSL LO or HI: All about either turn fights or sometimes can be used in a pinch if you know that the bandit is somewhere above your HUD area visually. PLM: Simple point and lock. Useful in discriminating exactly what target you want to lock but with more limited range. Take some time to practice using them all. They will all have their strengths that become obvious to you in certain situations. Edit: I didn't even realize. Necro post.
  11. Well, the standard reply is that it being a mod is likely an issue. I would also hazard a guess on the backend the Longbow Radar does not pick up things classed as munitions by the code.
  12. Yes, you can absolutely carry Paveways without a pod and have them buddy lased or use them as dumb bombs.
  13. So, yeah. That's kind of what I said. The thing is that for the AWG-9, all of the Pulse Doppler modes are HPRF only. It makes me skeptical that moving ground vehicles is the main reason for such a large MLC filter if you're saying that is not as much of an issue for HPRF modes. As a reminder the filter encompasses a region of +-133 knots. Which is far more than you can reasonably expect ground vehicles in a combat zone to be moving.
  14. Niche stick that at least started to fall in sales. Like typical market stuff. No reason to believe it would not be compatible with the FFB base. The Virpil sticks all use the same connector to connect to their current bases.
  15. Yeah, it is not accurate at all. Probably due to the unique drop profile of the Durandal. You would have to workaround it, designate anywhere from near the middle to the end of the runway for best effect and forget about hitting your interval.
  16. Works for me using your settings. Whenever you can get that track posted that would be helpful.
  17. The manual states that it is not possible for targets with no doppler shift to become contacts in the Pulse Doppler modes. That and it being described as a hardware limitation implies that it is a drawback of the technique itself, possibly in combination with the radar components.
  18. If you are having to "work around it" sounds like it is affected too.
  19. Don't see why it would be, the practical difference is processing technique.
  20. Not likely, it affects all modules with external tanks that I am aware of in DCS.
  21. I was agreeing with you. The useful aspect I was referring to was the combat formation, where you won't have the other members show up on your TID. In combat, it happens often enough. I will notice the AGC trace pick them up with no contacts forming.
  22. It's not the reason for it, no. It's a useful aspect of it.
  23. To supplement, here's a screenshot of what your TID looks like without the MLC filter. Lots of garbage on the TID from the ground clutter. There is doppler shift happening from these ground objects, but since we know ground objects generally don't move that fast towards or away from around your own airspeed unlike aircraft, the MLC filters these contacts for you to clean things up, with some drawbacks as mentioned. A good RIO can use the MLC filter off even over ground and just tell you to ignore the TID while they find what they are looking for on the DDD. Also, to clarify, "Doppler Shift" refers to the shift in frequency of the radar wave depending on relative closure of the object making the return. Targets moving towards you effectively causes the radar wave to bunch up, increasing the frequency. Targets moving away lengthen the radar wave decreasing frequency. "Zero Doppler Shift" also means zero closure. I.E. you are following a plane that has the same airspeed as you do. Zero doppler filter is actually pretty useful as well, if you are flying in a loose combat formation with friendlies, they won't be added as tracks and added to the TWS firing order on accident.
  24. We've had three different books mentioned as the original source for these diagrams, which one is it?
  25. Eh, I find this to be kind of confusing. What's with the numbered -21 flying through the search areas? The way it's labeled makes it seem like bars are your azimuth. TWS is shown as if it doesn't have a +-40 mode, which it does. STT is shown only in its pulse mode and as a search mode with an azimuth which is not correct. I don't really know what the VSL graphic is supposed to be showing. It doesn't really explain how it works at all. You are also missing PAL and Supersearch.
×
×
  • Create New...