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cha5er

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Everything posted by cha5er

  1. is this a thing? or am i wrong on my side?
  2. sooo tested it with and without dlss balanced... and result is, the X`s are always under the target, even at first scan... i could swear this was without dlss not the case... dcs.log track with dlss.trk track without dlss.trk
  3. uff thx for the reminder... seems that i need to check this... but somehow strange, that i notice this only since i use dlss
  4. not my screenshot, i`m not at home... but instead ive made this as an example i see the x under the target instead ontop as it is without dlss will add more as requested later...
  5. by screen capture, what you mean precisely? a screenshot?
  6. i need to use DLSS in VR to get high stable FPS @every map in VR multiplayer enviroments so now, with DLSS (using performance as i remember) the shotmarker are rendered underneath the scanned FCR targets instead of ontop... is this somehow fixable?
  7. yes i know its a problem that includes sureley a hughe amount of unknown variables... i`ll just post it, to find out, if other players experience similar behaviours... said incident i was sitting IN the apache... other players around me had the issue... i`ll have a look, what further information i can gather
  8. i`ve done it myself, and yes, if you not immediatly react, you loosing control... i`ve done it multiple times with success, and some ending with death... it was definetly possible, but the trys are a while ago... i`ll try it again next time i fly...
  9. we observed recently, that the apache causes significant performance impacts on other players, as soon as an apache is in their near view, they got lower frames, even if they have a 4090 apache just armed with laser hellfires and no fcr attached... observed from players who sit in an OH58D issues spottet so far on syria and nevada
  10. wdo you have curves on your axis? since i have 15 expo on x and y it feels really decent
  11. hmm now it works properly for me, don't know why, seems like it has fixed it by its self
  12. yes, thats exactly the behavior, u need always to press center to move from one end to the other, otherwise the button does not react always had to press srm - mrm and srm - gun
  13. have ever deleted fxo and metashaders and repaired? may worth a try
  14. yes on category Hotas, you find every button from the f15 hotas to bind.... including castleswitch
  15. it seems to be some sort of a bug... there are explicit buttons for each position... but the button is just not reacting if you command a jump from backward (gun?) to the front (amraam?) position, you have to press center and then forward to change it, and vice versa
  16. nevermind, problem was completely on my side... had to trick my brain to focus on something that is further away than the cockpit itself problem solved
  17. does no one else have this issue? i use since yesterday a reverb G2, and i have the same issue... target select window from george is still not matching both eyes
  18. hi there i use a vive cosmos elite, and since one or two updates i`ve get a double image of the AI interfaces from jester (lantrin pod head slew) goerge target assignment list and petrovic target assignment list. means i have two separate images for each eye, who not match each other to one image. does noone have the same issues in VR?
  19. ah ok... sad would love to see the F14D... i would even pay an additional 20-30 bucks for it
  20. did you mean this one? googlesearch: Natops F14D first hit... https://info.publicintelligence.net/F14AAD-1.pdf
  21. you will be asked for a track file, add it as soon as possible greetings
  22. hi nineline, i`ve now a simple trackfile added.. hope it helps
  23. Petrovic is able to see flying helicopters, but if you set them as target, he locks steady to the point as they were, at the lock moment, he does not track them. clear, shturm`s are air2ground, but AI Helis like Mi28 shoot me down with shturms as well... so i thought this should possibly work as well petrovic does not track moving helis.trk
  24. I was unable to drob bombs in a cold start hind (predefined loudout) they simply do not release, not even a autostart works. (i checked every switch back to back with photos in pilot and operator seat) back to Misson Editor and set the same Heli to ground hot start, and then they release just fine Hind cold bomb.trk Hind hot bomb.trk Hind cold dispenser.trk Hind hot dispenser.trk
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