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Everything posted by cha5er
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investigating FCR target shotmarkers with DLSS in VR
cha5er replied to cha5er's topic in Bugs and Problems
is this a thing? or am i wrong on my side? -
investigating FCR target shotmarkers with DLSS in VR
cha5er replied to cha5er's topic in Bugs and Problems
sooo tested it with and without dlss balanced... and result is, the X`s are always under the target, even at first scan... i could swear this was without dlss not the case... dcs.log track with dlss.trk track without dlss.trk -
investigating FCR target shotmarkers with DLSS in VR
cha5er replied to cha5er's topic in Bugs and Problems
uff thx for the reminder... seems that i need to check this... but somehow strange, that i notice this only since i use dlss -
investigating FCR target shotmarkers with DLSS in VR
cha5er replied to cha5er's topic in Bugs and Problems
not my screenshot, i`m not at home... but instead ive made this as an example i see the x under the target instead ontop as it is without dlss will add more as requested later... -
investigating FCR target shotmarkers with DLSS in VR
cha5er replied to cha5er's topic in Bugs and Problems
by screen capture, what you mean precisely? a screenshot? -
i need to use DLSS in VR to get high stable FPS @every map in VR multiplayer enviroments so now, with DLSS (using performance as i remember) the shotmarker are rendered underneath the scanned FCR targets instead of ontop... is this somehow fixable?
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investigating AH64 causing performance issues for other players
cha5er replied to cha5er's topic in Bugs and Problems
yes i know its a problem that includes sureley a hughe amount of unknown variables... i`ll just post it, to find out, if other players experience similar behaviours... said incident i was sitting IN the apache... other players around me had the issue... i`ll have a look, what further information i can gather -
i`ve done it myself, and yes, if you not immediatly react, you loosing control... i`ve done it multiple times with success, and some ending with death... it was definetly possible, but the trys are a while ago... i`ll try it again next time i fly...
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we observed recently, that the apache causes significant performance impacts on other players, as soon as an apache is in their near view, they got lower frames, even if they have a 4090 apache just armed with laser hellfires and no fcr attached... observed from players who sit in an OH58D issues spottet so far on syria and nevada
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Extreme PIO while Aerial Refueling in MP server only
cha5er replied to Jself's topic in Bugs and Problems
wdo you have curves on your axis? since i have 15 expo on x and y it feels really decent -
Weapon select doesnt let you switch directly between gun and MRM
cha5er replied to RED's topic in Bugs and Problems
hmm now it works properly for me, don't know why, seems like it has fixed it by its self -
Weapon select doesnt let you switch directly between gun and MRM
cha5er replied to RED's topic in Bugs and Problems
yes, thats exactly the behavior, u need always to press center to move from one end to the other, otherwise the button does not react always had to press srm - mrm and srm - gun -
have ever deleted fxo and metashaders and repaired? may worth a try
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yes on category Hotas, you find every button from the f15 hotas to bind.... including castleswitch
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Weapon select doesnt let you switch directly between gun and MRM
cha5er replied to RED's topic in Bugs and Problems
it seems to be some sort of a bug... there are explicit buttons for each position... but the button is just not reacting if you command a jump from backward (gun?) to the front (amraam?) position, you have to press center and then forward to change it, and vice versa -
hi there i use a vive cosmos elite, and since one or two updates i`ve get a double image of the AI interfaces from jester (lantrin pod head slew) goerge target assignment list and petrovic target assignment list. means i have two separate images for each eye, who not match each other to one image. does noone have the same issues in VR?
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Hate to wake up a dead subject but F14" "
cha5er replied to Gentoo87's topic in Heatblur Simulations
ah ok... sad would love to see the F14D... i would even pay an additional 20-30 bucks for it -
Hate to wake up a dead subject but F14" "
cha5er replied to Gentoo87's topic in Heatblur Simulations
did you mean this one? googlesearch: Natops F14D first hit... https://info.publicintelligence.net/F14AAD-1.pdf -
you will be asked for a track file, add it as soon as possible greetings
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reported Petrovic does not track helicopters when they fly
cha5er replied to cha5er's topic in Bugs and Problems
hi nineline, i`ve now a simple trackfile added.. hope it helps -
Trackfile Added
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reported Petrovic does not track helicopters when they fly
cha5er posted a topic in Bugs and Problems
Petrovic is able to see flying helicopters, but if you set them as target, he locks steady to the point as they were, at the lock moment, he does not track them. clear, shturm`s are air2ground, but AI Helis like Mi28 shoot me down with shturms as well... so i thought this should possibly work as well petrovic does not track moving helis.trk -
I was unable to drob bombs in a cold start hind (predefined loudout) they simply do not release, not even a autostart works. (i checked every switch back to back with photos in pilot and operator seat) back to Misson Editor and set the same Heli to ground hot start, and then they release just fine Hind cold bomb.trk Hind hot bomb.trk Hind cold dispenser.trk Hind hot dispenser.trk