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L0ngbow

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Everything posted by L0ngbow

  1. Yea, its my fault, I found the channels confusing at first. Getting a hang of it now.
  2. I just checked now and saw that some channels presented in game do not match my knee board. Specifically Indigo 5 and Yellow 14 had different frequencies. The last issue for me is after the RTB message, I'm sent to Exxon but nothing happens after.
  3. All I get are the prompts like who does show of force or who hits targets. I'm on open beta with no mods.
  4. Must be something wrong on my end. I'll try a few things
  5. So far in my tests, I think this is playing on channels 1 and 2. Would be nice to have it on channel 3. That's for Wings unfold, Canopy open/close, and launchbar
  6. With a few hours of tweaking I figured out good volumes for the effects without having to resort to "enable booster". Found an issue tho. Canopy doors, launchbar, and wing unfold doesnt seem to be working or no effect felt, no matter what volumes I set. And that is cool that we'll be able to assign effects eventually, thank you so much for working on it.
  7. So far so good were on the right track. The effects were inverted initially so i just switched the cables and now they're in the right shakers, engine on bass shakers, everything else, buttkicker. The only problem left is that the volumes are very low. Still trying to figure that on out. So far, its all good. Engine is constantly on and doesnt overlap with other effect thereby diminishing the feeling of said effect. Would be nice if there was a Gui to assign specific effects to specific channels in the future for those peeps who use stereo+. Im afraid to use "enable booster" coz things might correct themselves and blow my shakers/buttkicker.
  8. Yeah, sorry if I misunderstood. I considered all those as engine effects since manipulating the throttle would produce those effects or is affected by engine. Anyway, is there a guide I can look up to do setup no.2 Bass Shakers/Buttkicker setup? I already have the sound module. Thanks again!
  9. Hello Andre. It would be nice to have the engine effects on the left (Afterburner, engine rumble, G feeling, high speed shudders, Buffet/Stall, and turbulence). Everything else on the right. Also, I have a spare Buttkicker and was wondering if its possible to configure it like this (left and right bass shakers = Afterburner, engine rumble, G feeling, high speed shudders, Buffet/Stall, and turbulence). (Buttkicker = everything else). I tried the 2nd setup with SS sound module + hapticonnect but it wont play nice. It also seems to affect my VP Rhino FFB base/Telemetry. Awesome work btw and thanks for replying.
  10. Hello guys, I have 2 bass shakers and was hoping to designate one of them for engine effects and the other for everything else. Is there a way to do this? I also have sound module as well.
  11. Same here on Pimax Crystal.
  12. Finally found out what's wrong. Like I said my setup is a fresh install. Forgot to install 7-zip/winrar and windows explorer defaulted to opening the file. Installed 7-Zip all is good now. Sorry for the confusion and thanks for seeing this through.
  13. I downloaded the file but it doesn't look like anything I'm familiar with. There are no mission files and what not. https://imgbox.com/HmIf2z2f
  14. Sorry, went to download the file from here: https://www.digitalcombatsimulator.com/en/files/3302729/ I can't seem to pick out the updated file.
  15. Thank you very much! On to Serpent's Head 2 after finishing this campaign!
  16. Nope, missions 4 and 3 had their Jtac scripts work. I also tried renaming the non-SC version to just finish the campaign and even that had the "no mark" bug.
  17. Open Beta, multithreaded version, no mods whatsoever. It's a fresh install. Ty
  18. Thanks for looking into this.
  19. As the title says, Axeman has no info for lasing, it says "no mark". I set my code to 1688 and doesn't catch anything. Using nvg confirms JTAC isnt lasing anything. After "copy remarks", no matter what I choose, I wont get an "IP Inbound" reply. edit: Forgot to mention it's the Super Carrier Version
  20. Good day to you sir, interested in purchasing this mod. Thank you kindly.
  21. Is there a way to bind the communications command "ready pre contact" in the F14? In the F18 module you can and would like to be able to do that in the F14.
  22. Same here. Operation Reforger Migcap and another mission I cant remember, but I definitely crash on RTB. SC version
  23. Varjo will honor the warranty. But as razalom said, you'll have to shoulder the shipping. I never had to claim warranty so far so I wouldn't know personally. But a guy from Japan I think had his warranty honored by Varjo. To be clear, it was a VR3, not sure bout the Aero as its uncharted territory.
  24. I was able to get the VR3 for personal use even if it was a business only headset. I also live in the Philippines where we get next to nothing in terms of the latest tech stuff or anything for that matter. I can recommend a dealer where I bought the VR3, a guy from Singapore also bought his from that company. I cannot guarantee if they can get you the Aero as fast as buying from the Varjo store, but at least it's a way to get yourself one. Kindly PM me for the details if you wish. I was happy I got it from them, it saved me a few bucks since they're in the US, was able to avoid the Euro tax.
  25. I was still getting the clicks with that setup. I found a solution tho, In DCS, I set my main audio to SB X7, and set the Headset to my mobo sound. In Simshaker, I set the sound to mobo. Didn't need Voicemeeter anymore.
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