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BeerNfrites

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  • Birthday June 4

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  1. How long is the early access planned to be for this?
  2. Is this list of target sizes still correct? I’ve been trying to hit Ivanov with target size setting set to medium but each missile just flys past the ships. edit: switched to small target setting and hit ivanov cargo ships.
  3. Has it been acknowledged that there is a problem that needs addressing or are we still at the stage of gathering data? I keep seeing statements that not everyone has seen performance drops and feedback has been mixed. I feel personally like the blame is on me, it’s my fault my performance has gone down, rather than there being an issue with the release that needs fixed.
  4. Did you ever get this to work? The ‘pedals without springs and ffb’ still trims you rudder along with your cyclic as far as I can tell.
  5. This has nothing to do with the module
  6. If you have a waypoint for the target then designate it as a TGT and that'll slew your pod to it. Or if you don't have a waypoint you can use the HMD in A/G mode to designate a target and then from there use the pod to fine tune the designation point.
  7. Once you select it you should set it as a/a and then as you move your curser on either the SA, HSI or Radar the BRA from bullseye is shown in the top left (I think, not at the sim at the moment to double check)
  8. I think bullseye is set as WP59 or 58 as standard, I'm sure I've found it already set in at least any mission which has referred to bullseye for BRA calls. Even without F10 map, the kneeboard maps work and you can update your position on them.
  9. Issues on mission 10 part 2. I mentioned it on another topic. Poodle, takes forever to get going, looks like he flys away to wp 0.
  10. Did this mission last night and again tonight. Maybe it was just bad luck but Poodle seemed to have difficulty getting on his way to waypoint 4 tonight after the update, he flew away from it before turning around, also very slowly. He was ok last night pre-update.
  11. I think you’ll have better luck asking in the main hornet sub
  12. Yeah that was it, working perfectly now. Just finished mission 3 and really enjoying the campaign, each mission has taught me a new skill as well.
  13. Sorry for being a dunce, but is ‘Chill’ an AMD gpu feature or is this available within openXR or on nvidia?
  14. I played through this today and found that you have to use the comm1 or 2 switch to open the comm menu rather than ‘/‘. Also had trouble at the start and couldn’t find Poodle until around wp7. He didn’t show on data link until I was on approach.
  15. I'm probably being particularly dense but is 100% render in OpenXR = to 100% per application resolution in SVR?
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