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VTB_Ray

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Everything posted by VTB_Ray

  1. VTB_Ray / LowBlow (RIO) USA
  2. I think I know what you're experiencing, it sounds similar to what I have experienced using the Rift CV1. My fix was to download Oculus Tray Tool, and when I would get the stuttering I'd alt tab out to Tray Tool, turn off ASW, alt tab back into DCS for about 5 sec, alt tab back out to Tray Tool and set ASW to auto then alt tab back to DCS. That fixed it for me. I only had to do it usually once per game session, maybe twice if something seemed to trigger the issue again, like quickly selecting through F2 view of various aircraft in the game. Hope that helps!
  3. I've been looking forward to this! Really adds to the immersion factor. :pilotfly:
  4. Name: VTB_Ray Squadron: Speed & Angels Country: USA
  5. Does anyone know if the tweak to get MotionReprojection / Motion smoothing to work is still valid? I was trying to help a buddy out last night with his O+ and we couldn't find a MixedRealityVRDriver folder anywhere on his system - so we were unable to locate the file to modify. Is it on by default now in the latest version of SteamVR and is there any way to verify it's working? He opted into the beta for WMR and SteamVR.
  6. I've noticed I'm unable to get VSYNC to work in 1.5.5. I've tried enabling it in game and in nVidia CP but I still get tearing while in the Rift. Any ideas? I updated to latest nVidia drivers last night, maybe that's the issue?
  7. Any ideas how to remove the blue crosshair that remains fixed in the center of view + tool tips when mousing over switches?
  8. I recommend adding a curve to all of the axes, somewhere around ~20 to 30%, especially if you want to be able to fly smoothly while in tight formation.
  9. [VV]98133072[/VV] The performance shown here was flown live Feb 16, 2014 during the first anniversary celebrations of the Virtual Aerobatics website (www.virtual-aerobatics.com) and multiplayer server, a place where flight simulator enthusiasts from around the world can fly together and practice all types of demonstration flying. A former airshow and United States Air Force test pilot, he's been referred to as "the greatest stick-and-rudder-man who ever lived" by Jimmy Doolittle, "the best pilot I ever saw" by Chuck Yeager, and "the pilot's pilot". He is considered by many to be one of the founding fathers of aerobatics. His lifetime of achievement and excellence creates a lasting legacy that will continue to be an inspiration to all for many generations to come. To learn more about Bob's incredible career purchase a copy of his autobiography: "Forever Flying". Also, be sure to watch for the release of two documentaries: "Flying the Feathered Edge" by Kim Furst, and "Perfecting Flight: Bob Hoover" by Dan Birman. http://www.thebobhooverproject.com/ Mr. Hoover has seen this tribute demo and said "boy, that was just beautiful, fine flying! I sure enjoyed it. Thank you so very much, I had no idea you could fly something like that on a computer, technology is just incredible". I had the opportunity to thank Mr. Hoover for all he's done for aviation at his first annual BBQ Fly-In on May 31st at his jet center in Van Nuys, CA. My tribute demo was playing on the big-screen, it was too cool! Thanks to my friend Travis "Bo" Munoz, the general manager, and pilot on the Virtual Patriots Jet Team for the invite, what an awesome experience.
  10. Great pics! That was a fun time. I got the hang of landing on the inclined side of that hilltop in the first post. Here's a few from me - bush flying in the '51 :thumbup:
  11. Very cool! Always enjoy the Kermie Cam - he has some great videos. So neat to see how very similar it is to DCS P-51, what a great sim. Thanks for posting!
  12. Excellent, Rock! I hope I'm able to get that weekend off - looking forward to watching everyone perform. I know it's disappointing to many that we won't be able to perform this year. I hope real life gives us a break next year and allows us to start flying again. I've been enjoying flying in the Virtual Aerobatic server though, always a fun and relaxing environment - it's where I come to unwind from a long 4 day airline trip and do some "real" flying! :pilotfly: Thanks to Rock, Pman and the rest of the VAS staff for all the work you do to keep the server and site and running - we all appreciate it!
  13. Some good advice in this thread, As for wheel landings, it's important to maintain enough speed to keep the tail in the air as you're working to touch the mains gently on the ground. The amount of forward stick required to "stick it" is proportional to the sink rate at touch down. The harder you touch down the more downward momentum the tail has and that's trying to rotate the wing and fly/bounce you back into the air. You don't have to hold the foward stick, but a rapid application is needed initially to stop the downward momentum of the tail, once that's arrested you can hold just what you need to keep the tail flying and begin to gently fly it onto the runway as your speed decreases. The key is managing your sink rate and I like to think of it as trying to fly as close as possible to the runway without actually touching it. As I'm slowing the sink rate the stick is moving aft when I touchdown - if I'm "feeling" for the runway too long, an application of power is needed to keep the speed/tail up in order to prevent it from turning into a 3 pointer. I tend to prefer a tail low wheel landing, both in DCS and in real life (Super Cub). In the end it just comes down to practice and developing a feel for it. Actually making the airplane do what you want it to do can be a challenge. I find one wheel landings to be the easiest :D 1:20 mark is a wheel landing, and 2:30ish is a 3 pointer. The rest is just a bunch of my crazy flying. That was a very early build, so the FM was a bit different then.
  14. Have only logged an hr or two so far, it's awesome! Very enjoyable to fly. Much different feel than the Huey.
  15. Very cool! Interesting to hear what they had to say about it - good stuff.
  16. I've been having a blast just flying it around in the Virtual aerobatic server. It's very engaging to fly and challenging to master - and I think that's what makes it so rewarding. Very well done module. It makes me second guess my career path - I think I should've been a helicopter pilot instead! I come home from a 4 day airline trip and can't wait to spool up the Huey :joystick: Flying an RJ just feels very sterile and disconnected from the world most of the time - you're just kind of "up there" with "George" the autopilot doing most of the flying. I enjoy the constant attention and pilot input involved with helicopters, and I feel that operating close to the ground gives a much greater sense of flight. The flight dynamics, sounds and overall immersion factor with DCS Huey captures that visceral feeling of flight extremely well.
  17. Will miss flying in it this week! It's been a lot of fun :pilotfly:
  18. Wow, excellent story BBall! Beautifully written, thanks for sharing!
  19. Hah! Thanks for the preflight! I believe I ended up a smoking hole in the ground somewhere shortly after this pic was taken :lol:
  20. Been having a blast flying in the server lately. Had some laughs while learning to fly the Huey the other night, good times. It's a challenging machine to fly well but I feel like I'm getting the hang of it now. :joystick: Thanks for all your work in keeping the server running!
  21. Thank you! Good luck to everyone! :joystick:
  22. Great advice in this thread, It's important to maintain enough speed to keep the tail in the air as you're working to touch the mains gently on the ground. The amount of forward stick required to "stick it" is proportional to the sink rate at touch down. The harder you touch down the more downward momentum the tail has that's trying to rotate the wing and fly/bounce you back into the air. You don't have to hold the foward stick, but a rapid application is needed initially to stop the downward momentum of the tail, once that's arrested you can hold just what you need to keep the tail flying and begin to gently fly it onto the runway as your speed decreases. The key is managing your sink rate and I like to think of it as trying to fly as close as possible to the runway without actually touching it. As I'm slowing the sink rate the stick is moving aft when I touchdown - if I'm "feeling" for the runway too long, an application of power is needed to keep the speed/tail up in order to prevent it from turning into a 3 pointer. Skip to 1:20 for a wheel landing - I arrest the sink at the last second and apply forward stick slightly before or right as it touches to hold it on.
  23. Glad I was able to fly with you finally! Had a great time. :joystick: Nice job leading, very smooth. Will try to gather some clips from the track and upload to YouTube at some point.
  24. Looking forward to flying with the VH! LD & I have had fun with P-51, only flown a few hours in it but we're getting the hang of it. We had a great calypso bottom up pass but like he said our tracks were broken :( I'm flying 95 hours this month, too much time away from home - not enough P-51 / Battlefield 3 time! Typing this from the Holiday Inn in Kansas City at the moment. Landed just before these thunderstorms rolled through.
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