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Doughguy

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Everything posted by Doughguy

  1. Ok poste ich mal wenn ich daheim bin. Mich haben die einstellungen aber eher verwirrt.... http https ftp tcp dcu fckw...
  2. Ahoi @Shamir_Triad Ne bin bei 1u1. Im router sehe ich diese ipv4 und ipv6 optionen und kann das umstellen. Iirc war die option standardmäßig auf ipv4 plus ipv6. Ich dachte wenn ich meinen rechner als server/host bereitstelle kann mein kumpel sich verbinden, also online? Meine hier geleden zu haben dass jemand hier ähnliches vor hatte und das ganze nur wegen ser ports nicht geklappt hat. Bzw wenn die ipv6 option genommen wurde der server nicht in der liste aufgetaucht ist man sich aber direkt via ip verbinden konnte.
  3. Fatigue effects can be modeled and simulated just as g effects. But if one can switch them off then whered the point? Freezing hands etc? Creat delayed laggy input and frost overlay on glass parts to indicate cold. Fumes in cockpit? Blurred vision /double vision and chocking sounds. Other games have the same effects implemented. No rocket sciene.
  4. Ahoi, aus gegebenen Anlass hole ich den Thread nochmal aus der Versenkung. Ich und nen Kumpel wollen bissl zusammen fliegen und üben auf nem eignen Server/Host. Leider scheint das nicht ganz so zu funktionieren wie gedacht, bzw. gestaltet sich bissl schwerer als gedacht. Kurz: Ich will auf meinem PC das Spiel hosten, als auch selbst mitfliegen. Mein Kumpel will sich einklinken. Mission erstellt, flieger alle auf client gestellt, gespeichert, public server erstellt mit passwort. server taucht nicht in der liste auf bzw. wenn ich direkt verbinden will über ip, kommt die meldung "server online". ich habe über win 10 die udp/tcp einstellungen für port 10308 freigegeben gem. folgendem video: Habe erlesen, dass ich noch die Ports via Router freigeben muss, aber ich kenne mich da leider Null aus. Habe in meiner Fritzbox diese Freigaben vorgenommen, aber ohne erfolg, wie es scheint. Da es nicht wirklich funktioniert hat, habe ich diese Freigaben erstmal rückgängig gemacht. Die Fritzbox hat ja einge Einstellmöglichkeiten und ich blicke leider nicht ganz so durch... Würde mich über Hilfe freuen.
  5. hm strange. rewatched it on my pc. some wonky things happening on my mobile...
  6. Lol. Not what i meant tho. Video is cut in an unfavourable way... pony goes up fades to black *magic* cuts back pony goes down.
  7. Not really sure whats happening in the stall turn video?
  8. Looks good. How much rudder/aileron do you apply or how do you coordinate it. Ive tried these rolls in horizontal flight mainly w/o much success.
  9. Didnt want to get too technical After few more flights im getting the hang of the angry lawnmower. Gotta fly it in a very specific way only otherwise ones dead meat. Reshade helped alot with the spotting issue. Still struggeling with any type of evasive manouvering in the dora as this thing departs just damn quick. Eg when i do a lag roll i usually start with a flat turn yoyo then stick opposite direction and pull back and rudder same direction as stick. Works like a charm with the mustang even with lower speeds but with the dora.. idk. Maybe i should go back to basics with manouvering since im self taught. Any specific order of inputs for above manouver? It sort of works fine at higher speeds eg 500kph but if i pull back to hard on the stick (bout same as mustang gut feeling wise) the thing departs and snap rolls back... not to speak of speeds above 300kph... Same with scissors. Be it flat or rolling. If i cant execute a lagroll fast and tigth it kinda defies the purpose. Any suggestions? I know ones to fight in vertical with the dora and to run away and reengage. That usually works. But youre not always safe from f*ckups.
  10. At the pace things get developed it can take quite a few years right? Ed isnt a large team. Working to this detail and accuracy takes time. And my 2 cent eto has been done over and over and over. Pto can be quite interesting aswell. And to be frank we have a mustang. Add a zero the corsair or hellcat a carrier in the middle of the ocean and a b24/25/26/29. Throw in some pto scenery of small island groups that was fought above and youre good to go. Atm nothing really adds up to "historical" correctness. You cant make everyone happy. Thats how it is.
  11. Roger. On what occassions do you use the mw50? Guess during combat but only on climbs or in general during an engagement?
  12. Ah i c. Guess its mandatory to some tailwiggling then
  13. Some advice for the people having a hard time from what ive experienced: Make sure you roll out straight a few meters prior to t/o. Then step on both brakes, throttle up past 2500u/min. Let go if brakes and push throttle quickly forwars until the end. Hold stick back and right. The outer part of the stick should somewhat allign with the edge of the front panel just next to the bomb switch box. Hold. Slam rudder right until you notice the dora to yaw right as you gain speed. Release rudder continuously until you straighten out. Eventually a back and forth motion with right rudder helps to figure this out. Keep an eye on the speed. If you approach 100kph get ready to ease on the rudder and stick. At 150 kph ease stick forward but keep to the right. Ease on the rudder aswell to avoid crabbing and drag on the plane. If you center the stick to quickly from thr right pos the torque will make the dora roll. The part just before t/o is tricky as you have to keep track of several things at a time.
  14. Thats laid back with the icecubes rattling Yeah got the hang of the landings. My main problem was the offset sight the dora is set to. Kinda made me compensate it with yawing. I turn off the sight on landing and center vision and "aim" with the ironsight. The bit od yaw thats left is bearable. Yeah and speed was a bit of a factor. The dora aint particularly good as slowing down by throttle inputs alone so gotta do some wiggling and start flaps to bleed off speed beforehand.
  15. So after few skirms on the op jupiter server and having finally grasped how to land this thing properly i must say that fighting in the dora is quite "challenging". This brick certainly doesnt like to turn and stalls come fast. Ive shot down 4 planes. 2 were a rookie pilot that was unaccustomed to a p51 or any form of "manouvering" and another good one i just managed to latch onto diving out of the clouds. Another was an ace ai i guess in a p47. I particularly had most problems with any type of scissors. Its nice to know that the dora rolls fast but as soon as you want to execute a turn that thing immediatelly starts to shake and stall. So im not sure if you guys deploy flaps in these manouvers? Cause i cant unless i have good speed. But in most cases it was sufficient enough to firewall the dora and extend away after breaking contact with the bandit and then climb loiter and reengage. I must say that spotting ia a real obstacle. Especially against the bare ground. The planes lack any form of reflection. Granted thats how you can get away and pilots did but not against ai. But the real challange is to apply b&z tactics or any kind of strafing/slashing attacks from high above if you cant make out the enemy below. Tad frustrating. In the mustang ive shot down 7 players and no deaths whereas i was killed 3 times in the dora (because im a idiot pilot) Btw do you leave on mw50 on all the time? It jumps in over 1.5 ata anyway? Does it have an effect below that?
  16. Right. so heres the track. works fine. 3 starts and landings in succession. crashed on the third landin. broke the undercarriage. cant really say if it was to fast or dropped like piano. only thing ive noticed that was off was that i had alot yawing i tried to compensate with the rudder. not so on the first 2 landings. fw190.trk
  17. Ex 3d dev speaking here. It is possible to "detect" what parts exactly gave been hit but rendering them accurately and more over dynamically is a very hefty task that eats up gpu/ram fast. To display that kind of damage the planes would have to be modelled with every major spar, bottle, box etc. It also mean that "somehow" there must be a dynamic texturing bein applied when damage occurs. You can achieve realistic/dynamic damage but at a great expense of hardware. Youd need a monster rig to run it smoothly. Currently dcs uses premade texture damage models that are blended in when x amount damage is done to a certain area. One can refine the size of the area but that comes with the drawback of hardware. Another technique is to detect what polygons of the surface were hit and slap decals onto it. Comes at the drawback that those bullethole decals will have to be opaque and the 3d mesh will have to be a lot more dense to make this work. Again performancd impact. Ive tried similar before. But its really a beast.... Back in cfs days the model registered whats been hit and displayed am massage. Crowded screen yay. The solution we have in dcs is good and solid. Remember in the end you want to play a well performing game. Tech just doesnt cut it. Yet.
  18. Made 2 successful landings and t/o in succession... failed on the third attempt landing the bird. It does help centering the view so you "aim" with the revis backup sight. Cant really put my finger down on whats wrong yet but on the last few meters on final the bird gets pretty wobbly in yaw. On the first attempt it was all smooth. 2nd attempt it was ok-ish third was shaking to much and guess i flared to late hence locking the tailwheel to late resulting in a skidding frenzy... tutorial says to aim for the end of the runway but when going with these speeds as told that bricks controls get sort of muddy. It "feels" better aiming for the start of the runway. Descend is steeper and faster that way but feels more stable... it just resulted in a broken undercarriage... i start my descend from about 1500 meters. Distance is hard to determine but if i look back the edge of the runway is about the height of my elevators. Gonna try to make some tracks so you can comment on my inputs.
  19. It also looks like an old truck, and smells like it.
  20. If theres people who want to fly around on stable servers im all set. I fly the pony and started with the dora. Im happy with simple practice, formation flight manouvers etc. or dogfight training. No need for elaborate missions atm.
  21. Yeah will try again. Managed to successfully start and land a few times in a row yesterday but man... its definately more demanding. I come from cfs1,2 and toyed with wings of prey for a while. Landed the dcs mustang w/o major problems on the first try but that dora... damn... diva.
  22. Thats what i meant
  23. Damn this thing is really a c*nt to get hold of during landing. Got the t/o without major issues after some tries but input has to be damn timely. The first few times i overcompensated the torque and the dora crashed back down and made a flip.. Landing feels kinda weird. Guess the offset sight kinda adds up to it. Still having some issues with the approach and final just before touchdown. That brick is quite unstable in yaw and inputs tend to end in a pio which leads to some hefty behaviour once wheels touch down. Tailwheel has to be locked down immediately so that this thing doesnt veer off and pretend to be an australian.. very little room for error in that phase.. even managed to crash it few times on the tutorial. I land it according to tutorial. Might have to work on initial distance and height but otherwise its like from the textbook. 300mph initial speed. Drop gear and flaps below that. Final descend with 210 to 240mph. Tricky part is when it comes to flare it upon touchdown and yanking back on the stick to lock tailwheel in order not to veer off. Should be same as in the pony. Feels totally different. The pony in that respect flies like an idiots delight in comparison..
  24. As said. Since ive started flying the mustang i flick the switch by mouse. If i switch it by click from auto to either open or close it stays in the pos until i click it again to any other pos. It doesnt jump into a neutral postion if i depress the mouse button. Im on stable but thats how its been for since ive started last september. Hence im a bit confused that people say its springloaded.
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