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Everything posted by Doughguy
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People tend to forget the sheer scope of dcs and each module that it brings with... i consider each module an actual "game"... anyone recall falcon 4.0? No?
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Tried the stable version of the server last weekend. Was demanding for a rookie mustang pilot as was bit lost at first and got jumped ar high alt by 6 109s. The only thing that bothered me was the fact that the time the server was set as it was kinda dusk/dawn already. Not sure if "regular" combat occured at these hours (apart from the nightfighting that took place in limited numbers) as you virtually cant see anything. Especially during t/o landing w/o airfield illumination is quite... challanging. Not sure if i just happen to be in the wrong mission or time but thats the only negative i have to mention from a subjective pov. Rest was good so far and will try again.
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Cant see that it should go for free. Will people who bought it then get their money back or a module for free then?
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Dont want to start a seperate thread as i basically have a similar question. I want a german kübelwagen (or any other german truck) to illuminate a runway for a mission at dawn. However ive not really managed to do so or find an option for this. Anyone got a clue?
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Right. Managed to do 20 starts and landings in a row until i ran out of fuel. i established some visual cues. maybe helps some folk here. not much different from what i described above or how grafspee lands the bird. i usually start flying parallel to the runway at 300 meters and 300 kph. rpm set to 2000 u/min or 0.8 ata and keep that. if you´re too fast e.g.350 (310 is fine enough),make some big californian slips as eric brunotte describes. usually 2-3 fora second or so will bleed enough speed to slow you down. keep the landinstrip visually in the center of your wing.the lines of the german cross can be lind up with the outer sides of the runway. depending on how you´ve lined up, you will have to pull the turn differently before landing. for general flight, i like to trim the dora with a bit tailheavy trim. 1mark usually does it. for landing you can use 1-2. now, flying parallel to the runway, watch when your horizontal stabelizer passes the beginning (thats where you want to go upon descend) of the runway. if youve passed it, drop gear and flaps. now pull and keep a look on the beginning of the runway. you have to judge if you have to pull hard or soft. be advised that pulling hard will bleed off airspeed! pull the turn in a level flight so you keep 300 meters height. once done with the turn, speed should be about 250kph. i actually do use the gyroscopic gunsight for landing. the vertical line i center on the runway and try to keep it steady. minimal aileron input. bit of rudder to correct course.be gentle! the horizontal line i keep centered on the end of the runway. it helps a bit if you set the distance of the reticule to very close so you just see a huge cross or sort of some makeshift ILS if you want. now,keep it steady. as you descend, speed lowers. 220 200 etc. keep an eye on the beginning of the runway. once the bottom frame of your front window alligns with the beginning of the runway, i drop to 0.7 ata /1500 u/min. start flaring gently! if done right, tires will hit the tarmac at 200 kph. correct with rudder if necessary. go to idle and watch speed. if you´re at 150kmph pull stick back to lock the wheel. again, correct with rudder if necessary. gently tap your break repeatedly until you come to a halt, or taxi speed. these are crutches if you want to, but helps alot getting establish some "feeling" for this bird, before you do more "agressive" landing maneuvers.
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Hi there. Better late than never. Afaik all x52s suffer from this. I have this slight jitter when i use my rotaries and sliders to adjust wingspan etc in the pony. Its not much noticable but if used with zoom it sure is pita. Hence i use the switch on the back of my throttle for zooming. Works as good. Guess the potentiometers in these things are just cheap. Often you gave to make fine adjustments and the jitterung stoops. Too much hassle for simple zooming imhon
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after the latest update, my ed tracker stopped working properly for the fw190d9 dora. it works like a charm for the mustang, tf51 and su25, w/o ever(!) having me to do anything inside dcs. in the dora, i cant shift left/right as well as pitch/yaw/roll do not behave in the same way as in other planes but rather very limited im motion of range. i cant really grasp what happened as it works just fine with the other planes. tried deleting the old input config from directory, and even replacing it with the p51´s. funnily enough, i even can disable the inputs of the edtracker in the controls menu and it still works, if i use the p51. no so with the dora. atm i´m running a dcs fix, but might end up reeinstalling the dora, even maybe dcs, which i wouldnt really like to do. works fine with opentrack and in the edtracker ui aswell anyone halp please.
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After todays update the inputs for my dora are corrupted. funnily enough, the ones for the mustang do not seem to be affected vastly, only 2 axis/slider buttons dont work. i also cannot seem to load my old inputs profile into the dora input slots. also the ed tracker doesnt work anymore for the dora. fine for the mustang. its a real nuisance.. any help?
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As said. Just because one type was "outdated" doesnt mean it didnt fly anymore. Antons flew in 45. And correct me if im wrong but so did the spitfire model we have atm in dcs. Ao did the pony and so did the k4. So that part is "correct", even if people dont like the fact, merely from a "balance" pov... which in rl no one cares. You want your machine to be better and stronger etc. Same discussion as i p51 vs dora... there were alot of dora pilots that brought down mustanga. It aint worthloss because its "unbalanced". So in that respect its mostly just a subjective thing. People whish for a lot of things. But it takes time. Especially for a small team. And from a business point of view you want to reach as many clients as possible and not a niche only. Thats how it is. And i was a dev for 10 years. Also many people just enjoy flying a warbird. They dont mind 6 lane highways. Even tho there are none on the normandy and channel map. I do understand your pov and the enthusiasm but you have to understand that by being very specific in your "historical accurate missions" youre narrowing down the spectrum of possibilities to basically having to create a mod on your own. Which you are free to do so. I did so myself 15 years ago. It aint hard. It just takes time. The dev team has to think economical. If everyone would get their whish itll take even longer as its now just to even get past basic modelling. Apart from that most maps are far from finished.. vast expanses of "nothing". So wait out. And if you cant, start modding. "You might say "I could make a similar mission any map"... and you'd be right. But having the right units and structures almost exactly where they should be with the sight lines they really had, and knowing the navigational landmarks correlate as closely to what the actual crews saw, that, is the icing on the cake that takes DCS away from the description of game or entertainment software and it becomes a true simulator." Like ive said. I know its an example but would narrow down the scope of things to do so that its a fully fledged "scenario mod". Whereas it sure would be nice to have for some, most might simply not care as you can test your skills in similar scenarios but with just different settings. And yeah a 25/26 would be nice. But then one hast to look carefully of its in historically coherent.
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Stukas still flew in 45 as tank busters to my knowledge. Mostly escorted by doras. If wed go strictly in chronological order with maps/planes alot of modules wouldnt happen in the first place anyway. Also older models werent simply discarded because they were old. New tech vs old tech did happen. One can argue about current battlefields... but to be blunt, from 25k ft a field looks like a field. Doesnt matter if german french or russian. Germans didnt had their fields in fancy swastika patterns. So its indistinguishable anyway for the most time. To be frank id be happy with a generic simple vast strecht of terrain with generic fields from that respective era. Cause if ones so strict with "historical accuracy" each mission would have its outcome set anyway... so wheres the fun in that...
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Genau. <profanity> happens. Aber is dann eben so. Aber danke für die ganze hilfe.
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Hat leider nicht geklappt. Kumpel hat das nun übernommen mit seinem Telekom ISP... ging ohne Probleme.
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ich nehme an, wenn ich den server in dcs aufziehe, kann ich die ipv4 adresse ignorieren, die von anfang an da is?
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Ok danke. Probiere ich heute abend aus und berichte.
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Ok top. Muss an die adresse auch noch der port rangehängt werden " :10308" wie bei der ipv4?
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Ok super dann probiere ich das heute über sie ipv6 adresse. Freigabe ports reicht ja dann nur für ipv6 nehme ich an.
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Hm ok wäre das dann wieder die gleiche die mit 89. Usw anfängt? Müsste also nur sicherstellen, dass ich nur ipv6 ports und protokolle freigebe, genau wie mein kumpel? Andere frage: beim selbst hosten in dcs, fügt ihr da gleich ne mission ein beim server start oder macht ihr das über das weg gui über eurer dcs webseiten profil?
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Ok. Wie genau macht man das mit der ipv6 adresse wenn mein kollege joinen will?
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Ok dh ich müsste nur für ipv6 die ports und protokolle im router einstellen und mein kumpel genauso? Würde das die DSLite thematik umgehen?
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Right so after a few more start/and landin exercises im getting the hang of this bird on landing. I really have to fly by the numbers in this bird unlike with the mustang. Best initial height for me is 300m /1000 ft and tad under 300kph and be straight en route to the runway. Lower flaps and gear and lower/set speed to 2000 u/min wich will bring it down to about 250 - 200. Im trying to keep a constant u/min value of 2000 as any toying with the speed throws off the rudder and one has to correct alot ... As you descend aim for the end of the runway or at least the middle. Its tricky cause if youre too slow youll be flyin/fallin nose up seein nothing... Still the most critical part for me is the touch down. Often im still too fast despite setting engine to idle /1500 u/min before the flare and have to fly abit over the runway but when i pull up i stall. Guess should touch down under 150kph. Depending on the height i either fall down like a stone breaking the landinggear or one wheel comes down first resultin in a wild yawing frenzy... it does happend like 1/10 tries but still thats alot i think.
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Players can't find the server when I try to host
Doughguy replied to tityus's topic in Multiplayer Bugs
I aswell am plagued with this. Trying to host a server on my pc so that i and my buddy can do some training. Ive opened the 10308 port for both tcp/udp in my router aswell as win firewall. It does show up on my dcs profile menu under my servers but not under the dark grey web gui where it says cannot connect. Cant even add a mission there..) it does pop up in the x51 server list aswell as on the server list on the dcs site and my friend can see it. Yougetsingal is sayin its closed... However at the same time he cannot see it listed on the dcs server list in mp and direct connection gives "server offline". Someone mentioned that thw DSLite tech of my ISP is causing this. Any experiences/solutuons? We're both on current stable. -
ist die ipv4 adresse zwingend oder kann man das nur über ipv6 allein aufziehen?