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Everything posted by AngryViper.101
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moving gun boats, how to engage?
AngryViper.101 replied to AngryViper.101's topic in DCS: F-16C Viper
alright, i also prefer mavs and will practice using VIS mode PRE mode has been my go to, works well when mavs are boresighted. also using force correlation and area mode enables one to achieve long distance hits +- 19 miles. -
hi what weapon / tactic would you use to engage slow moving gun boats? yesterday i strugged with this and the cloud cover was 8,000ft + so must be able to identify, track them (since they are moving) and then lock on with some of the other weapon. i found the tgp pod was hard to use to find them, then it does not always tracking them with a moving point track and also the maverick seeker struggled to lock on to them and i cannot use maverick in area mode since they are moving. would you use laser guided bombs or rather rockets to manually try and aim + shoot at them? thank you
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EHSI not showing range, when steerpoint selected?
AngryViper.101 replied to AngryViper.101's topic in DCS: F-16C Viper
Hi, okay it seems to work, but i could have sworn i was flying and it was in Nav mode with a red dash through the range (top left) even though i had a waypoint selected ... -
EHSI not showing range, when steerpoint selected?
AngryViper.101 replied to AngryViper.101's topic in DCS: F-16C Viper
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Hi Sometimes i cannot get the EHSI to work, when selecting a steerpoint there is a red dash through the range indicators. why does this happen? what have i forgot to setup / turn on?
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Hi Please send me some JTAC guides, I ca communicate with JTAC ground forces but not sure how / when to shoot laser guided bombs and in what direction to fly? How do my existing steerpoint relate to a JTAC?
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how do i make thie mfd brighter - i clicked on the symbology rocker top right many times but it does not appear to work?
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Hi Where can i obtain a list of all possible RWR codes? I spotted 40 and E3 recently, which i cannot find in the HARM codes table - what are those two and how / what weapons can i employ to take these out? thank you
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F-16C Viper Gamepad Bindings Guide
AngryViper.101 replied to Tuuvas's topic in Controller Questions and Bugs
yes, i also inspected the base_keyboard_binding.lua script and the problem - as far a i understand is this: for example Num+ is bound to a button pressed and button up command. so if you do not press and release the button extremely quickly we cannot simulate smooth throttle control via keyboard or controller button press ... pressed = iCommandThrottleIncrease, up = iCommandThrottleStop, there must be another implementation / code that one can hook pressed = ... to to increase / decrease throttle only 1 / 100th -
Hi Can i configure the .lua files so that pressing a key or button increase the throttle by one step only and not a couple of steps as it currently depends on how long you press the keyboard button ? i rather want it to increase once and rather have the user tap the keyboard button say 10 times to increase the throttle by 10 'steps'? i notice that Num+ is bound to a pressed event ""iCommandThrottleIncrease" and an up event "iCommandThrottleStop" similarly PageUp is bound to a down button event called "iCommandPlaneAUTIncreaseRegime" what i want to know is how can i create a similar button for example to bind to a down button even that decrease throttle by 1 (out of 100) steps? so if i want to decrease throttle by 20 % i must press the button 20 times? thank you
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Hi I have recently started using countermeasures in auto mode. I notice that more chaff's are dispensed when in auto mode. Why is this, since i have program 1 setup to dispense both 5 chaffs and 5 flares? thank you
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F-16C Viper Gamepad Bindings Guide
AngryViper.101 replied to Tuuvas's topic in Controller Questions and Bugs
Thank you, this is a good basic setup I included additional mappings for 1. CMS LEFT 2. Show Indicators 3. Active Pause 4. Hud Symbology Knob 5. Chaff / Flare Dispense Do you know if we can create a throttle slider using one of the axis on the controller, so that it does not jump back to center position when using an axis on the controller? thank you -
DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
AngryViper.101 replied to wilbur81's topic in DCS: F-16C Viper
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
AngryViper.101 replied to wilbur81's topic in DCS: F-16C Viper
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Hi While flying an F10 or setting up on the runway, can one click on a point on the F10 map and have that loaded to a new steerpoint automatically?
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How do I turn a Mark into a Steerpoint?
AngryViper.101 replied to PSYKOnz's topic in DCS: F-16C Viper
Hi I also want to know how do you CZ without a TGP? In case of simple GPS / Unguided bombs in CCRP mode - without need for a TGP. how would you cursor zero (CZ) the mark point for those? thank you -
Hello I need some advice. When I click on a stationary ground target on the F10 map and use the bottom left longitude and latitude coordinates and altitude to create a steerpoint, when I arrive at the steerpoint the target is way off the steerpoint and I have to use the Tgp to look around and manually pinpoint the target. Why is this the case? Is there something I must do to create a steerpoint using the F10 map coordinates for a stationary target differently? Thank you
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TGP not aligned to HUD marker?
AngryViper.101 replied to AngryViper.101's topic in Bugs and Problems
Hi, I tried setting qnh to 29.92 but it made no difference -
TGP not aligned to HUD marker?
AngryViper.101 replied to AngryViper.101's topic in Bugs and Problems
Deano87 , where do i set the 'mission pressure' thanks in advance -
TGP not aligned to HUD marker?
AngryViper.101 replied to AngryViper.101's topic in Bugs and Problems
Hi Ok, thanks for the reply. I will try and summarize this better in future. Still learning and most likely missing a piece of the puzzle -
Thanks for the reply guys. I have managed to land but i cannot ask for a repair and notice that my aircraft is not even visible on the F10 map anymore? Why would one be able to land but no longer be 'part' of the game?
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how do i extinguish a fire on the wing?
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TGP not aligned to HUD marker?
AngryViper.101 replied to AngryViper.101's topic in Bugs and Problems
Hi I have tried the procedure again using a laser guided bomb, which hits the target. but the HUD 'block' that indicates where the TGP is looking is still not aligned with the mark point? the laser guided bomb hits the target successfully, but i want to understand why the slew 'box' on the HUD is way 'over' the target, even when the TGP video shows that it is point tracking the two targets lower down on the HUD?