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Everything posted by AngryViper.101
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need track replay Maverick boresight procedure not working
AngryViper.101 replied to Chesster's topic in Bugs and Problems
Hi I only use mavericks in Pre mode with 80% success. Usually I have problems when I did not boresight using a good target, or when I try and force correlate lobbing at 20nm -
Hi Is there a setting to make rudder behave same as pitch when using analog/keyboard? What I mean is that whilst depressing z or x that rudder slides to that direction and then upon releasing keyboard it remains in that position until you manually snap the rudder back to the center? I am a mobile remote warrior and cannot always keep rudder pedals with me.
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To mark a smaller object that the mav snaps to before boresighting. I think you are correct regarding the distance, I was using the larger warhead variant and those cannot reach 21nm. However with the smaller h version I can reach 21nm. Also when boresighting I was using a building as a reference. Seems to work better snapping to a smaller target when boresighting.
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Hi, not too far 12 nm - 15 nm What I have noticed is that launching mav from the opposite pylon reaches the target. But will keep that in mind. and keep on trying. Have had success at 21 nm max. The max sometimes nose dives at full speed and does not 'feel' like battery life issue but rather they way I target using the force correlation function
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Hi Sometimes, when locked onto a target via force-correlation mode (only available on some mav types), the maverick will nose dive long before reaching the target. Other times the maverick correctly reaches the target. What tips do you have for me regarding the use of force correlation mode when trying to lock onto ground targets. My guess is that I did not bore-sight accurately enough on one of my pylons.
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Does it flash align/nav when it reaches 10?
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Hi, I also struggle but mostly in bright noon sunlight... It is a faint green..
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Hallo, i think my issue has to do with the 5 minute time out? Attached is a very long track ... of me trying hard to get the 2nd laser guided bomb to successfully hit a target, and guess what SUCCESS! BUT, I had to check-out and restart the process as I could not get the laser LSS lock from JTAC, so i guess restarting the process and completing all the steps under five minutes did the trick? So to summarize, and please correct me if i am wrong 1) make sure altitude is good 10k ft up 2) make sure bomb fall line (horizontal) is lined up nicely with the flight path marker 3) check out and restart the process, especially if you are inexperienced (like me) and take very long to run in for 2nd attack... JTAC TEST 20220224 - LONG RUN SUCCESS.trk
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Thank you, i will take a look. grrr last night i tried again and missed on first run, strange since LSS was boxed and pointing to the target and i also did the TMS FWD. there must be something in my technique that is off - it could be the altitude this time i may have been to high up at 23k feet ...
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Hi Please find attached a track, sorry it is rather long takes you through my first successful run, but the the 2nd run is unsuccessful - the laser guided bomb is not being guided by JTAC laser?, even though the LSS box is caged and it is tracking the 2nd target that I assume has been selected / designated by the JTAC unit? but when i release the 2nd laser guided weapon they (JTAC) are not guiding the bomb, like they did in the first run? what am i doing incorrect JTAC TEST 20220223 - 2nd Run Failed.trk
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Hi, I tried again this evening and even the first attack run failed. the laser guided bomb was not guided in by JTAC, even though the TGP was apparently uncaged and could pick up the JTAC laser... When they indicate an attack heading of say 90 to 160, does that mean that you MUST be coming in from that heading range? or else they will not be able to take over lasing your laser guided bomb?
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Hallo fellow SIM pilots. I need some advice. I recently started creating simple single player missions to have a JTAC 'unit' Laser (Lase) a group of artillery for me. on the first run in (using laser guided 500lb bombs) all works well, IP inbound etc. and then uncaging the TGP i can see that the JTAC unit takes over and TGP points directly at a target and all goes well - bomb released - i fly away and i can see them guide the bomb to the target, pretty cool! now.. i return to engage the 2nd target, same story, IP INBOUND calls etc. but this time the laser guided bomb misses, and i can see that they are not lasing the target? what i am doing wrong
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Maverick Standby, after boresighting?
AngryViper.101 replied to AngryViper.101's topic in DCS: F-16C Viper
How do you place the mav into standby, do you simply click AG again to enter NAV mode or click the WPN osp to turn off the WPN video feed? -
Hi Do I understand this correctly: using MAV video, lock onto a target, click the BSGT MFD button and done? Then in future if pointing TGP and handing-off to maverick it will be aligned correctly? (I will test this also next time ....)
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Hi Quick question, after bore sighting my mavericks. is there a 'standby' mode that i can place the mavericks in, and then later when closer to targets turn them on again - without having to wait 2 + minutes? plus keeping boresight settings? thank you
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Will we be getting a FLIR mode, will this apply to the TGP only or also for example maverick video seeker feed?
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moving gun boats, target and engage with mavs challenge
AngryViper.101 replied to AngryViper.101's topic in DCS: F-16C Viper
Hi thank you for the information. I have tried GMT and set the control for hi and lo speed objects but it does not show the larger white squares, so for sea based objects it does not seem to pickup moving target but can only pinpoint their position at time of setting the spi -
moving gun boats, target and engage with mavs challenge
AngryViper.101 replied to AngryViper.101's topic in DCS: F-16C Viper
I have also managed to point track a moving speed boat and tried laser guided munitions 500lm laser guided bomb, kept lasing the target but completely missing? as though the laser guided bomb went for the first place the moving point track started at, instead of following the moving target -
hi i am still trying to see what is the easiest way to engage those pesky small gun boats that move around 24 knots .. 1) using FCR i can detect them and lock on to last known position to create a mark point 2) then using TGP find them - hard since they are so small and do not stand out much against the water 3) mavs in PRE made (boresighted prior to flight) CANNOT LOCK the target, screen mostly white for both D and H mavs --- what am i doing wrong, why can i not see a clear video in my MAV video feed?
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moving gun boats, how to engage?
AngryViper.101 replied to AngryViper.101's topic in DCS: F-16C Viper
I managed to lock onto speed boats with maverick D, but it aint pretty. very hard to see the small boat to lock on to them ... -
moving gun boats, how to engage?
AngryViper.101 replied to AngryViper.101's topic in DCS: F-16C Viper
for DCS world, what would be the best to lock on to small 'speed boats' off the coast? IR or Optical mavs D* or H*? or does it not make a difference in DCS? thanks