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Chattytumbler

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About Chattytumbler

  • Birthday April 21

Personal Information

  • Flight Simulators
    DCS, IL2 Great Battles
  • Location
    United Kingdom
  • Interests
    Flying, board games, Warhammer, exhibition design (museums & art galleries)

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  1. AI Corsair logic is broken. They teleport/skip all over the place when flying formation (like a laggy aircraft in multiplayer). On several of the missions that come with the module I’ve had the corsairs crash into each other in the air.
  2. Using the keybinds for the wheel brakes (left, right and both) work fine but if you apply the parking brake then these keys stop working. And yes, I am turning the parking brake off when I test it that said maybe i need to more than just turn the parking brake on/off?
  3. Same issue with Tora Tora mission. Sinking the Bismarck worked fine for me with a manual engine start.
  4. Radios no longer work when tested today (5th Jan 2025)/ No way to open comms menu when using normal comms key or any of the keybinds for radio transmission. Applies to Easy Comms and 'normal comms'. Cant raise any airfields, cant even speak to the ground crew to refuel/rearm.
  5. Had the same issue earlier today. I'm working on a mission that starts with fog which slowly burns off. Taking off from ground start and allowing fog to disburse before I contacted the AFAC = no issues. Same mission but in an 'air start' closer to the target (so there was still fog) = cant get past 'ready for remarks'. Tried it in A-10c2, Harrier, F-5E and F-18 same thing. Nothing after remarks but would still get told to abort if I just dropped a bomb anyway. Turning off fog or letting it burn off (with a key point) = no issues with the AFAC. Thought I had done something wrong with the mission and wasted about 90 minutes until I worked out it was the fog
  6. Grr I knew the bullseye would be somewhere obvious! Thanks for the reply.
  7. Got to the bit of the mission where you need to go investigate an unknown surface contact. Position was reported as about 118nm from bullseye. I couldn't find bullseye position on the kneeboard or briefing so used the one you see on the F10 map. This was set at Bandar Al Assad, I think, which put the target somewhere south east of Akrotiri. This didn't seem right so I used Sea Radar to scan around the Abe and found the two targets about 250nm from bullseye. Rest of the mission worked fine but some of the voice over triggers tried to speak over each other. I also got the double 'laze now' trigger others have mentioned (I had to release the first 'pickle' and quickly reselect it to get the 'keep holding' voice over but all 4 bombs hit their targets as planned. Mission finished with 100% results score.
  8. I’m having exactly the same issue! Point and shoot mode = crash into the sea just before the target. BX7/8 mode = missiles go completely off track.
  9. The May update to version 2.9.5.55300 seems to have broken the RB15 anti ship missiles. The ‘point and shoot’ method now has the missiles flying so low they almost touch the sea. When they get to the final point where they ‘dodge’ prior to hitting, the missiles crash into the sea. Firing using the Bx7 and Bx8 nav point modes no longer works - the missiles no longer follow the waypoints.
  10. Struggling with the quick start mission - it wont progress past the stage where you have to set the radio and use the comms menu. I tweaked the mission file to ignore that trigger but others might have an issue. I even rebound my comms menu key to the one you use but it didn't work.
  11. So here is a random module request. Is there a way to ‘turn the lights out’ in a zone? Currently I’m having to destroy scenery at mission start to knock out the lights or set the map date to 1944. I’d love for lights to go out when a trigger is activated eg to simulate air raid warning. Might not be possible but if anyone can crack it it’ll be you!
  12. So next challenge is it possible to create a module that lets a JTAC or FAC designate a structure (or just the centre of a trigger point would work). Doesn’t necessarily need to have all the 9-line stuff. Currently in missions if I want my players to hit ‘scenery’ buildings that are supposed to be getting laser designated by special forces I have to put a vehicle or unit at the target and designate that. It works but it sometimes looks a bit clumsy.
  13. Could you add a module that helps with displaying countdowns? I would quite like to be able to put a small digital count-down timer (or count-up timer) in the top corner of the players screens once a flag is triggered - can they destroy the bridge in 5 minutes before the enemy does X thing? etc
  14. I'm having exactly the same issue. I used to be able to host multiplayer server missions but suddenly a few weeks ago nothing works for me. I can join other servers no issue but none of my friends can see my server any more
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