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Everything posted by Sandman Simulations
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Bugs & issues
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
And that's not a problem at all. Just balancing as even 90 minutes CAP duty is too much for part of players. In real life there might be AAR also before return to the carrier and much more waiting. -
Bugs & issues
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
In mission 8 I wasn't able to replicate the problem. The RTB call is timed to happen 30 seconds after the call from Blackhawk and Contact approach message is timed to pop up 420 seconds after RTB call and to stay there for 30 seconds. No other trigger are involved so I think it must be some random DCS bug. In mission 9 you can get RTB call before all tasks are completed if your CAP period is full and Pontiac 6 arrives to the area. Usually the mission doesn't take so long time as Pontiac 6 launches 80 minutes from the mission start. The last task is counted to be completed if the task is given to you, you are flying over the designated area and you altitude is is low enough. The altitude limit is not very low so flying over the area after the RTB call can be enough to scare those enemies. -
Bugs & issues
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
If you mean the taxi director issue at launch it was fixed in December update and should work. -
Bugs & issues
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
Thanks for reporting. At the moment the parking problem is affecting all the missions with the director enabled. Should be fixed when ED gets my patch out. I'll check the other problems with M8 and 9 -
M8 AAR Issue
Sandman Simulations replied to kriztoefur's topic in DCS: F/A-18C Operation Mountain Breeze Campaign
I don't know why that happens to you but I still can't reproduce the problem. Lead took the left one and I had no problem connecting the right one. -
M8 AAR Issue
Sandman Simulations replied to kriztoefur's topic in DCS: F/A-18C Operation Mountain Breeze Campaign
I'll check. It's also possible that AAR system has been changed somehow, again. -
Bugs & issues
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
Good to hear your Tomcat isn't so badly underpowered all the time. Yes it's ATLS so I think you mean the point of checklist below. Here is a topic about what it is. F14B Q's: T/O checklist - DCS: F-14A & B - ED Forums -
Bugs & issues
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
Hi, Thanks for reporting I have submitted a patch to fix the stuck AI issue with the director and waiting for ED to release it. I'll check the checklist item. I haven't had any problems with 30k CAP with two AIM-54s. Did you had the problem in mission 2 and 4 too? -
Hi, Thank you for your message. At this point of the campaign Russian aircraft should be neutral. Unfortunately DCS follow command for your flight lead is only working when following friendly unit. That's why Russians are not neutral but friendly.
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M05 - no push order
Sandman Simulations replied to kaba's topic in DCS: F-14B Operation Sandworm Campaign
Thanks for report. Nice There seems to be no reason why they are turning back after launcing. There is no changes made for this flight but for some reason they now do just what you said. Trying to find solution -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
24/12/2024 update M5 & 7 – Deck rearrangements to enable the taxi director to work correctly Unfortunately, it seems that the update introduced a new issue. In Mission 5, Enfield 2-2 gets stuck on the catapult this time, causing an explosion. The mission works without issues when the taxi director is disabled. -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F/A-18C Flaming Sunrise Campaign
24/12/2024 update Campaign documentation – Updated for the taxi director compatibility Mission 2 – Tutorial fixed for the taxi director update -
M01 - AI fouls the deck after landing
Sandman Simulations replied to kaba's topic in DCS: F-14B Operation Sandworm Campaign
I agree, I would like the taxi director to work too. At the moment, it functions without issues in most tasks. So you can use it but there might be some issues. However, the DCS development version is updated approximately every other day, and currently, every update includes changes related to the taxi director. A large portion of these changes alters much more than what ED intended to happen. For this reason, there is no guarantee that a fix addressing a specific issue will still work two days later. Understandably, it is also not feasible to test every detail after every update, which inevitably leads to fixes being released that no longer address the problem. I know this is far from ideal, but campaign creators have no control over this. Most of the issues currently occurring (aircraft not taxiing to the catapult, getting stuck, etc.) should be resolved by ED. I am trying to come up with solutions that won’t stop working immediately after release. The easiest option would, of course, be to remove all AI aircraft and static units from the flight deck, but in my opinion, an empty flight deck significantly kills immersion. -
M01 - AI fouls the deck after landing
Sandman Simulations replied to kaba's topic in DCS: F-14B Operation Sandworm Campaign
Checked and just as you said. After the second landing two Hornets stuck on the deck with the director enabled. I think it can happen even after the first landing depending if they get into the pattern before the player. The mission works fine with the director disabled. As I don't like the empty deck with no statics at all so it might be the only option to despawn all the landing AI right after they have stopped. Not very immersive either. I already made the patch for the issue for mission 4 but now I'm thinking is it really worth of it. Even if the director is quite a nice feature when working correctly It's one pita to make the missions designed before the director era to work perfectly with the it at least for now as all the updates change the behavior. The director also changes the taxi, launch and recovery order from what it was designed in the first place. It's usually not a problem in the missions where there is not many AI launching or recovering at the same time with the player. I need to think about this. -
M01 - AI fouls the deck after landing
Sandman Simulations replied to kaba's topic in DCS: F-14B Operation Sandworm Campaign
Hi, Thank you for reporting. I'll take a look. At the moment I suggest to dissable the taxi director as it seems that some new stuff gets broken after every update. No matter if it works when submitting the patch to ED it might get broken after that. I think the problem might be statics on the deck. That kind of problem should get fixed by ED so I'm not sure if it's worth to remove all the statics before that or to make all AI to despawn immediately after landing. -
Bugs & issues
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
Hi, Thank you for your message. Mission 3 Mission 4 Unfortunately we are not allowed to release updates other than included in ED official one so just need to wait for that. In the future there might be a regular campaign hot-fix soon after the big update as every time something is unexpectedly broken. -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
Hi, Thank you for your message. Unfortunately this is a single player only campaign. -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
Hi, Of course everything worked fine when I submitted the update. At the moment it seems that there is a problem with the director in missions 5 and 7. I have already submitted a patch fixing the issue and hoping the logic won't change again before the next update -
Hi, Thank you for your report. As mentioned in the change log it seems that the deck crew is not there at all when the mission is loaded from the intro. Cat crew is there but have you seen the taxi director in this campaign? They are in intro missions but I dont't think they work in the missions itself. When loading the mission separately the crew works fine so it shouldn't be anything in mission settings. I have reported this to ED but at least for now haven't got any solution. Until it's fixed you need to taxi old way. Ask the crew to remove chocks, taxi to the closest cat and so on.
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4/12/2024 update All missions updated for taxi director compatibility Unfortunately there seems to be a problem with the director showing up when the mission is loaded from the intro-mission. No director for some reason. Missions seem to work normally but just need to taxi as before without the director. I'm just reporting this to ED to get it fixed. It might be possible to open the mission (not the intro) in the mission editor and the director should be there.
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Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F-14B Operation Sandworm Campaign
4/12/2024 update All missions updated for the taxi director compatibility Text "taxi director forced disabled" in ED change log is incorrect and from the time that F-14 was not compatible with the director (two weeks ago). Anyway the released version seems to be the correct one. -
Campaign change log
Sandman Simulations replied to Sandman Simulations's topic in DCS: F/A-18C Flaming Sunrise Campaign
4/12/2024 update All missions updated for taxi director combatibility At the moment the taxi director update causes late activated squadron mates to taxi only after the player. This has changed during the taxi director development process and might change again later. If this will be the final version I will update intructions later. At this time you don't need to wait AI to taxi but you may need to hold at the rendezvous if you have planned a timed tasks for your squadron.