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Sandman Simulations

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  1. Just tested and I wasn't able to replicate the issue. It shouldn't be the parking position as the wingman should never taxi befor the player unless there is a bug (again) with the deck crew. Do you have the latest version? In the last version there was a taxi issue where the wingman taxied immediately when the player saluted for taxi but that was fixed by ED.
  2. Hi, Thank you for your report. I'll take a look.
  3. 19/03/2025 update Mission 6: Fixed Syrian ships killing each other
  4. I checked it out and this time I was able to kill the Migs with first try. Usually they have beaten me couple of times first. So I think it's not harder than before. But I found that Syrian ships are shooting each other again. It doesn't break the mission but one vo trigger fires wrong time. Tacview-20250315-190436-DCS-Mission 6.zip.acmi
  5. Thanks for your message. It's not easy mission but shouldn't be impossible either. I'll take a look if there has been some AI changes making it even harder than before.
  6. Thanks. I just tested and the trigger fired normally. As it's counting the bomb in the zone and the trigger is checked once in a second there might be a small change the bomb would go through the zone and explode within that one second and not be counted. Just have'nt been able to replicate it.
  7. There seems to be a bigger problem with the deck crew. The same happens in any mission and with F14 too and depending on the parking place it also might cause AI wingman to collide with player while taxing. I'm just reporting this to ED as this is problem I can't fix. Until it's fixed you can disable the deck crew and the campaign should work normally.
  8. Hi, Thank you for reporting. The bridge is some kind of non-destroyable object so there is an explosion set to simulate destruction when the bomb is close enough. I'll take a look if the trigger is not firing. Did you got a chatter about succesfully destroying the bridge or missing it?
  9. Hi, Thank you for reporting. I'll take a look into it. I would be surprised if it's not all the missions as it's a DCS build-in wingman. So I have no control on taxi sequence but he's ment to taxi after the player. Sounds like a bug that needs to be reported to ED.
  10. Thanks. Didn't notisce that. Maybe if there will be some other vo-updates.
  11. For three weeks, I tried adjusting the code for an individual wingman. The goal was to enable issuing commands to the wingman via the F10 menu, such as bombing specific targets, engaging enemy aircraft, etc. It worked well otherwise, but unfortunately, the F10 menu doesn't seem to handle unlimited load, as repeated bugs began to occur where the menu would freeze. I found this to be too unreliable for a campaign. The menu already includes mission code input and, after that, push and RTB command options for assigned flights. I ended up continuing with the stock wingman. The AI wingman performs quite well in CAS, SEAD, and CAP missions. When commanded, it attacks the nearest enemy ground troops or air defenses and can be directed against either a specific enemy aircraft or all nearby hostile aircraft. However, it is unable to conduct bombing runs on strategic targets, as predefined parameters cannot bnulle provided due to the numerous possible target options. In these missions, the wingman primarily serves as a protective escort against enemy air threats and air defenses.
  12. 20/02/2025 update All missions including AAR - added safeguard to prevent AI get stuck with the tanker
  13. Great to hear you tried it again
  14. The AAR seems to be fixed by ED in the development version so it should be out in public in the next update.
  15. Hi, My patch didn't made it into the latest campaign update as the deadline was already passed. ED has told that they will fix the AAR for the next update so the patch shouldn't be needed until the AAR is broken again. Unfortunately they haven't published the next update date yet.
  16. Finally, after three months of work, I have reached the same point where the stutter issue first appeared. A lot of optimization and compromises have been necessary, but now it seems that the project can continue. Next, the plan is to make the player's wingman fully functional. Originally, I had intended to use a stock wingman, but it cannot be commanded to attack enemy airfields or strategic targets, which significantly limits its usefulness. Of course, the stock wingman is still capable of SEAD, CAS, and CAP missions. I will start exploring whether it would be practical to create a separate wingman and give the player the ability to issue commands for specific missions.
  17. Hi, Just tested and working normally with and without the crew. You just need to taxi first.
  18. I think the exact wording in the NATOPS is "maintain 500 feet altitude until 7 nautical miles (NM) from the carrier". Anyway there is a chance to miss the trigger. There was some good reason why it's not triggered by speed but just can't remember what it was.
  19. 05/02/2025 update M2 – Missing voice line added again
  20. 05/02/2025 update All missions – taxi sequence adjusted to prevent collisions if taxi director disabled
  21. 05/02/2025 update Missions 9, 10 and 12 – AI gets stuck while refueling - fixed
  22. Hi, Thank you for your radio instructions. In mission 1 the "Contact departure..." message is triggered when player altitude is more than 100m (about 330ft, no idea why it has to be set in meters in the ME). There is no other conditions to be met so I can't find any other solution for late activation but flying below that altitude.
  23. Hi, You can check the frequency with the switch right side of you front radio. Anyway I checked and frequencies for both radios seems to be right. Also for the carrier. I tested the mission with easy communication on and off but wasn't able to replicate the problem. ATC replied normally. Have you already played mission 2 or other missions of this campaign. If yes was the problem there too? I think you already have but if not check you have the right key binding for mic button for both radios. You need to use both as you are giving orders for wingman with channel 1 and other communication with ATC, tanker and AWACS on other channels. The taxi director is forced off for the mission one. As you should taxi right back to the cat after landing I found that the director is not yet capable for that. It changes with every update so maybe some day it will work also with this mission.
  24. Hi, Thank you for your message. As it's DCS stock carrier atc there is no way I could set any timer. Is the frequency right behind the button 5? I have no idea why it would have changed but everything is possible. I'll check the mission.
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