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Sandman Simulations

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Everything posted by Sandman Simulations

  1. Maybe bacause of statics. I think they want you to shut down there and they will get your bird to the elevator.
  2. Checked and the instruction message is set to be there for 1000 seconds or until player calls Overlord by pressing spacebar whichever comes first. Worked fine in my test. I don't know why it happens to you as you already reported that you had same kind of problem in mission 6 with contact approach message.
  3. Message should disappear when pressing spacebar. I'll check.
  4. 20/01/2025 update All missions – More adjustments to get the taxi director work as it should Mission 1 – Taxi director forced off to enable player to taxi right back to catapult after recovery Mission 4 – trigger zones adjusted Mission 4 – tanker holding area adjusted Mission 4 – fixes to prevent landing aircraft to stuck on the deck Mission 4 – Fixed missing kneeboard in briefing images Mission 5 – Fixed Enfield 2 returning after launch Mission 8 – Fixed CAS flight not following orders and enemy helo missing
  5. And that's not a problem at all. Just balancing as even 90 minutes CAP duty is too much for part of players. In real life there might be AAR also before return to the carrier and much more waiting.
  6. In mission 8 I wasn't able to replicate the problem. The RTB call is timed to happen 30 seconds after the call from Blackhawk and Contact approach message is timed to pop up 420 seconds after RTB call and to stay there for 30 seconds. No other trigger are involved so I think it must be some random DCS bug. In mission 9 you can get RTB call before all tasks are completed if your CAP period is full and Pontiac 6 arrives to the area. Usually the mission doesn't take so long time as Pontiac 6 launches 80 minutes from the mission start. The last task is counted to be completed if the task is given to you, you are flying over the designated area and you altitude is is low enough. The altitude limit is not very low so flying over the area after the RTB call can be enough to scare those enemies.
  7. If you mean the taxi director issue at launch it was fixed in December update and should work.
  8. Thanks for reporting. At the moment the parking problem is affecting all the missions with the director enabled. Should be fixed when ED gets my patch out. I'll check the other problems with M8 and 9
  9. I don't know why that happens to you but I still can't reproduce the problem. Lead took the left one and I had no problem connecting the right one.
  10. I'll check. It's also possible that AAR system has been changed somehow, again.
  11. Good to hear your Tomcat isn't so badly underpowered all the time. Yes it's ATLS so I think you mean the point of checklist below. Here is a topic about what it is. F14B Q's: T/O checklist - DCS: F-14A & B - ED Forums
  12. Hi, Thanks for reporting I have submitted a patch to fix the stuck AI issue with the director and waiting for ED to release it. I'll check the checklist item. I haven't had any problems with 30k CAP with two AIM-54s. Did you had the problem in mission 2 and 4 too?
  13. Hi, Thank you for your message. At this point of the campaign Russian aircraft should be neutral. Unfortunately DCS follow command for your flight lead is only working when following friendly unit. That's why Russians are not neutral but friendly.
  14. Thanks for report. Nice There seems to be no reason why they are turning back after launcing. There is no changes made for this flight but for some reason they now do just what you said. Trying to find solution
  15. 24/12/2024 update M5 & 7 – Deck rearrangements to enable the taxi director to work correctly Unfortunately, it seems that the update introduced a new issue. In Mission 5, Enfield 2-2 gets stuck on the catapult this time, causing an explosion. The mission works without issues when the taxi director is disabled.
  16. 24/12/2024 update M14 – GBU laser code fixed
  17. 24/12/2024 update Campaign documentation – Updated for the taxi director compatibility Mission 2 – Tutorial fixed for the taxi director update
  18. I agree, I would like the taxi director to work too. At the moment, it functions without issues in most tasks. So you can use it but there might be some issues. However, the DCS development version is updated approximately every other day, and currently, every update includes changes related to the taxi director. A large portion of these changes alters much more than what ED intended to happen. For this reason, there is no guarantee that a fix addressing a specific issue will still work two days later. Understandably, it is also not feasible to test every detail after every update, which inevitably leads to fixes being released that no longer address the problem. I know this is far from ideal, but campaign creators have no control over this. Most of the issues currently occurring (aircraft not taxiing to the catapult, getting stuck, etc.) should be resolved by ED. I am trying to come up with solutions that won’t stop working immediately after release. The easiest option would, of course, be to remove all AI aircraft and static units from the flight deck, but in my opinion, an empty flight deck significantly kills immersion.
  19. Checked and just as you said. After the second landing two Hornets stuck on the deck with the director enabled. I think it can happen even after the first landing depending if they get into the pattern before the player. The mission works fine with the director disabled. As I don't like the empty deck with no statics at all so it might be the only option to despawn all the landing AI right after they have stopped. Not very immersive either. I already made the patch for the issue for mission 4 but now I'm thinking is it really worth of it. Even if the director is quite a nice feature when working correctly It's one pita to make the missions designed before the director era to work perfectly with the it at least for now as all the updates change the behavior. The director also changes the taxi, launch and recovery order from what it was designed in the first place. It's usually not a problem in the missions where there is not many AI launching or recovering at the same time with the player. I need to think about this.
  20. Hi, Thank you for reporting. I'll take a look. At the moment I suggest to dissable the taxi director as it seems that some new stuff gets broken after every update. No matter if it works when submitting the patch to ED it might get broken after that. I think the problem might be statics on the deck. That kind of problem should get fixed by ED so I'm not sure if it's worth to remove all the statics before that or to make all AI to despawn immediately after landing.
  21. Hi, Thank you for your message. Mission 3 Mission 4 Unfortunately we are not allowed to release updates other than included in ED official one so just need to wait for that. In the future there might be a regular campaign hot-fix soon after the big update as every time something is unexpectedly broken.
  22. Hi, Thank you for your message. Unfortunately this is a single player only campaign.
  23. Hi, Of course everything worked fine when I submitted the update. At the moment it seems that there is a problem with the director in missions 5 and 7. I have already submitted a patch fixing the issue and hoping the logic won't change again before the next update
  24. Thank you very much for your feedback.
  25. Hi, Thank you for your report. As mentioned in the change log it seems that the deck crew is not there at all when the mission is loaded from the intro. Cat crew is there but have you seen the taxi director in this campaign? They are in intro missions but I dont't think they work in the missions itself. When loading the mission separately the crew works fine so it shouldn't be anything in mission settings. I have reported this to ED but at least for now haven't got any solution. Until it's fixed you need to taxi old way. Ask the crew to remove chocks, taxi to the closest cat and so on.
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