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MoleUK

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Everything posted by MoleUK

  1. In flatscreen turning them off does work fairly well yeah. In VR the closest you can get to turning them off is running into the 100 dot bug, or enabling quad view. Having over 100 ground units present can eliminate dots, enabling quad view will significantly squash them regardless of any ground units being present. Neither of these things are intended or ideal (they both need fixing), but if you want to reduce or eliminate dots in VR both methods can work.
  2. Didn't see anything listed in patch notes but thought I'd check, bug is still present for now. So I'd still recommend reducing the object draw distance to 60 or 40km for multiplayer in particular for now. Without the videos and posts you and someone else put together 7+ months ago I never would have bothered to follow it up and nail it down. I just got sick of being blind lol. Fingers crossed it gets fixed in the next patch, and if it does it will only be thanks to your initial posts/videos on it.
  3. I don't personally plan to chase down this bug/problem atm, but yes there are a lot of assets that are completely disappearing beyond X distance. Whether it's due to missing LOD's or something else I don't know.
  4. Believe it or not, I can't fundamentally change the way the entire spotting system works from my end. I can only tweak things. As I said, if you don't want to use the current workaround that's fine. It's far from ideal, both as a way to get dots to re-appear or disappear. But it's there.
  5. Neither. I have been flying with invisible dots for months, and I have hated it. It puts me off playing entirely. But I understand users like yourself feel the complete opposite and hate the presence of the dots themselves, so i'm offering you a solution. It's up to you whether you use it or not.
  6. No effect. This bug isn't like the MSAA/DLAA/Quad view problem where dots get squashed a bit, it just completely deletes them.
  7. Follow the instructions here and set object distance to 40000. It should make dots appear for you again. It's the ground units that make air dots dissappear atm, it's why it's so badly affected ECW in particular.
  8. After an hour on ECW at 40km object draw distance, I'd say that's a good sweet spot for cold war and WW2 missions. You're not going to get air dots rendering from 40km out, but they do start around 30km-ish. This is the first MP flight on that server I've had in like 6 months where I actually had dots render properly and consistently. As a side benefit, the game will likely perform quite a bit better with the reduced draw distance. This was originally a performance tweak after all.
  9. As much as I'd love to recommend AMD (And I absolutely do for CPU's), it's hard to do so for VR imo. There were all the driver problems with 6000 and 7000 cards that led to poor performance. Afaik this was fixed somewhat for the 7000 cards after a certain driver release. Unfortunately both are lacking vs Nvidia for encode, and that is a problem for any Quest/Pico headset. Not to say that you won't get good performance, just that it could be better. And then there is DLAA. While it does introduce ghosting, a lot of that can be eliminated in DCS by switching the DLAA preset with DLSStweaks. DLAA has been the most beneficial addition to my VR experience in DCS since the introduction of MT. And in some ways its actually more important/positive than MT was imo. It annihilates the jaggies and shimmer, particularly at lower resolutions like 2500x2500 which is roughly what I run at. Unfortunately Nvidia remain very greedy in terms of pricing and vram regardless. But I'd still recommend you go with an Nvidia card for VR, as long as you are getting one with 16 gigs of vram minimum. If we're lucky, ED may eventually add XeSS for the AMD users to use. They really should, but we could be waiting a while.
  10. There is a bug causing dots to dissappear. You can manually trigger the bug atm if that's what you'd prefer. Instructions linked. And for those suffering from the dots disappearing in busy missions, the fix should help a good bit.
  11. I have a partial fix for the bug that makes dots disappear. While you may not want the fix, you could actually manually trigger the bug to make all dots dissappear if that's what you'd prefer. For any SP mission, place ground units at cardinal points around where you want to fly. Two stacks of 100 abrams at each cardinal point will do, but they have to be within 80km of where you want to fly. This will delete all air dots currently due to the bug. Alternatively instead of reducing the draw distance as I suggest here, you could do the reverse. That will (probably) make them disappear when ground units are placed even further away. But you need plenty of ground units placed in the mission. Check the fix in the above thread. Passes IC. I would suggest reducing the object distance to 40km to start to get more air dots to appear.
  12. Oh and for any VR users who don't like the current dots (I really like the current VR dot size personally, at least when they're working), you could probably intentionally trigger the bug to make them disappear for now in any missions you play. Just place a bunch of stacks of ground units (over 100) at various cardinal points so they're always within the 80km render field of view, should eliminate most if not all dots in SP missions. Or if playing online, you could probably actually increase the draw distance value to try and trigger the bug more often. It might have performance implications, but I know there is a crowd of people who really want to be able to disable them, so they could give that a shot.
  13. Частичное исправление проблемы с обнаружением точек: уменьшено расстояние прорисовки объекта с 80 километров. Эта строка в файле Graphics.lua : objects = {3000, 80000}; Уменьшение его до 40 000 или меньше означает, что удаленные наземные подразделения не так сильно мешают воздушным точкам. Очевидно, что это не очень хорошее решение, но на данный момент оно работает, по крайней мере, некоторое время.
  14. I have a temporary partial fix for this problem. It's far from perfect and it has drawbacks, but it may be enough to hold people over until ED fix the root cause. I noticed beyond 80km ground units stopped deleting dots, and there was an old trick I used back in the ST days to gain back some extra performance by reducing the draw distance for ground/air units from 80km to something more reasonable. The same tweak works here. Look at your current view distance setting in-game. Medium/high/low etc. Goto: DCS install > Config > Graphics.lua Scroll down to or find the camera = section of the settings, and find your current view distance (low, medium, high, ultra). Underneath that, change the 2nd value in the line: objects = {3000, 80000}; Take it down from 80000 to say 40000 or 60000. Maybe even 20000 or 30000 for a very busy mission like ECW if really necessary. This is in meters, so the draw distance for all jets and ground units will be reduced from 80km to 40km/60km. Beyond that they will be invisible, so keep that in mind re: Tpods. Save and you should be good. Obviously once you start going over the 100-200 (think it starts at 101) ground units within that new view distance dots will still start to disappear, but it's a significant enough reduction that it should buy you a good bit of wiggle room depending on the mission.
  15. If they're not appearing, it's possibly because of this bug: It doesn't take much to trigger it atm. If you're flying in a MP or SP mission with lots of ground units, dots may stop rendering.
  16. Забыл добавить файл миссии. co alt test 200 abrams 70km behind air dots.miz
  17. Вот гораздо более простой и быстрый пример проблемы обнаружения точек. Одна трасса без сухопутных частей, одна трасса с 200 танками, расположенная в 70 километрах. co alt test no ground units.trk co alt test 200 abrams 70km behind air dots.trk
  18. I put together the before/after effect with the Su25t so anyone can see the current problem in action. su 25t co alt test no ground units - Copy.trk su 25t co alt test 200 abrams 70km behind air dots.trk
  19. Yup. It's happening when I place 200 abrams 70km away from me. Completely eliminates all the air dots. I think beyond 80km or so it might stop happening, or some of tree/mountain cover is interfering at that point due to my placement. But 80km is a render distance for a few values in game so that might be the hard limit. co alt test 200 abrams 70km behind air dots - Copy - Copy.trk co alt test 200 abrams 70km behind air dots.miz co alt test no ground units.trk
  20. I think I have something. I tried placing hundreds to over a thousand units underneath the air targets, and wasn't getting too much effect. Other than scintillation. Then I tried deleting all those ground units, and placing them further away and behind the air targets, and voila. Dots start to get nuked. Try the co alt 300 abrams underneath, then compare to co alt 300 abrams behind. Then the same with bofors. It's definitely something in relation to the distances and placement from the ground targets either from the player or from the air dots. co alt test 1000 bofors underneath moved closer.trk co alt test 300 abrams directly underneath air dots.trk co alt test 300 abrams behind air dots.trk co alt test 1000 bofors closer and behind.trk
  21. Could be type dependant, but I want to narrow down some distances before I start trying that road as it could complicate things. Will try and get a few tracks done today so see if I can get something more concrete.
  22. Disappearing infantry models here. I suspect it's unrelated (I assumed it was an optimisation step or a missing LOD) but thought I should mention it. Haven't tested if that is happening everywhere with infantry models or only on ECW/Heavy ground unit missions.
  23. Good catch on the scintillation. There have been quite a few recent bug reports re: disappearing/flickering models, it may or may not be related. I know on ECW, the infantry flat out don't appear till you're within a very close range. Until then there's no dot and no model. On ED's discord there's a bug thread on the flickering models: https://discord.com/channels/542985647502393346/1296306319858597898 It would be interesting to see if on test 3, instead of spawning a second 100 in at once you went 10 by 10 to see if it was 1:1 progressive. I assume it would be, and hints at that 100 number problem popping up again. Could try a split with 100 on the left and 110 on the right to see if it's consistent. I should do a count on the number of air units I had in my mission, I'm not sure I even hit 100 air units there. So it's quite likely there's more than one problem, just to make things even harder to track down. ETA: Unless I miscounted, I only had about 60 F-5's even in the mission.
  24. I am a lazy man, so I can't promise that I will spend too much further time on narrowing it down. I might tho lol. What others have discovered is that 100 may or may not be a magic number. Someone previously ran some tests and found that having anything over 100 ground units started to cull the air dots. I think there is another layer of complication relating to the actual proximity of the air dots to the ground dots, I may get around to doing some testing there as well. But there may be a universal 100 dot cap complicating things.
  25. I missed it in his SS, he's running at 2560x1440. No AA.
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