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Everything posted by MoleUK
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Ground units can start disappearing at certain angles/distances.
MoleUK replied to MoleUK's topic in View and Spotting Bugs
Relevant settings: Ok as an update, changing LOD slider from 0.5 to 1.0 prevents the Abrams from disappearing in the last track. But with the LOD at 0.5, close units are only disappearing when a certain amount of ground units are present in the distance BEHIND those units, and only when facing in the direction of those distant ground units. And capping the draw distance for objects still works to fix this, at least when it prevents the distant ground units from rendering at all. -
Как и в случае с точками обнаружения, уменьшение расстояния прорисовки объекта с 80 км помогает решить эту проблему. Но опять же это далеко от идеала. Такое ощущение, что что-то отбирают задом наперед.
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Ground units can start disappearing at certain angles/distances.
MoleUK replied to MoleUK's topic in View and Spotting Bugs
Reducing the object draw distance, as with air dots, appears to fix/side-step this problem. -
Я подтвердил, что это та же проблема, что и точки. Юниты на дальнем расстоянии мешают рендерингу близких объектов, а также воздушных точек. Эти две трассы являются копиями: одна с 200 танками, расположенными в 50 км, и 50 танками рядом. Другой, у которого рядом всего 50 танков. Сравните и сравните. disappearing units distance test2.trk disappearing units distance test2 distant units removed.trk
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Ground units can start disappearing at certain angles/distances.
MoleUK replied to MoleUK's topic in View and Spotting Bugs
Ok, the problem is in fact linked to the disappearing dots. Most likely the same root cause/bug at least. Units in the far distance are preventing closer units from rendering until very close, as well as deleting air dots. These two short tracks are clones, one with 50 tanks placed 5km in front of you, with 200 tanks placed 50km away. And the other with only 50 tanks 5km away and no distant units.. In the track with no distant tanks, everything renders fine. In the track with the extra 200 tanks 50km away, the closer ground units will not render until very close. disappearing units distance test2.trk disappearing units distance test2 distant units removed.trk -
Наземные юниты начинают полностью исчезать на определенных расстояниях и под углами. disappearing units2abrams.trk disappearing units2humvee.trk disappearing units2ifv.trk
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Found this during the spotting dot testing. Unsure if it's related or not. For some months, infantry units on Heatblurs cold war have a similar issue where they're only visible when you get very close. Also seen it reported that the Apache disappears completely at distance atm. In the short track replays here (all clones of one replay with the ground units swapped), you can see units stop rendering at particular angles/distances. I would have to do further testing to see if they also disappear in MFD screen capture. disappearing units2abrams.trk disappearing units2humvee.trk disappearing units2ifv.trk
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Because he's mostly flying on ECW, he doesn't get any air dots atm due to the number of ground units present in the missions on that server. Only the plane itself is rendering, which can be very hard to spot due to other factors like anti-aliasing effects interfering with very small sized rendered objects at a distance. So increasing monitor size at that point can actually help quite a bit, since increasing the monitor size will increase the visual size of the plane model. When that bug is interfering, it currently really helps to play on a 42 inch+ monitor/TV. Resolution doesn't really matter as much there afaik. There is also the workaround to reduce the global draw distance to get less distant ground units rendering and interfering, but that only goes so far since it only takes 100 ground units to start hitting the cap. Still have my fingers crossed that that bug gets fixed in the next patch or two, since it's continually serving to interfere with dot size balancing feedback imo.
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Intel 285K for VR usage - or stick to AMD X3D CPUs?
MoleUK replied to lBlackMambal's topic in Chit-Chat
The X3D CPU's tend to 1: Perform well in games generally, 2: Perform well in VR, 3: Perform well in atypical simulation heavy titles with lots of data being slung about and 4: Perform well with janky/old game engines. That pretty much makes them perfect for a game like DCS. And all other simulation games in particular. I can personally attest to this as I went from a 5800X to a 5800X3D while playing in VR on the single-threaded build. The effect was immediate and enormous, despite the loss in clockspeed my performance went WAY up. You can also look at the F4E radar performance issues that many had on release where the X3D's still massively overperformed due to brute forcing through it via cache. Long story short, if a big gaming focus of yours is DCS you want an X3D. But it's still best to avoid the two CCD X3D's due do windows scheduling problems, so the 7800/9800X3D's remain the best options. -
In flatscreen turning them off does work fairly well yeah. In VR the closest you can get to turning them off is running into the 100 dot bug, or enabling quad view. Having over 100 ground units present can eliminate dots, enabling quad view will significantly squash them regardless of any ground units being present. Neither of these things are intended or ideal (they both need fixing), but if you want to reduce or eliminate dots in VR both methods can work.
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Didn't see anything listed in patch notes but thought I'd check, bug is still present for now. So I'd still recommend reducing the object draw distance to 60 or 40km for multiplayer in particular for now. Without the videos and posts you and someone else put together 7+ months ago I never would have bothered to follow it up and nail it down. I just got sick of being blind lol. Fingers crossed it gets fixed in the next patch, and if it does it will only be thanks to your initial posts/videos on it.
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objects disappearing within a very short distance
MoleUK replied to Flamingo's topic in View and Spotting Bugs
I don't personally plan to chase down this bug/problem atm, but yes there are a lot of assets that are completely disappearing beyond X distance. Whether it's due to missing LOD's or something else I don't know. -
Believe it or not, I can't fundamentally change the way the entire spotting system works from my end. I can only tweak things. As I said, if you don't want to use the current workaround that's fine. It's far from ideal, both as a way to get dots to re-appear or disappear. But it's there.
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Neither. I have been flying with invisible dots for months, and I have hated it. It puts me off playing entirely. But I understand users like yourself feel the complete opposite and hate the presence of the dots themselves, so i'm offering you a solution. It's up to you whether you use it or not.
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After an hour on ECW at 40km object draw distance, I'd say that's a good sweet spot for cold war and WW2 missions. You're not going to get air dots rendering from 40km out, but they do start around 30km-ish. This is the first MP flight on that server I've had in like 6 months where I actually had dots render properly and consistently. As a side benefit, the game will likely perform quite a bit better with the reduced draw distance. This was originally a performance tweak after all.
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As much as I'd love to recommend AMD (And I absolutely do for CPU's), it's hard to do so for VR imo. There were all the driver problems with 6000 and 7000 cards that led to poor performance. Afaik this was fixed somewhat for the 7000 cards after a certain driver release. Unfortunately both are lacking vs Nvidia for encode, and that is a problem for any Quest/Pico headset. Not to say that you won't get good performance, just that it could be better. And then there is DLAA. While it does introduce ghosting, a lot of that can be eliminated in DCS by switching the DLAA preset with DLSStweaks. DLAA has been the most beneficial addition to my VR experience in DCS since the introduction of MT. And in some ways its actually more important/positive than MT was imo. It annihilates the jaggies and shimmer, particularly at lower resolutions like 2500x2500 which is roughly what I run at. Unfortunately Nvidia remain very greedy in terms of pricing and vram regardless. But I'd still recommend you go with an Nvidia card for VR, as long as you are getting one with 16 gigs of vram minimum. If we're lucky, ED may eventually add XeSS for the AMD users to use. They really should, but we could be waiting a while.
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There is a bug causing dots to dissappear. You can manually trigger the bug atm if that's what you'd prefer. Instructions linked. And for those suffering from the dots disappearing in busy missions, the fix should help a good bit.
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I have a partial fix for the bug that makes dots disappear. While you may not want the fix, you could actually manually trigger the bug to make all dots dissappear if that's what you'd prefer. For any SP mission, place ground units at cardinal points around where you want to fly. Two stacks of 100 abrams at each cardinal point will do, but they have to be within 80km of where you want to fly. This will delete all air dots currently due to the bug. Alternatively instead of reducing the draw distance as I suggest here, you could do the reverse. That will (probably) make them disappear when ground units are placed even further away. But you need plenty of ground units placed in the mission. Check the fix in the above thread. Passes IC. I would suggest reducing the object distance to 40km to start to get more air dots to appear.
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Oh and for any VR users who don't like the current dots (I really like the current VR dot size personally, at least when they're working), you could probably intentionally trigger the bug to make them disappear for now in any missions you play. Just place a bunch of stacks of ground units (over 100) at various cardinal points so they're always within the 80km render field of view, should eliminate most if not all dots in SP missions. Or if playing online, you could probably actually increase the draw distance value to try and trigger the bug more often. It might have performance implications, but I know there is a crowd of people who really want to be able to disable them, so they could give that a shot.
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Частичное исправление проблемы с обнаружением точек: уменьшено расстояние прорисовки объекта с 80 километров. Эта строка в файле Graphics.lua : objects = {3000, 80000}; Уменьшение его до 40 000 или меньше означает, что удаленные наземные подразделения не так сильно мешают воздушным точкам. Очевидно, что это не очень хорошее решение, но на данный момент оно работает, по крайней мере, некоторое время.
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I have a temporary partial fix for this problem. It's far from perfect and it has drawbacks, but it may be enough to hold people over until ED fix the root cause. I noticed beyond 80km ground units stopped deleting dots, and there was an old trick I used back in the ST days to gain back some extra performance by reducing the draw distance for ground/air units from 80km to something more reasonable. The same tweak works here. Look at your current view distance setting in-game. Medium/high/low etc. Goto: DCS install > Config > Graphics.lua Scroll down to or find the camera = section of the settings, and find your current view distance (low, medium, high, ultra). Underneath that, change the 2nd value in the line: objects = {3000, 80000}; Take it down from 80000 to say 40000 or 60000. Maybe even 20000 or 30000 for a very busy mission like ECW if really necessary. This is in meters, so the draw distance for all jets and ground units will be reduced from 80km to 40km/60km. Beyond that they will be invisible, so keep that in mind re: Tpods. Save and you should be good. Obviously once you start going over the 100-200 (think it starts at 101) ground units within that new view distance dots will still start to disappear, but it's a significant enough reduction that it should buy you a good bit of wiggle room depending on the mission.