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28270

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Everything posted by 28270

  1. When the mouse is used to correct and center an exterior plane. Maybe it's better to use (POV), smooth motion or use free camera mode and learn to follow the plane in the air. It's not easy and takes practice, especially if the plane changes course, speed and height. That's why I say that the DCS editors have set the bar very high. You can see the productions of (Adrián Caparzo) and (Hornet Productions), which from my point of view handle external views like no one else. If this is among your first editions, it's not bad at all and you will surely improve, because it shows that you like it.
  2. It is true, it continues to fail, I did new tests and the failure is present. In the previous test it worked fine.
  3. The level of DCS content creators is very high, but don't be discouraged and keep creating content, improving and contributing to the community. As advice, correcting the plans in external view spoils the production, however, all effort and work is appreciable. My like.
  4. GBU-12 TEST WING.zip Here a play track
  5. After the last update and a reinstall of DCS from scratch, the A/G gun inaccuracy problem has not reoccurred.
  6. Edit: Right now I'm just failing T-90's on the move. The T-90 requires a direct hit and the GBU-12 hits at one to two meters with the moving target. With static T-90 I am getting good hits. Artificial intelligence with GBU-12 keeps failing 3 out of 4.
  7. INFANTRY TEST.zip Here you can check. After the embarkation of troops, the vehicles refuse to continue their route by road.
  8. TEST GBU-12-WIND.zip Here you have the mission edited, ready on the runway, four T-90s 10 miles from Vaciani and four GBU-12s.
  9. As I say in the title, when a vehicle embarks infantry units, it stops following its road route and traverses the terrain to its destination. It's easy to reproduce, but if you want I can create a file as an example.
  10. Unfortunately, I didn't save the desynchronized track and didn't save the mission in its initial configuration because we couldn't accomplish the mission with the GBU-12s and decided to replace them with the AGM-65F. But the wind settings are the ones I show in the screenshot above.
  11. Unfortunately it's a one hour mission and when we get to the bombing area the runway is out of sync, however I'm attaching this snippet showing the glitches. 16 GBU-12 and only two positive hits.
  12. You're not alone. I am experiencing the same. GBUs are terribly inaccurate on moving targets, even when it's AI attacking. I'm doing a mission test with 12 T-90s on the move and I'm only getting 3 hits out of 16 launches with the Hornet. This has never happened, I have reported it in another thread with no response from the team.
  13. I have to insist on the loss of accuracy of the GBU-12 on moving targets, even used by artificial intelligence in excellent mode. In the following exercise we used 16 GBU-12 and only confirmed two positive impacts.
  14. Exactly. You have understood. Thank you very much! It remains to be seen if it is correct, or if it is an error.
  15. You have to activate the radar first, before selecting the air ground mode, otherwise it will not work. There are times when I have air-to-ground mode selected, turn on radar to scan the terrain, and have to go back to air-to-air mode to get it to work. I find it hard to believe this would happen in a real Hornet.
  16. Air to ground radar will not work without transitioning from air to air radar. Is that correct? Do the test, take off with the radar off, activate the air ground attack mode, turn on the radar and you will see that it does not scan.
  17. I definitely think this is a bug. Occurs after a change of weapons, going from JDAM to GUN. If I start the attack directly in GUN mode, the scope will give you a correct calculation, but if I go from a JDAM attack to GUN, the calculation is wrong and I am tens of meters short of the target. Unfortunately I can't share the track, because it's a one hour mission and the bombing time is shown out of sync.
  18. I understand, however, it is a similar problem to the one we have with the CCIP modes, the coordinates do not correspond to the calculation of the mark and the bomb ends up hitting somewhere else in IFA-POS/AINS mode. In the case of the machine gun in Air/Ground mode I am experiencing inaccuracies of tens of meters. I've been with the Hornet since it was released and have never had this problem, however, I admit I haven't been following your procedure updates for some time.
  19. Since some updates, I can't get the machine gun in A/G mode to go to the exact point in any mode, INS, or GPS, the calculation never gets me to the exact point. The GBUs and JDAMs miss by one or two meters designated moving or stationary targets. Not the precision I was used to. This occurs by starting a mission with the aircraft underway, or performing an alignment power-up. Like I say, it's random, it mainly affects air-to-ground attack modes. EDIT: I'm using TPOD to designate targets.
  20. Thanks. TPOD and ATFLIR have never given me any performance issues. In my case this only affects the AGM-65F to the point of avoiding using it and opting for other weapons.
  21. Regarding the drop in frames per second when using the AGM-65F, does anyone know if it is related to the RAM memory, the processor, or the GPU? Thanks.
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