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Despayre

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About Despayre

  • Birthday 11/26/1967

Personal Information

  • Flight Simulators
    DCS
  • Location
    Vancouver
  • Interests
    Just yer basic world domination, yadda yadda (but also, tennis, scuba, and skydiving)
  • Occupation
    Network Admin

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  1. I don't see any planes listed, based on the image, is this F-16 only?
  2. Just updated VoiceAttack and VAICOM, and now (and only in the TTI mission) when I tell Jester to "Select Paveways", He tells me he can't because I don't have that weapon type available... however, I have visually verified that the GBU-16's are there, and I can jump into the backseat (F-14), select the stations, and drop the bombs, but I don't get talk-on from my RIO (and they just fall and miss) because the mission doesn't seem to see the bombs as loaded. I did originally think this was a VAICOM problem, but I tried a bunch of other missions, including instant action missions, and it all works fine for any other missions. It seems that only the TTI missions have this problem. Pics attached, you can see that it's showing no loadout for ordnance, and you can also see that I clearly have ordnance loaded. Any thoughts?
  3. Let's go back to "dumb user"... It appears to be related somehow to only the "Into the Inferno" missions, but everything seems to work fine on other missions, so, I think maybe it's not VAICOM after all... will try and test some more, and see if I can confirm where the problem actually is... in the meantime, you can ignore all that.
  4. Yes, can do startup, talk to tower, change radio stations, all that, without issue. Butt after switching to AG mode, it says "Current ordnance loadout:" and as you can see, it lists nothing, but in the second image, you can see that I do have paveways, and a lantirn pod attached. The pod does warm up and activate, but doesn't see I did toggle Airio and restart (and made sure appendices were checked [they were]), but still no joy. I will check in with Discord.
  5. Confirmed I have the latest VAICOM3.0.5.3) and VoiceAttack (2.1.7), but now, with a loadout of 4 GBU-16's and a pod (on the F-14), when I say "Select Paveways", RIO responds with an "unable" mesage, when I say "select stores" it says there is no current loadout. Even though I'm able to visually verify they are attached, and if I hop in the back and select them, I am able to drop them, but I don't get a talk-on and they don't hit the target. I have reset the LUA as per instructions already as well. Bug, or dumb user?
  6. I wouldn't think so. How long is "long"?
  7. And you can't dial it in to exactly where you want it? Or am I missing something here?
  8. It's been in Early Access for years, I don't think that status prevents or encourages anyone from making future campaigns. Most (many?) planes are in early access it seems.
  9. You do know there's an adjustment hole for each throttle, just past the mid point, right? A small allen key can adjust the throttle from very stiff, to "falls forward or backward on its own if not straight up". Yours doesn't do this?
  10. VoiceAttack with VAICOM. "Look for Ground Targets" (or SAMs, or ships, or tanks, or activity) You just tell Jester what to do. VA with VAICOM is literally a gamechanger.
  11. I haven't checked in a while, and I'm running v 7.4.0, so there might be something newer, I don't get the full experience, I'm on my own until my nose is pointed somewhere near a cat, and then I'm guided in by the deck crew, and everything is normal from there.
  12. Using the handbrake avoids the differential braking issue, it's pretty much a fast and easy braking, as long as you're under about 85. (realists hate this one simple trick )
  13. I never hop into the RIO seat for anything, so I may be giving some useless information here, but if you flip the autopilot on, it instantly trims your plane to neutral. Have you tried that? Also, what are you getting into the RIO seat for? (unless you're actually flying as the RIO)
  14. Thanks, a large part of my day job includes programming and tweaking small things, so I just prefer not to trust other programmers when I don't have to. It's quick, efficient, and I know exactly what it's doing, but I don't "generally" have a problem with mod managers for ppl that aren't so inclined.
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