

Dogmanbird
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Does anyone have this rig?
Dogmanbird replied to Zimmerdylan's topic in PC Hardware and Related Software
^ i agree -
I ordered a RTX 5090 FE...what have I done?
Dogmanbird replied to rapid's topic in PC Hardware and Related Software
they're getting cheaper here in aus. Still crazy prices but now the cheapest ive seen is $4500 which is far better than $6500 a few months back -
yeah i was guessing it might do that. How does it feel with the grip attached directly on the base?
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i reckon that's a pretty good if it includes the grip too, plus the couple of analogue axis on the sides. i guess the buyer's not intending to use much of an extension (if any) at only 6nm
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its an exciting time for controllers
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yeah i agree. For someone faithfully married to the f35, as some are in love with the f16, i could kind of understand the interest in it As much as i'd love another competitor in the market, I think the force feedback products will make this market obsolete
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VKB has promised us a rail-based version of the STECS with electric detents, but that could be years out. we might see this as a dual throttle FFB device with detents in not too distant future
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It works if I delete the "save games/dcs/config" folder and let dcs rebuild it. Also, since the last DCS update, I've unfortunately lost all the button mappings for my VKB grips, which might be related to the hidden space in the VKB naming convention. All other devices are still okay. Edit - this only works during the first run of the game. Restarting dcs reverts back to standard engine sounds
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if using openxrtoolkit, could the cap be on in there?
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I used a piece of pvc pipe and shaped it to suit the v2 and G2 with a heat gun, then just re heated it to suit the shape of the quest 3
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I think about 6 months back people thought it had closed business. It may have been posted on r-ddit
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The controller link above reverts to the dual channel one (required for joystick) This is the single channel one a lot of folk use. https://tinyurl.com/2s38pfkz btw - the motors are very robust. If you see a cheap broken and really banged up hoverboard for sale, it's highly likely the motors are fine (i've seen inside dozens). The controller board and motors just cruise along and there's almost no heat under full power. The heatsinks included with the controller board don't appear to be necessary for flight control use. ffb stick / rudder /collective are all working nicely in msfs2024 too
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The ffbeast website has the software you'll require and you can purchase through the site. A license can work with stick, rudder or collective. https://ffbeast.github.io/docs/en/joystick_DIY_BOM.html Single channel motor controller https://www.aliexpress.com/item/1005008096636346.html?spm=a2g0o.order_list.order_list_main.27.7a5b1802T2NhVW Encoder to attach to motor https://au.mouser.com/ProductDetail/Same-Sky/AMT10E2-V?qs=81r%2BiQLm7BRm%2BE%2BZYNqNXg%3D%3D Example of used hoverboard for sale on F-book marketplace. Usually about $50 - $80 each. Just make sure the front and back of motor are alloy. Example of power supply. One of these will be enough to run both collective and rudders. A second one will run the joystick. https://tinyurl.com/88pm97fk Then you get creative with how you'd like to attach it all together. I strongly recommend a light weight but very stiff bar for the collective arm to minimise flex as flex can cause some oscillation. A carbon fibre tube works well. Having force feedback will allow you to add damping, shake / rumble under various conditions to suit your taste and force trim if desired. I'm happy to show you mine if you need a place to start. It's a very basic design welded together and uses a VKB left hand grip. I'm sure you'd improve on it to suit your needs