

Dogmanbird
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Everything posted by Dogmanbird
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Another through the lens post on reddit by a helpful person. The uniform sharpness, minimal distortion and minimal CA, right across the lens looks amazing
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Though I've never tried it, apparently there is an alpha version of a passthrough masking app in the making, for masking out areas of your view (see your hardware controls) and the mask is tracking fairly well with the head movement. Apparently tested on the pro.
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Apparently we'll have some coming where I work in early October, so should be able to give a report
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Someone has received one
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OpenXR's hand-tracking and controller emulation. Works for anyone ?
Dogmanbird replied to ZerXen's topic in Virtual Reality
Hi, have you managed to get this to work for you? Just need some clarification of whether it's only the native dcs openxr that's broken or if OpenComposite is too. Not quite sure based on the earlier posts. I haven't been able to get the emulation option to appear in the toolkit menu. I'm using the steam install and no updater/launcher program at this stage; The leap api is running according to the toolkit companion app. The system wide opencomposite has dcs set as openxr steamvr has openxr set as the active runtime steamvr has both the the leap api and openxr toolkit api turned on openxr tool is reporting (has loaded?) the toolkit api layer and leap hand tracking api layer I've tried starting dcs with and without the force steamVR within the steam launcher -
have tried both. the thumb has been less likely to activate stuff accidentally so far
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OpenXR's hand-tracking and controller emulation. Works for anyone ?
Dogmanbird replied to ZerXen's topic in Virtual Reality
Mbucchia - I now have stable hand tracking everywhere in my headset's field of view and my experience with your toolkit's tracking in MSFS has been excellent, very close to being as stable as a VR controller. So far it's working just as I'm wishing for in DCS below. The leap "hand" tracking is working great for me through DCS' native openxr. I'm happy not having any "finger" interaction with switches or dials and can imagine the complexity around developing that. My wish is to be able to point with my hand using the laser (this can remain on all the time if necessary) and disable all other gestures so they don't accidentally interact with anything. I'm happy to flick switches with hotas buttons or the mouse buttons once the laser hits them. Is it difficult to achieve this via DCS native Openxr without the ED team making changes? I'm aware of the fingers app pointctrl styled approach (i finally got it working) but it's not for me. I appreciate the authors time creating it and sharing it. If using open composite via steam allows the emulation via openxr toolkit, I suppose I could disable all gestures except for the finger-gun, which so far has been the least likely to cause accidental activations in MSFS for me. That would do the job. -
Yeah it possibly is emulating controllers. The "laser / mouse to click" is working great. I just wish I could disable gestures completely whilst keeping the laser on (and use hotas/mouse buttons for switches), as I'm very occasionally activating things, particularly jettisoning weapons when I grab the throttle so i've had to rotate the throttle outward a little to keep the laser away from that button.
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In DCS today I had an issue where there was an imaginary line running down through the left hand console of the av8b. Anything to the left of the line would not react to button presses when the laser was pointing at it, everything to the right worked fine. Recreating the WMR environment and reinstalling the leap software made no difference. What seems to have fixed it, is while keeping my head turned about 90 degrees left and resetting the VR view, then doing the same looking far right and resetting the vr view, than back to directly forward and resetting. All good after that
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Thanks for that product. Yes, I'm actually using a sheet of thin grey (to the eye) foam that appears as black, to cover parts of the cm3 I know I've been gushing over it somewhat, but it's hard to believe we've finally got to this stage and can ditch all the extra hardware (i actually saw my very understanding better half smile when she entered the room)
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I'm completely sold on the Leap Controller 2 - love it! Get some fabric that shows as close to black as possible when viewing via the Leap Config app and use it to cover everything that shows up as middle to light grey (similar to skin colour) in your seating area. This, plus the additional IR lights, is the key! You've got to test the fabric under the IR cameras. I have 4 different black fabrics (how they look to the naked eye) and only one is black under the IR cameras. The others are showing as different shades of grey under IR and cause the fingers to wiggle and activate things as the hand passes over them. I have some comfy black trousers that also show up as almost white. Laying some suitable black cloth over my legs has also improved tracking The black control panel on the virpil cm3 throttle shows up as light grey in IR and was causing my hands to jiggle around when passing over them. Fortunately the cm3 throttle grips, vkb joystick and anything I've spray painted black appears as black to the ir cameras In MSFS, using openxr toolkit controller emulation, 90 percent of the time i can now reliably activate switches with my fingers and rotate my hand to turn things. It's so much better than when I first started testing it and back when i was experimenting with the quest 2 hand tracking.
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It's on the front of the g2 headset. re fingers not working - It's not big deal anyway as I don't want the pointer following the head movement, if that's how it behaves. Was just curious
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thanks again for your help firefox. Turning my bluetooth mode on did the trick as far as keeping the app running. I dont have a bluetooth device and saw another post where someone mentioned they were using joystick buttons so i i assume it doesn't require one for buttons? At this stage, I can get the mouse dot to track my left hand on it's x axis, but the dot is only moving left/right along the bottom of the screen. So far I'm unable to get any vertical movement from it. This is when using the leap.dll that is installed with the latest gemini software. Using the supplied finger leap.dll gives no response from the hands. Any thoughts?
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you're welcome Now that ive removed the frame that had the ufc / mfds etc mounted, I've again tried placing the IR light in different positions. Currently I only have the one light. I'm now able to use it mounted out to my left just above head height, without any diffusion, pointing down at the left hand. i can reach all the way back behind my seat to almost reaching down and touching my left foot at the rudder pedals and still have a stable left hand. It appears that the best results are achieved if we are prepared to remove all hardware sitting close around us that IR shadows can fall on (confusing the Leap controller), other than the stick and throttle - plus adding the IR lighting. V2 of the Leap Controller might be helping too.
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You've inspired me to resurrect mine I've now removed the sensor so it could be shortened and keep it out of the way of the brake lever. I've put the battery on the ground to minimise the weight on the stick. Rotate the lever to remove from one joystick and attach to another The one at the top was my old one that was wired to the ufc. Although it was mapped to mouse functions (via game device buttons), sometimes it would not behave as the mouse and I'd still need to use the real mouse. At least that problem's now solved. I wish there was some consistency between aircraft (and in some cases within the same aircraft) as to which direction a mouse wheel or left / right mouse button needs to be pressed to flick a switch.
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you're welcome and hope you get some gains from it. It's the shadows cast by the IR lights that is the issue. I don't think your monitor or other visible lighting will be any problem
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Minimising the additional hard edged shadows cause by the extra lighting from different angles, seems to be the trick. The bit of diffusion softened the edges just enough to help. Having the light source too far from the headset, although helped with stability, threw the tracking off in certain areas when the shadow was cast on an object close to a hand, such as the hotas. If you can remove any unnecessary nearby objects from your seating area, that helps.
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will do. the lamps are on stands just behind the seat and they point over the shoulders at the hands. I've just returned one of the lamps for replacement as one of the 6 leds was flickering on/off. I bought several types off ebay that claim to be 30w equivalent but all were really about 10w or less. This one seems to perform as advertised at around 15w and 850nm. I cover the light sensor with tape. In aus it sells as a QC3654 Edit - it's all temporary for the moment while experimenting. Normally the frame with mfds, ufc, keyboard, keypad etc would be surrounding the joystick, but I've found the tracking improved even further with it all removed. I'm tempted to leave it bare, but I'm waiting to see how the Quest 3 goes with masked passthrough.
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I'm using a leap v2. Although my hands in front have always tracked extremely well, I've discovered that by using IR spot / flood lights, I can significantly improve both hand and finger tracking stability within the outer peripheral areas. Placing the lights at each side of my head with some diffusion to soften the shadows, I've pointed the lights at where my hands would be when operating dials/ switches on the side panels. Although the leap's built-in leds are supposed to alternate in time with the left or right camera, this still works. This has given me reliable hand tracking everywhere within the leap control config window (easily outside of my VR headset's FOV) with near and far hand placement . If the hands leave the window, it instantly picks up the tracking when part of a finger or hand re enter the window. It's made pointing at anything very reliable and consistent. Finger tracking has improved a lot too, but I still prefer to use hotas buttons or ring mouse for that. I accidentally came across this because I decided to try it with window blinds open and diffused sunlight flooding the area I sit, and realised the overall tracking had greatly improved, particularly at the edges of my FOV Not sure if this is old news, but I've also found turning the pilot body off noticeably improves tracking, particularly if part of the body is close to a switch I wish to operate.
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Can the Reverb G2 controllers be configured under OpenXR?
Dogmanbird replied to Bowman-011's topic in Virtual Reality
To those using reverb g2 - is the laser pointer still causing the dials to turn clockwise as it passes over them? It is for me. Unfortunately the older .dll substitute causes the vr gloves to point down 30 degrees or s edit - disregard that. I've just realised the force openxr command line had been cleared and it was reverting back to opencomposite (which is causing the bug?) -
Thanks Firefox, I'll give it another try. Could you please clarify a couple of things above? Thanks
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Last time I tried Fingers I was unable to get it to work. It would briefly open the menu then close. Can you please tell me - is it turning the leap motion into a 2d space (flat touch tablet) like pointctrl? Does the pointer move when the headset moves?
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I'd love to have this fixed too. There's virtually no lag between hands and head movement with leap motion in MSFS via OpenXR Toolkit's controller emulation. wishes for 1 - to be able to assign a joystick button to lock the hand or laser to a currently selected switch or dial, so that the headset can look beyond the FOV of the leap motion controller, while still allowing operation of the selected dial / switch. 2 - an option for damping of the hand movements to help reduce shake - while keeping this independent of the hand to head movement (ie head doesn't cause hands to move from their position in 3d space)
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Mini USB / wireless programmable keypads and rotary controls.
Dogmanbird replied to slughead's topic in Input Devices
thanks - I wonder if it can behave as a game controller too (so doesn't clash with keyboard) ? with the exception of a few, I found many of the wired ones on AliExpress / Ebay were only keyboard macro capable with no game device emulation edit - found the old post with ones that have game support. wireless would be handy