

zeufman
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Everything posted by zeufman
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I ve tried one time for full working, previous and next page. Don't know what i ve done but with another last update, mapping is broken again, only for next and previous page, and the mark position. Display and speed display is ok Change mapping on main menu, in flight, no way no working, but the mapping is correct, and correctly saved. I see that is the same for all FC3 modules, Mig29 for example. No specific mod ( cockpit or controls ), no custon files or config EDIT : it works if i make a re mapping on the main menu, save, and fly. No work with re mapping in flight ( saved in the IU but not in the config files imput diff lua ) All FC3 plane was impacted by the 2 lastest update, which it erases all custon binding on kneeboard. i can see on the imput.diff lua, there is no binding for previous or next page on the kneeboard, even defaut binding.
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Su-25. For ever (sorry )
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yes you re right, it need to set 100% for the first time, and down a bit after the fluo light appear. Many thanks to you
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Instrument Lightning seems definitively broken with DCS 2.5. rheostat to up to 50 %, wait for a time ( 60-90 sec ), and Nothing change. Wait for two minutes, always Nothing. Up to 100% and down 80 %, Nothing. I can see in the debrief that i haven't blow up the UV lamp. Unable to fly at nicht
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hello i up this thread is it possible to share this MP Campaign ? il looks awesome may be i can translate briefing into English, and made some single mission from it. All works with credit and sharing here. Thanks
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Finally, may be we are now going to play CA. Same here, many crash without log file, especially on PG Map
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yes i ve tried with more pagefile > same > CTD dynamic weather on mission i ve tried
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yes i can see more CTD on PG Maps since latest update. Just CTD without DCS log, switching different view Seems like a RAMivore now
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hello since last update, i have a problem with the Su-25 kneeboard cannot display previous or next page ( binding is ok ) anyone ?
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Chat Enhancer and Text Enlarger for DCS World 1.5
zeufman replied to BManx2000's topic in DCS Modding
hello it seems this mod is break since the last update anyone else ? edit : sorry, finally it works ;-) -
same here on instant action mission but this works for me, no more red circle
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You can use a trigger with bomb in zone to simulate an event when the bomb hit the runway
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Problem downloading .miz from "user files" website page using IE
zeufman replied to Azrayen's topic in Forum and Site Issues
Me, i still use IE, cause i don't like other navigator ;-) ( and i'm not a noob with computer ) I ve got this issue, and i've read the tips for rename the .zip with a .miz, for the downloading mission from ED could work fine. It should have just know that -
SU-25T Multiplayer Missions?
zeufman replied to 667th_Marine's topic in Lock On: Flaming Cliffs 1 & 2
hi "Beach Protect" is a good simgle mission, but a finest multiplayer too. We have converted it, have played it with more than 6 players, and really a good one. Sorry, zoomboy, i haven't done no more than 2 mission for converting, and i didn't post them anywhere. I'll post a link for both converted here if you want. the good link to my LO web site is here here two pages for mission mission 1.02 mission 1.1 a little briefing in french, sorry, but i think u could easily translate it. -
When they were all done, i ll send them to you, and you could upload them where you want. For the command post difficulties, it is not a payload problem, but a threat problem, it is very hard to do a safe approach to the target.... :rolleyes: . Even if we can protect us from sam lock or missile firing with mountain, when i have more than 2 missiles on my way, i can do anything for saving my plane....;-). I have only the choice to crash in the fog, or take sam on my face..... :tongue:
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There is no sub system on ground target too. Imagine how many time a shilka could be operationnal after some gun hit ? Il only un bullet hit the radar system, no way, but even after more than 4 ou 5 gun fly-by, the shilka is always locking and firing us. It would be nice if a gun hit countdown could be implemented. The vehicule doesn't explode, but couldn't working, running or firing with some gun hit.
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hi all Zoomboy, i am currently trying to convert your su-25 T mission ( extract from your campaign ) to multiplayer mission, with the same number of friendly flight. The 2 x SU-25t_15_CommandPost.mis, mission sead with a lot of fog, is really very hard in multiplayer for two pilot. But the 4 x SU-25T_06_Beach_Protect.mis is a good one, a big pleasure to play it with 4 friends. Thanks a lot both, zoomboy and Pat, to make this feature possible, and so easy. bye
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A great new !!! Multiplayer client stuterring is fixed for me :D Thanks a lot for ED team.... ;)
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yes the mission on the server is a mixed ground attack for both base, with fighters with search and destroy mission. I was able to find and lock on the Frog or the A-10 with my Mig-29, but couldn't shot down one, there is a lot of SAM on the area, so i have to unlock the mudders.....;-) Next time i might got one of them....;-) Nice mission, congratulations
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Stuttering 1.1 problems What is going on at ED??
zeufman replied to SilentEagle's topic in Lock On: Flaming Cliffs 1 & 2
you're right, we are talking here about sutter with multiplayer client. We know all what is lag or less ping, and this not the same effect. -
Stuttering 1.1 problems What is going on at ED??
zeufman replied to SilentEagle's topic in Lock On: Flaming Cliffs 1 & 2
Stuttering appears only as multiplayer client, not with an hosting game or solo game. If there is a relation with unnecessary program as msn messenger ou icq, it would be the same on solo game, or hosting a game. Meanwhile, when i am hosting the game, this is my client which have stuttering. When i am playing on-line, there is no program running, i close messenger, antivirus, all unnecessary program, and still stuttering. Notice that the stuttering is very regular, each both second, the game stop for an 1/10° second, and run again ,..... FPS are regular, the game doesn't slow down, just stuttering, as like rowing, on all multiplayer game as a client. You can notice that this problem is icoming with the 1.1 FC add-on, there is no problem with multiplayer game in LO 1.02, with same gaming conditions. I am ready to help you to isolate the problem, because i have it in all condition, direct IP with different host, Hypper Lobby multiplayer game, light or heavy mission, so i can test all what you want to find the problem. I am going to see if i could find a relation between stuttering with a process up at the same time, but the regularity of the stuttering couldn't consider that in this particular case. Thanks for your interest. a+ -
Stuttering 1.1 problems What is going on at ED??
zeufman replied to SilentEagle's topic in Lock On: Flaming Cliffs 1 & 2
Hi Thanks for your interest..... ;) For the 4 point : 1 yes, and for all moving image, for example, when i am in cockpit parking, i can't see terrain moving, but if i see a plane, i see it with stuttering. Between, it is significally with seeing the terrain. This is very regular, run for 3-4 second, and stop 1/10° second 2 yes . i have stuttering all the time i am as a client, never when i host the game, but my client get it.( my specs 2800+ / 1G ram/ 6800 GT / cable 2048/387 ). In any game, heavy or light mission, day or night time, i have stuterring as a client. 3 i have stuttering anytime, always, when i am alone, in formation, high or low altitude, on the sea, yes, always.... :icon_frow 4 Not really significantly, but i think the stop time is more short, and i think the run period is more large. Really, i enjoy that dev could fix this, i haven't got these problem in 1.02 as a client, with the same specs and same multiplayer gaming. Thanks for your information -
Stuttering 1.1 problems What is going on at ED??
zeufman replied to SilentEagle's topic in Lock On: Flaming Cliffs 1 & 2
hi i can notice less stuttering with a ping period set as 2 or 3 ( than default value = 1 ), but just an impressive view, not a really fix for that. -
hi in the 1.1, i think the Shilka tactic is : one lock, one shot, one kill That's all folks !!! ;-)
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
zeufman replied to rekoal's topic in Screenshots and Videos
hi Here's a link to the French LO community screen thread http://www.checksix-forums.com/forums/index.php?showtopic=54331 You can see a lot of them, and surly a good ones... Here the complete on-line mission http://simmers.free.fr/fc/su25/page_01.htm