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Nasder

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Everything posted by Nasder

  1. Indeed it has, maybe they have more english reading visitors than russian reading ones so they decided to make the english the main language of the site?
  2. It's obvious that the F-18 would increase sales in the Western market. But I have to say that I don't want many flyables. I'd buy the 1.2 if it have better AI, better flightmodels for the planes already in the game and fixes than another plane. But like is stated, any two seater or a plane with MFD (or MDF, not sure) can't be made due to limitations in lo-mac. So if a F-18 were to be made, it would take a long long time based on a modified lo-mac engine. And since they don't have a publisher in the west I think getting the money and getting the distribution needed for that can be really really hard. I am really happy with the game in the 1.02 state and the 1.1 is a major leap forward. I am yet to see what 1.1 brings and from there see what 1.2 might bring. But like I said. I'd be more happy with updated flightmodel, better AI (both air and ground) than get another plane to fly. 9 planes (with SU-25T) is more than enough, I can fly them all (except the SU-25T since 1.1 ain't out), but I haven't mastered one yet.
  3. 1. That bug with the autopilot has got to be the most annoying thing in flight sims ever. i'm talking about the one where if you disengage the AP when in NAV mode, and you are not level, the aircraft will become unstable and have a tendency to follow that last attitude. I am amazed its been there since Flanker 2.00 and still hasn't been fixed. - I get this, but is easily avoided, just enter any a2a or a2g mode and the plane will straighten out with autopilot engaged. 2. GAI-what's the deal here? Do they take off once somebody from the other side does, or once they are detected? Pretty useless the way its coded now I think... - They will launch once you've been detected, I can't figure out if it's by radar or withint a certain distance from any enemy target. I need to test this some more. GAI is nice in A2G missions, they won't be in air and engage you directly. 3. Russian cockpit warnings in western birds-the other annoying thing (think BEEP_BEEP_BEEP) that has always ruined my F-15 experience. Guys, it's not so hard to get ahold of the proper sounds and stick them in there!Wink - This is not a bug, it's meant to be that way. The beep beep beep is what can save your life if you know how to use the RWR. 4. Trim and wobbly behaviour...SOmetimes it's there, other times it isn't. My constant reaction has always been "I don't get it", and unfortunately I still don't. What forces the F-15 into a sudden, radical pitch up or down tendency beats me... - I get this only when I forget to trim, the F-15 is an automatic trimmer, no trim is needed with this plane, unless you use autopilot or alt hold. It doesn't wobble unless I am too fast with the stick.
  4. That spinning rotating view and zoom that won't stop. I have that, but only, I repeat only when the game is paused, once I unpause the game all is good. The SU-25 is a joy to fly, the balacing, landing, aaaw man. Why am I here writing? I could be flying it! be back later? I need to check that one bomb drop thing. I saw in a "demo" that came with the demo that the A-10 dropped four rockeyes, not 1-2-3-4 but two pairs. I need to check that again. I had a bit to drink when I checked it so I don't trust what I saw to 100%.
  5. I just found one little error in the manual page 195 "Landing gear is deployed over 250 knots - Gear Down" "Landing gear is not deployed and player is on ILS final approach - Gear up" Shouldn't those two be switched? Gear up at over 250 knots, and gear down on final approach? Great manual, I'm going back to reading more now :)
  6. A rather good question. I have one that will fit into this aswell I think. In 1.02 and earlier the "flightmodel" for AI were rather strange, they always flew with 0 pitch when straight while I had a pitch of let's say 7 to maintain my alltitude due to low speed. This does not include my wingmen, they were kind of glued to me, they flew like I flew, the same AOA and so on. But other AI flights always flew pitch 0 when straight, even a fully loaded SU-33 flying close to 300 (not knots). So the AI SU-33 flew straight but had it's canards pointing slightly downwards kind of if the AOA was calculated but not followed. Is this only happens to me, and if not, will it be updated in 1.1?
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